ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
-
View User Profile
-
Send Message
Posted Oct 27, 2013When installing v2.7.3 from just the jar on a fresh server, the config generates totally wrong and the plugin doesn't load as a result. Config output:
Also; I am the developer of uCars (Uses ProtocolLib) So I hope this can be resolved real soon! :D
-
View User Profile
-
Send Message
Posted Oct 26, 2013@Waterflow
Give this experimental version a try. It may work for some plugins (not ItemRenamer), though I make no guarantees.
I'll keep this version separate from the standard line of versions, as it's only temporary.
@libraryaddict
Yeah, I'm waiting for CraftBukkit/Spigot as well.
I do have a plan for 1.7 though:
-
View User Profile
-
Send Message
Posted Oct 26, 2013@libraryaddict
Oh well then sorry
-
View User Profile
-
Send Message
Posted Oct 26, 2013@Waterflow
That is a protocol hack and is entirely unsupported. Not only does this not follow the new minecraft update. Any plugins using ProtocolLib is very likely to break anyways.
I want to have a stable update, not a unstable update that only works for that unstable unsupported build of spigot.
-
View User Profile
-
Send Message
Posted Oct 26, 2013Please update to Spigot 1.7.2 http://ci.md-5.net/job/Spigot-1.7/
-
View User Profile
-
Send Message
Posted Oct 25, 2013Hi there!
I got the following Error in my log, anyone knows it's meaning?
Greetings
-
View User Profile
-
Send Message
Posted Oct 11, 2013@aadnk
Oh, didn't know that. Thank you :)
-
View User Profile
-
Send Message
Posted Oct 10, 2013Its happening... In the new Minecraft snapshot 13w41a all the network code has been rewritten to the Netty network engine. Good luck Protocol Lib ;)
-
View User Profile
-
Send Message
Posted Oct 10, 2013@Shevchikden
Looks like the windowID is associated with an NMS player's activeContainer (here from PlayerConnection.1159):
You could simply loop through every player and check their container's window ID, by using reflection.
@Nickbbeezy
I'll look at it when I get back home, but I believe you can download the latest artifact as a ZIP file without referencing the version:
Then it's a simple matter of unzipping that target.zip file.
-
View User Profile
-
Send Message
Posted Oct 10, 2013Any chance of adding a wget safe file to the dev builds?
-
View User Profile
-
Send Message
Posted Oct 9, 2013@aadnk
But i still need to somehow get a full list of containers that currently exist
But bukkit and even vanilla somehow knows which inventory id is in packet, so there should be a way.
-
View User Profile
-
Send Message
Posted Oct 8, 2013@Shevchikden
I would look through the CraftBukkit source code for clues. It might be possible to retrieve the associated inventory view from a window id, or at least the container. This ID is stored in the NMS versions of the inventory.
-
View User Profile
-
Send Message
Posted Oct 8, 2013@aadnk
That won't allow me to get top inventory. (Or maybe there is a way using NMS?)
I still can assume that the first block player sees is a holder, but that can be not always true.
-
View User Profile
-
Send Message
Posted Oct 8, 2013@Shevchikden
Well, you can get the receiving player using event.getPlayer(), which should be the inventory holder in all cases.
-
View User Profile
-
Send Message
Posted Oct 8, 2013Is there a way to get inventory holder (like in InventoryOpenEvent) from OpenWindow packet?
-
View User Profile
-
Send Message
Posted Oct 1, 2013@aadnk
LOL! I didn't notice I forgot to delete 2.7.0 xD thanks :P I hope this works now :D
-
View User Profile
-
Send Message
Posted Oct 1, 2013@libraryaddict
Exciting stuff, but it's also pretty scary. There is a possibility it will irrevocably break ProtocolLib on CraftBukkit, depending on the implementation and how CraftBukkit adapts it. I don't think I'll have the benefit of using an internal API either, like on Spigot, so it will definitely be a challenge.
Thanks for the warning, though. :)
-
View User Profile
-
Send Message
Posted Oct 1, 2013Just a warning if you haven't seen it already.
http://www.reddit.com/r/admincraft/comments/1ni5ro/its_netty_after_all_brace_yourselves_protocol/
-
View User Profile
-
Send Message
Posted Oct 1, 2013@Shevchikden
That is consistent with a concurrency problem. Perhaps they should try my latest development build, where I added "volatile" to a few variables.
-
View User Profile
-
Send Message
Posted Oct 1, 2013@VvRJMendozavV
Delete ProtocolLib-2.7.0.jar in your plugin folder. You can't have two versions of ProtocolLib loaded at the same time.