qQuests
qQuests - The simplest yet most customizable questing plugin since uQuest!
I'm doing this beside school and spent hours of coding/testing and eliminating bugs.
I really appreciate a "thank you" in form of a donation.

Features:
- Quests!!!
- Insanely customizable
- Add Quests through a quest config file
- Currently 1 Quest included
- Optional auto-updating
- Realtime quest progress reports on most quests
- Multi-Task Quests
- Delays
- Chain Quests
- Sign support
- Colored messages
- Configurable primary /[q, qu, quest, quests, qquests] command
- Money, Health, Hunger, and Item Rewards
- Rewards/Fees configurable
- Support for all major economies
- Permissions
- Levels System
- Quest Stats
- Console Command Rewards
Base Commands:
/q
/quest
/qQuests
Commands:
/q give [questName] -
Gives you a random quest unless specified, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.give
Permission Node: qQuests.give.specific
/q info -
Gives you info on your current quest
Permission Node: qQuests.info
/q tasks -
Gives you the tasks of your current quest
Permission Node: qQuests.tasks
/q drop -
Drops your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.drop
/q done -
Attempts to turn in your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.done
Quest Types:
Collect - Collect X amount of a item specified, and give it up
Destroy - Destroy the block specified X amount of times
Damage - Punch the block X amount of times
Place - Place a block X amount of times
Kill - Kill the mob specified X amount of times
Kill_Player - Kill the player specified X amount of times
Enchant - Enchant X amount of the item specified (MUST BE ENCHANTABLE)
Tame - Tame X amount of the entity specified (MUST BE TAMABLE)
Feature Requirements:
Money Rewards/Fees:
- Vault
- A economy that is supported:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
- CurrencyCore
- CraftConomy
- AEco
- Gringotts
Bank support in CraftConomy, CurrencyCore, BOSE & iCo6 only iCo6/CurrencyCore use merged player/bank accounts. It's suggested to use BOSE for full featured banks.
Stuff People Have Built:
- Jojofr11 create a quest generator (Windows Version for #2016)
Stats Collection:
When you download this program, you are agreeing to have stats be collected about your server. This includes but is not limited to the amount of players on at a time, your computer operating system name, java version, and minecraft version. All stats are completely anonymous, and are not personally identifiable. If you wish to turn stats collection off open the file "YOURSERVER/plugins/PluginMetrics/config.yml" and change "opt-out" to true. I do encourage you to let me see these stats, but it is totally your choice.
Planned Features
Suggest a Feature
Report An Error
Source
Download Beta Build
Documentation
If you want a feature, check the
Planned Features, and vote on it if it is already there. Otherwise
Suggest a Feature, and I will add it.
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Posted Mar 13, 2012Why i dont get my money? Im uzing BOSEconomy and im not getting money when im done, and when i drop the quest it doesnt take my money...
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Posted Mar 13, 2012I don't see any mention of this so I will ask:
1. Can you flag a quest as repeatable?
2. Is there a way to make chain quests? (Such as, must complete quest 1, 2 and 3 to accept quest 4.)
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Posted Mar 13, 2012@iWadey
Unless you mod it your self I have not added this yet...
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Posted Mar 13, 2012@xDiamondkingx
Read the Quests.yml page here: http://dev.bukkit.org/server-mods/project-34294/pages/quests-yml/
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Posted Mar 13, 2012@eaglezeyez Not yet
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Posted Mar 13, 2012@mrchasez
Make sure that the first task in the task node is marked as '0' ex:
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Posted Mar 12, 2012@Quaz3l
Uh, The plugin works fine Using CB 1.2.3R0.1 But whenever someone uses's /g give or something i get this error in console http://pastie.org/3583196
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Posted Mar 12, 2012@mrchasez
I just confirmed that this is the setup for a kill task:
So for Zombie it would be:
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Posted Mar 12, 2012@mrchasez
I'm not sure about the creature tags but the '0' is the quest id, the next one would be '1'
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Posted Mar 10, 2012If you want them to kill zombies, Is the zombie id = zombie
Or what is it?
Also in the config, Their are these things:
'0':
'0':
Should they always be 0 or the next should be 1 ?
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Posted Mar 10, 2012are their chain quests?
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Posted Mar 9, 2012How do you make more quests :/ ive tryed for ages nothing is working
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Posted Mar 9, 2012Is there a possible way of intergrating this with a NPC mod?
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Posted Mar 8, 2012@lorenzo_p I can make it easier by checking the sign when a player interacts with it, and see if the sign has [qQuests] on it.
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Posted Mar 8, 2012I was just thinking about the signs idea. you might already have the same thing in mind, but what about this.
tasks: '0': type: sign sign: x: 1000 y: 70 z: 1000
the sign location could be set by typing [qQuest] on the first line to activate it and save it to the config. when the player clicks the sign at that location with that first line, it completes the quest. the reverse could also be done, find and click a sign to get a quest.
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Posted Mar 8, 2012@Quaz3l Thanks a lot, your plugin is great!
As for Sign's, My Idea would be: SIGN: [Quest] Kill 10 Zombies So you accept the quest by right clicking, and go and kill 10 Zombies. You go back to the Sign to "hand in" the quest, and get your reward.
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Posted Mar 7, 2012@Qwahchees
I was planning on adding signs, but didn't know exactly how to implement them, your ideas great.
Localization will be implemented.
Item rewards will also be added.
I can add a /q help
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Posted Mar 7, 2012Also, a feature suggestion.
Possibly quests through signs? Like the Quest ID, and a person could right click it to accept the quest, and left click to complete?
Also, localization would be great. Cause the /q help does not display "help" and I had to have a friend decompile it to fix it.
Hm, I also noticed. Can there be item's as rewards?
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Posted Mar 7, 2012Awesome plugin!
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Posted Mar 7, 2012@Ratchettar
@DerSaboteur
That would takes some time to implement, so I'm not going to put it in the current version but when I put up the next major version it will have it.
@InsaneMCS
Like once they have the required items they get the quest auto completed?