Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Aug 10, 2013Thoroughly checked this time, and don't think I see it, so wanted to post again (sorry to be a bother). Is it possible to make the quest conditions require completing a quest "x" amount of times? Quest points work similar, but are too broad.
Current : /q condition add quest [t:<time_seconds>] <quest_name>
Suggested : /q condition add quest [t:<time_seconds>] [a:<amount_of_times>]<quest_name>
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Posted Aug 10, 2013@ragan262
Thanks Ragan. I actually hadn't noticed that prerequisites could be used for objectives in the same quest. Will do a bunch of testing later with this for sure. Already have about 50 quests written up for my server, and just need to edit them. Thanks again
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Posted Aug 10, 2013@LordVerlion
There are no stages in Quester, because they are too limiting. Use prerequisites, to tell objective which objectives have to be completed before it. For example, setting setting prerequisities of objective 2 to 1 means that objective 2 can be completed only after objective 1 has been completed, and if you set prerequisites of objective 1 to 0, it means that objective 0 needs to be completed before objective 1 can be, effecitvely getting 0->1->2 order. One objective can have more than one prerequisity. Of course it is in the documentation here.
@frol1
Yes and no. Chat objective is present in 0.7, but not in 0.6. 0.7 is only in development stage, but it's available. It's up to you what you choose. There is incompatibility with 0.6's potion effect event atm, so if you decide to switch, you will need to manually redo those.
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Posted Aug 10, 2013@LordVerlion
Hey dude watch the video I posted below. It explains a fair bit and shows how to do what you are asking :D
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Posted Aug 10, 2013I have been looking and unable to find this information, so thought I'd post again since you were so helpful last time. Apologies if it's listed and I missed it.
Is it possible to create quests with stages? For instance, I want players to have to go back and talk to NPC who gave them quest. In all my tests, my staff could talk to npc at beginning to cover that condition, and then when they finished main quest condition (fish 20 fish for instance), it auto-completes.
I'd like to be able to make it where you can do multiple stage events. For instance "Fish 20 fish", then new condition appears "Deliver to <X>", after you deliver it, new condition appears, "Return to original quest giver".
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Posted Aug 9, 2013@Bball_Star
watch this - https://www.youtube.com/watch?v=Mzm4HinKpOw It helped me alot.
Ragan - I was wondering if there is away to have a player type something to complete a quest? Im trying to set up a starting quest where a player has to choose their race, apon typing something it will ask them are they sure, if they type yes it will teleport them somewhere, If they type no, it will ask them to choose a race again. Is this possible at all?
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Posted Aug 8, 2013well you still should try to simplify it more now that i looked at it i would have gotten stuck if i did read this
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Posted Aug 8, 2013@Bball_Star
Having trouble understaning, and not reading are very different things. One means that I have to think about simplifying the documentation and the other means that I just ignore the comment.
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Posted Aug 8, 2013xD you really think i wanted to read pages and pages on this? i read a page on this whole plugin the rest i just guessed
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Posted Aug 8, 2013@Bball_Star
It's mentioned right there.
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Posted Aug 8, 2013thanks the left click then the right click worked.. i didnt know you left clicked to see what the quest was then right clicked him. Thanks
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Posted Aug 8, 2013@Bball_Star
Unless there's only one quest in the questholder, you need to select which one you actually want to start by left clicking the npc. (not with blaze rod) If left click does nothing, consult FAQ. If your holder contains only one quest and you still can't start it, it is probably not active, and you need to activate it with '/q toggle'.
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Posted Aug 8, 2013So i type "/q holder select 3" Then it says "Holder "Selected" Then I right click the npc with a blazerod and it states "Holder assigned" Then I right click the npc and it says "No quest selected" I can give you ip and op on server if that may help if you want unless you know the problem?
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Posted Aug 8, 2013@Bball_Star
Could you tell me exact message please ?
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Posted Aug 8, 2013I do this, but then when i simply right click them it says no quest was given?
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Posted Aug 8, 2013@Bball_Star
Hello, just follow these steps:
done
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Posted Aug 8, 2013Can someone help me with adding the questholder to an npc i am having trouble understanding this part?
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Posted Aug 8, 2013@LordVerlion
How about addxp and addlevels ? I don't know mcmmo commands, but it sounds like adding, not setting.
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Posted Aug 8, 2013Makes complete sense. However, the command skill would not function for this. Doing a check of MCMMO commands, I can edit a player's value, but not directly add too them (I can make their skill "100", but I cannot make it go from <current> + 2.)
If you get around to it, it would be awesome. If you don't, I can come up with another way to add it. I've seen servers with a shop-system that allowed you to purchase levels, so the code must exist somewhere.
Thanks for your help and awesome plugin. Will post if I find any bugs or have more issues, but think that covers it.
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Posted Aug 8, 2013@LordVerlion
I'm pretty sure you aready can, by using command event.
I stopped updating to-do list at some point. Consider everything 0.6 related to be out-of-date soon. Some things in todo list are already present in 0.7 along with many other fixes and improvements.
Honestly I'm not rushing to add compatibility with other plugins. I focus more on core quester functionality, and with 0.7 API, anyone could do it externally, without me needing to worry about compatibility with said plugin.