ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Jan 30, 2014I'm getting a warning from ProtocolLib on server startup (using for clickedit) and clickedit isn't functioning properly.
"[ProtocolLib] [PacketFilterManager] [ClickEdit] Unsupported client packet ID in current Minecraft version: PacketPlayOutUpdateSign[51, legacy: 130]"
I'm running spigot, using Bukkit API version 1.7.2-R0.3 Also using newest versions of clickedit and ProtocolLib.
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Posted Jan 30, 2014@joda17
Ah, right, because soul sand is shorter than a normal block (7/8th of a meter), so the client and server disagrees on the player's y position, which appears as a jittery motion up and down.
The solution is probably to detect these special blocks, and correct the positions sent from the client to the server. I've done that in version 1.5.0 (build #6 on the Jenkins server). Let me know if that works.
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Posted Jan 29, 2014@aadnk
Hello , i have next issue, when player move on soulsand(BlockPatcher) and this is normal block(no slowing), bukkit blocking this action. i'm not have other plugins on server.
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Posted Jan 28, 2014@timgeel
Doesn't look like any of those plugins are causing it. BKCommonLib spent the most amount of CPU time, at 28 milliseconds, but this is insignificant over the course of 114 seconds (something like 0.02%).
But I don't think NoLagg can measure what ProtocolLib is measuing here, now that I think of it. Could you post your NoLgg examinere report instead?
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Posted Jan 26, 2014@timgeel
I'm not entirely sure what NoLagg is examining here (could you pastebin the report?), but in general you can get a detailed view of the CPU time per plugin with the timings command.
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Posted Jan 22, 2014Donated another $500
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Posted Jan 21, 2014@DerekZil
That's the idea, yeah.
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Posted Jan 21, 2014@aadnk
"Use 3.1.0 for Minecraft 1.7.2/1.6.4/1.6.2/1.5.2/1.4.7 and older "
Can I use the new 3.1.2 version with 1.5.2?
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Posted Jan 19, 2014@fromgate
Sure, I can add it. :)
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Posted Jan 19, 2014@aadnk
Thanks. I did not use MCPC before so that was a problem for me :) Yesterday I updated my plugin PlayEffect and now it supports ProtocolLib. Thanks to your ProtocolLib my plugin become compatible with MCPC :)
May I ask you to include PlayEffect to your "Plugins using ProtocolLib" list? :)
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Posted Jan 18, 2014@timgeel
It works fine in 1.7.2, even though it's using deprecated APIs. But sure, I can show how to update the API itself: https://gist.github.com/aadnk/8495364
Note that I never intended it to be used as an actual plugin. If I had, I would have implemented permissions, additional features, commands and so on.
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Posted Jan 17, 2014@fromgate
MCPC-Plus 1.6.4 and below.
I just tried running ProtocolLib on MCPC-Plus 1.7.2, but without luck. I depend on a few Minecraft-specific libraries (Netty and Mojang's AuthLib), which is shaded to a different location in Bukkit. It's possible to work around this, but I think I'd wait until MCPC-Plus is more stable. I were unable to install the Forge client, for instance.
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Posted Jan 17, 2014Hello! Which version of MCPC+ is compatible with latest dev-bulids of ProtocolLib?
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Posted Jan 17, 2014@aadnk
So far it seems to be working. Servers have been running overnight with no crashes. Memory usage doesn't seem to be growing at all.
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Posted Jan 16, 2014@CommodoreAlpha
should i send u my run.sh and where to put to the code
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Posted Jan 16, 2014@Stevenpcc
Interesting. I think this might be caused by "server ping" clients, as they also show up as players (temporary players) in ProtocolLib. Unfortunately, I only clean up after a player after receiving a PlayerQuitEvent, which obviously won't happen with these custom ping clients.
I suppose I could just periodically scan for disconnected clients, and remove them manually. Try version #200 on the Jenkins build, and see if it corrects the problem. And yes, you can use ProtocolLib 3.1.1 in Minecraft 1.6.4.
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Posted Jan 16, 2014@chopstick121
If your server crashes, and you see "PermGen" mentioned in the stack trace, you need to increase your perm gen size (in general terms, it's like a separate "heap" size that Java uses, and its contents don't get checked by the GarbageCollector). If you just see something like "OutOfMemory", but nothing about "PermGen space", just allocate more memory to Java's heap size.
See this page for more details. Somewhere at the end of that thread is a helpful link that should show you the correct parameters to use in your .bat file to increase permgen space. Just to let you know, I'm "General", and I had this problem too, so it should prove helpful for your case if you have memory-related crashes.
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Posted Jan 16, 2014I've found a pretty large memory leak. I'm using 2.7.3 on Spigot 1.6.4, with a multiprotocol bungeecord (1.6.2, 1.6.4, 1.7.2). The only plugins using protcolib are DisguiseCraft, and TagAPI.
The leak is in SpigotPacketInjector. It seems to end up collecting loads of NetworkObjectInjector instances. I've not had much sense working out why it's happening. Here are some screenshots from MAT showing where the leak is
http://imgur.com/a/7YZoS
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Posted Jan 15, 2014@aadnk
is perm gen i did what u said about the run file but it still crashed
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Posted Jan 14, 2014@chopstick121
Usually, yes, unless it's caused by a memory leak. You also need to look at the exception message to know what to increase (perm gen or otherwise).