ProtectionStones
Anti-Griefing at it's Easiest!

Griefing Protection
ProtectionStones allows a player to place a special block, and this protects their area from griefing.
This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.
The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:
Coal Ore gives 11x11x11 protection area.
Lapis Ore gives 21x21x21 protection area.
Diamond Ore gives 41x41x41 protection area.
See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.
When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.
To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.
ProtectionStones Regions
ProtectionStones Creates WorldGuard Regions with the following naming convention:
ps{x-coordinate}x{y-coordinate}y{z-coordinate}z
i.e.
ps279x67y40z
The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.
Incompatible with PreciousStones
Both plugins act on the same kind of ore blocks and have the same command name of "/ps".
Requires WorldGuard
WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Posted Mar 10, 2013@pcatack
No sorry, no rentals, it would require a means to monitor it to see when the rental time ends.
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Posted Mar 10, 2013How can other players be added to other players protection areas?
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Posted Mar 9, 2013Dear axeldios. i Think you should add this to plugin in config. Make it so people cant place the ores in creative cause even with creative control people can still bypass the creativectonrol and place it.
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Posted Mar 9, 2013How am i going about to put chiseled stone bricks?
i've tried SMOOTH_BRICK:3
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Posted Mar 8, 2013Can we rent with PS?
We need something like... in the configuration:
type=rent time=7d
Can be good
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Posted Mar 7, 2013@mal67
No, PS Uses WorldGuard Regions and the only check that WorldGuard's API gives is a check if a region crosses any unowned regions.
The player is short-changing themselves by overlapping their own land.
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Posted Mar 7, 2013is there any way to prevent users from overlapping their own regions? to force them to spread out the ores they place
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Posted Mar 6, 2013@winduprabbit123
No, you didn't mess it up removing the other two PS's. You can have any number of ProtectionStones from 1 to 16 of them in total.
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Posted Mar 6, 2013@AxelDios
ok, thank you so much
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Posted Mar 6, 2013Omg i am sorry i am dumb i didnt see the sky to bedrock in the config folder :/
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Posted Mar 6, 2013So me deleteing diamond ore and coal ore and replaceing everythign with only sponge messed it up?
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Posted Mar 6, 2013@winduprabbit123
It's impossible to create a PS that is 21x21 and 11 high, since PS uses one number to calculate all three dimensions. The sky to bedrock setting which would make it 21x21x255 (full map height) is set in the config.yml and effects all ProtectionStones.
The correct link is above or this one will bring you to the Configuration Page.
This is the information from that page:
Region.SKYBEDROCK: (overrides the Y-Axis of the created region) default is false, set to true and all regions will be created with a vertical area from sky down to bedrock. This does not effect the X-Axis or the Z-Axis Sizes.
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Posted Mar 6, 2013@vixeneye1
It's not possible to place a PS in a region owned by someone else.
This is to prevent someone from taking over your region.
ProtectionStones creates regular WorldGuard Regions, but if you try to place a PS in an existing region, then PS will check to see if you are the owner of that region.
There are several ways around this but they both involve adding other players as owners of the "parent" region, NillaTown in your case.
You can either add their player name to NillaTown via either WorldGuard's Region Command like this:
/rg addowner NillaTown {player_name}
or with ProtectionStones like this:
/ps addowner {player_name}
You can also add groups (or ranks) to a WorldGuard Region, so if you want all players in the Members and Elite Groups do this:
/rg addowner NillaTown g:Members g:Elite
The only drawbacks to doing this is that players could change your regions settings, like flags since they are now owners.
The best way to do this would be to put a smaller region inside NillaTown, set it's WorldGuard Priority level higher than NillaTowns, and then add the other owners to this region and not NillaTown Directly.
ProtectionStones was designed to be personal protection and not to placed inside other peoples regions, there are other ways to do this also, Like you placing the stone for them and adding the player as the owner of that PS. If you need more help private message me and I would be happy to help you further.
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Posted Mar 6, 2013This question may have been answered already but here goes: I am having a problem placing a protection stone in a town defined by world edit. So like, I named a cuboid region of 500 blocks in length and width "NillaTown" and i want to assign plots in a way where people would place a protection stone but when attempted it replies "You Can't Protect That. It overlaps Another Region" Is it that i need to place a flag or is it even possible to do in the first place? Thank you for your time :D
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Posted Mar 5, 2013Cuase some of the best servers use this like Lemoncraft almost rank 90 :P great owner simpsda :P use the sponge protection on the main server and it goes from sky to bedrock.
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Posted Mar 5, 2013In my server 67.60.245.251 I made the lapiz sponge and got rid of diamond and coal so the sponge protects 21x21 But only 11 hight,Also the Website for config you posted in comments does not work. Also do u just add the Region.SKYBEDROCK to permissions?
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Posted Mar 5, 2013@Vorinthariel
The goal at this time is to add the deny-spawn and pistons flags for the next version, also testing a possible block logging addition, and several other small editions, all should be included soon when a copy of Bukkit for Minecraft 1.5 is released.
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Posted Mar 5, 2013@AxelDios
Ah, alright. Thanks for the answer.
Any chance you will make this flag work with PS directly in the config, instead of having to do it manually to each region? That would be really handy :)
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Posted Mar 4, 2013@Vorinthariel
PS handles most WorldGuards Flags for regions, but WorldGuard has added a few newer ones, like pistons etc.
There is now a WG Flag called "deny-spawn" and you can use this to block creatures. PS doesn't currently set this flag, but you can set it manually with the WG Region Command.
For example to block Zombies and Skeletons do this...
/region flag {region name} deny-spawn zombie, skeleton
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Posted Mar 4, 2013Hello I'm having a problem using this along with the Shopkeepers plugin. I want to deny mob-spawning in regions defined/protected by your plugin, which works fine. Doing that however, the NPC's from Shopkeepers are prevented from spawning. How can I fix this? Is there some kind of exclusion I can use to allow a specific type of mob to spawn, or to just allow friendly mobs to spawn? Thank you.