Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Apr 14, 20131. /npc create <nick>
2. /trait quester
3. /q create <quest>
4. /q holder create <quest>
5. /q info
6. /q holder add <quest_ID>
7. Right click NPC
8. Edit your quest (objectives, events, flags, conditions)
9. /q toggle
10. You are done.
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Posted Apr 13, 2013Can someone help me? I got stuck when doing the questholder. I right click my NPC with a blaze rod to assign it a holder. It keep telling me that No Quest Selected. I have added the quest to the holder already. Any ideas?
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Posted Apr 13, 2013Is there any way to make NPCS move ( pathmoving ) through an event? I can't see anything and I think it would be a great implementation...
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Posted Apr 11, 2013@ragan262
Hey, I made a small quest maker plugin that generates up to (and potentially over) 20,000 random quests on server launch, and assigns a set amount to each holder. If you want to take a look just send me a PM :D
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Posted Apr 9, 2013@deleted_8886818
How many times are you going to ask before you actually try it ?
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Posted Apr 9, 2013Does this work for 1.5.1?
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Posted Apr 7, 2013is it possible for you to add in location for the objective of break and place? otherwise player can place random place and get objective completed. thanks for the plugin,love it
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Posted Apr 7, 2013@TouKen74
You need to use nevest 0.6 dev version, which is 0.6.3.4, it is recommended to use that instead of 0.6.3.
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Posted Apr 6, 2013I can't to release a quest with a boss.
I want to do an objective where when you kill a boss, generated by EpicBoss, the objective is complete.
But there 's nothing. The objective is not complete and we can't continue...
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Posted Apr 6, 2013Thank you it works :)
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Posted Apr 6, 2013@Fantoser
You cannot.
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Posted Apr 6, 2013Okay, so I can an objective what request to click on an NPC, and objective what request to click on some block with an item in the hand. But how I can make objective what request to click on an NPC with an item in the hand?
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Posted Apr 6, 2013@WookieRooker
Yes it is, but restarting or reloading won't work. You need to shut server down, change quests and start server again. It's because quests are saved when server is shutting down, rewriting the file back to what is currently in game.
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Posted Apr 6, 2013Is it possible to make the quests in the quests.yml? Every time I try to make one it doesn't show up in /q list. If not, could you make this possible, it's much easier to do it this way than in game.
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Posted Apr 6, 2013@Rebecka1995
Select quest by left-clicking npc/sign. Then right click. If left click does nothing, read FAQ. Or you just need to activate the quest by /q toggle.
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Posted Apr 6, 2013I follow all the step in the description but when i assign an holder to a npc and right click it say ' no quest selected' . But the holder is not empty ... How can i fix that ?
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Posted Apr 5, 2013@deleted_8886818
Well, some plugins do work across minecraft versions.
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Posted Apr 5, 2013All plugins that I had from 1.4.7 didnt work on 1.5.1, I just wanted to make sure that its updated since my server isnt going back up until I get mandatory plugins back up!
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Posted Apr 5, 2013@ragan262
I was just reading over the alpha page and all the comments. I do not envy you in the slightest sir. You have done a lot of work, and have more still ahead of you. Best wishes :)
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Posted Apr 5, 2013@lANTHONYl
It has been as a big red text up on the main page until I removed it recently. Yes, I do my best to not use anything else than API itself, so Quester is fully version independent, unless something in API changes, which is very unlikely. That does not include backwards compatibility. I will add it into FAQ.
By inconveniences I mean the need to save manually each time quests are changed in any way. Profiles, however are saved periodically and also on server shutdown.
/quester reload does not work on quests yet, I will eventually add that. Until then, you will have to use commands made for this purpose. (in-game quest editing)
Edit: There is "some" documentation on this page and in comments there.