Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Apr 19, 2013Can you add parties? I think parties where you can share the rewards and quests with each other would be a cool idea.
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Posted Apr 19, 2013@iExtasey
It's not a bug, because it was never meant to work that way. But I can add it.
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Posted Apr 19, 2013found a littel bug. whan you kill an npc with a bow its not count it as "npckill" same for fireball or potion.
Btw: this plugin is awsome i cant think on 1 quest that i cant make with this plugin :) you'r doing a greate job! keep update!
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Posted Apr 15, 2013:P thank you very much.
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Posted Apr 15, 2013@facemywrath
http://dev.bukkit.org/server-mods/quester/?page=2#c1246
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Posted Apr 15, 2013I created an NPC called Semarik. He is right next to spawn and has a starter quest where you kill 100 zombies (zombie bosses with EB). I set up the npc, gave him the quest trait. When I left click him it shows the quest with it's name. When I rightclick it says no quest selected. I'd like to know what is wrong with this.
The zombie boss exists, I made sure of that. The quest was correctly made. I have no conflicting plugins, only EB, Citizens, and Quester.
And I have no clue what's wrong with it.
File information: http://pastebin.com/SdVUK4D2
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Posted Apr 15, 2013@ragan262 thanks
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Posted Apr 15, 2013@facemywrath
First of all, you need to read the documentation, then it's just walk in a park.
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Posted Apr 15, 2013I'm using EpicBoss and want to make you have to kill a boss. How would I go about doing this?
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Posted Apr 14, 2013@Seaboiii
You most probably have quester.admin permission or you are an OP. In that case, you ignore all quest coditions. Only way to find out if you meet certain condition or not is to look at its color in /q show. It is also mentioned in FAQ.
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Posted Apr 14, 2013Sorry to ask. But I cant seem to get the condition QUESTNOT to work. I dont want my players to do the same quest. So I did /q condition add QUESTNOT <questname> but still not luck. Anything that I did wrong?
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Posted Apr 14, 2013@treacle88wow
You must have misunderstood, I added the question to the FAQ after you asked it, since you are not the first, and I belive that not the last to ask that.
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Posted Apr 14, 2013@ragan262
Again, thankyou for the swift reply and apologies for not being able to find it in the FAQ. You are a gentlemen and a scholar.
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Posted Apr 14, 2013@treacle88wow
You need to shut server down, make desired changes and start it back up. Reason for this is that quester saves quests on server shutdown, overwriting any changes made while server is running.
I added this question to FAQ.
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Posted Apr 14, 2013Back again;
Is there any way to rewrite the YML files, so you can write the quests within Notepad plus plus rather than ingame with commands? The current problem I am having is that I am making a tutorial quest and the messages that each NPC says are long to detail how our server works, yet doing these in-game is irritating as MC stops you from typing so much on one line, and then I have to repeatedly do commands to get the long messages right and they have odd line breaks in them. Preferably, I'd like to be able to set up all key features of a quest in-game and then write the dialogue of certain NPC's in the YML file, reupload it to the server and go.
I have tried this, and on replacement of the original YML file (including after a /quester reload and a server (/reload) reload AND a server restart the plugin still seems to be reading the original yml file, ie the messages from NPCs are still coming out chunky rather than how I wrote them in the YML.
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Posted Apr 14, 2013@ragan262
Thanks for the help, got it working with NPC's and Signs. My blindness will be my downfall. Great plugin by the way, and thanks for your time.
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Posted Apr 14, 2013@treacle88wow
You miss 9th step - /q toggle. You can't start disabled quests. You also have to select quest first with left click. (unless you are using 0.7 alpha)
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Posted Apr 14, 2013@Welite
Just to add further info, here was my exact process.
/npc create Major
/trait quester
/q create TestQuest
/q holder create TestHolder
/q info
/q holder add 1 (TestQuest)
Right clicked NPC with Blazerod, got the 'holder assigned' reply.
Change to empty hand, right click on the NPC and get 'No quest selected'
Thanks for your help in advance.
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Posted Apr 14, 2013@Welite
Just followed your instructions on how to add a quest start to an NPC, but still no luck. Literally did exactly the same as you detail there, but still get No Quest Selected upon right click.
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Posted Apr 14, 2013@Ringscraft
Simply add cmd event and use command from citizens npc moveto.