pTweaks

Hello,
Unfortunately, I have long lost interest in Minecraft and have no plans to update this plugin any further, so I highly suggest finding a replacement. It was a good run, but I think it's time to call it quits. We appreciate all the support over the years, and are truly grateful for it. Best of luck,
Cheers.
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pTweaks is a server optimization tool. This plugin will redefine how your server loads, stores and manages chunks. pTweaks will prioritize chunk loading so the ones that need loaded get done first. When a large number of chunks are being loaded consecutively the plugin will start to unload unused chunks at a higher rate to keep performance on the server higher. pTweaks has a smart chunk loading algorithm so that chunks in a players surroundings stay loaded while under normal use so never again will you take a few steps and all the chunks start to unload behind you. pTweaks stops your server from using resources it doesn't have to use. pTweaks also adds mob handling. You are able to set limits of Monsters and Animals in each world. When things get out of hand pTweaks also offers a kill command to kill all living entities. pTweaks also offers a command to check your ram limits, performance, and allocations. pTweaks is an anti lag plugin.

Your server will be able to run longer, and smoother without the need of a restart. This being pTweaks already clears all unused data that would normally be removed with a server restart. Java dumps are already cleared and Chunks have a longer life span, meaning ram usage and CPU intensity will drop. Mob handling is now a possibility, enable or set the amount of mobs/animals spawning in your world(s) to massively drop resource usage, Limiting mobs is like turning down view distance improvement wise. Helps reduce performance therefor stopping lag.

The lifetime is how long the chunk is loaded into memory, and the prune is the cycle rate. Depending on your server size and CPU power you may want to customize these settings. Larger servers with more free ram may want to make prune higher to keep chunk loading and unloading from happening less often, while smaller servers may want to keep the default settings or make prune lower. The prune is the cycle of when all the unused chunks get unloaded. So having this higher makes more chunks stay loaded longer, while having it lower makes them unload faster. Both have benefits but generally i don't suggest editing it. SpawnChunkRadius is the static (initial) loading of chunks when a player joins your server, so the amount of chunks loaded around him, don't suggest editing this.

ChunkEdits:
ChunkEdits is a 100% customized chunk loading algorithm to enable quicker loading of chunks, and priority packets. So chunks load in a fashion better fitted for the player and the server. This algorithm isn't perfect, and currently being recoded.
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Monster Limiter:
This is a fully custom feature. You can enable or disable this in the config. Limit the amount of Mobs or Animals spawning in your world, or disable spawning all together. Change if you want spawning in one world and not the other, you can also simply use the kill command to butcher all living mobs/animals in the current or all worlds. You can see all commands by typing /pTweaks in game.
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Chunk Persistance:
This is a fully custom feature, that can be turned off in the config. This does a whole lot and is the main backbone of the plugin. Change how many chunks are loaded on player join or how long chunks stay loaded after people leave them. Makes chunks with no activity loaded at certain intervals to save tons of CPU power. The clear cycle is changed to make less disc writing. Chunks with lots of visitors will stay loaded longer, and not have to render again and again. This adding lots of performance to your server.
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Ram Check:
Check the amount of ram being used, the free ram, and currently loaded ram. This gives you the ability to check server performance and debug bad plugins by seeing which are taking up the most resources by adding one and testing, adding another and using the command again. This command will soon also have TPS and other performance tracking abilities.
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Packet Auto Save:
Instead of writing every chunk to the disc every 2 seconds. This changes it to a custom time that you want, Default is 50ms This saves the server from writing about 14KBps to the disc (10 writes, 3 reads per chunk, on a 3 person server). As well as saves about 2 calls to deflate every 2 seconds. (per chunk)
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TNT Edit: (Suggested)
Basically all this does is after the first explosion, shadows the rest of them by duplicating the same explosion so the effects of say 500 TNT are the same as the effects of a single tnt block going off. This is not bullet proof, and it will still be possible to cause server lag by making the server render too many packets, but this is not possible unless doing thousands of blocks with a plugin like WorldEdit.


- Download pTweaks
- Stop your server
- Put pTweaks.jar in your Plugins directory
- Start Your Server
- Edit Config's to your liking or leave default
- Reload
- Done!


/pTweaks
Permission: pTweaks.pTweaks
This command will bring up most ingame settings, and information. You can also enable or disable mob spawning from ingame.
/ram
Permission: pTweaks.ram
This will show current ram usable, and information

VIDEOS:
Thanks too @Torrent for the video
Thanks too @BrandonHopkins for the video
Lag Test 3,000 TNT / With and Without pTweaks (356MB server)

Please consider donating to help support development of this plugin!
Everything helps.
1) Cyberpwn $5



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Posted Apr 3, 2012@Rtzon
Great!
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Posted Apr 3, 2012Thanks, it helped save me 400 ram.
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Posted Apr 3, 2012(Let it get approved)
[v3.0]
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Posted Apr 3, 2012Ok i have fully redone this page. Please wait for the file to be approved, It is the first fully stable version in a while.
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Posted Apr 3, 2012Looks like an awesome plugin, by default my server without anyone on it when just restarted was using around 220mb of ram, and with 3 people it got up to 450mb of ram, now after loading it, without anyone it indicate -120mb of ram usage (I think its right because I have an extra thing called burst extra on my host server, that would explain -120mb I guess since I got extra memory on top of the 768mb)
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Posted Apr 3, 2012@mrchasez
Thank you SO MUCH!! Seriously, I don't even feel remotely comfortable running my server without this plugin lol :D
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Posted Apr 3, 2012@colgatiN
Just uploaded, Yes let it get approved. Im going to redo this page now
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Posted Apr 3, 2012I NEED THIS @.@ hahaaha the dropbox link is off =\ wating for aprovall?
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Posted Apr 3, 2012@iAutolycus
@bounce_raff
@xXReVurbXx
@Christiancrafters
It's fixed, and better then ever. I need to put in some finishing touches and ill upload. Advanced Chunk Algorithims are now in place as well, for faster and better chunk loading, thanks too @Thulinma's ChunkManager
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Posted Apr 2, 2012So how many days until stable release???
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Posted Apr 2, 2012@bounce_raff
Yup, that's it.
I sincerely hope mrchasez is able to fix up this weird bug, it's rather disappointing to see it lingering around and potentially losing users of this plugin.
Definitely can't wait though, because the amount of lag that's saved by chunkpersistence on ptweaks is astonishing :)
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Posted Apr 2, 2012Hey so I am running the latest version (2.1b) with 1.2.4 and I get this problem:
Video demonstration of the problem I'm having
Will this be fixed in the stable build you're planning on putting out next week? There isn't an error log or anything either, it just won't generate the chunks until I'm standing on them :/
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Posted Apr 1, 2012I can't wait It worked awesome on my server. Unfortunately I had to take it out until the stable build.
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Posted Apr 1, 2012Yes, Big changes soon. Ill post a stable build next week
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Posted Apr 1, 2012After many hours of frustration to find out what was causing the chunks from loading i narrowed it down to this plugin.
Hopefully you'll fix it (soon) :-(
Best regards,
- ThisUsernameIsMine
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Posted Mar 31, 2012@QweSteR2221
Blatantly ignorant; post constructive criticism or leave.
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Posted Mar 31, 2012i'm del this plugin!
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Posted Mar 30, 2012I am working on this all the time. I hope next build is a good stable update, with a lot of new things.
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Posted Mar 30, 2012So when should this problem get fixed? I already can't wait:)
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Posted Mar 29, 2012I used to love this plugin a lot before Please do a stable build for this Thanks :D