ProtectionStones
Anti-Griefing at it's Easiest!

Griefing Protection
ProtectionStones allows a player to place a special block, and this protects their area from griefing.
This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.
The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:
Coal Ore gives 11x11x11 protection area.
Lapis Ore gives 21x21x21 protection area.
Diamond Ore gives 41x41x41 protection area.
See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.
When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.
To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.
ProtectionStones Regions
ProtectionStones Creates WorldGuard Regions with the following naming convention:
ps{x-coordinate}x{y-coordinate}y{z-coordinate}z
i.e.
ps279x67y40z
The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.
Incompatible with PreciousStones
Both plugins act on the same kind of ore blocks and have the same command name of "/ps".
Requires WorldGuard
WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Posted Mar 19, 2012@iwuvtweets
While standing in a ProtectionStones Region you own do the following:
To add a member to your region:
/ps add {player}
To add another owner to your region:
/ps addowner {player}
See the Commands Page for a full list of commands and the Permissions Page for more information on the permissions needed for the commands.
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Posted Mar 19, 2012@zimko95
There are only five groups.
Sorry I'm not adding more, If I add two more someone else will want two more than that.
I've already had one person suggest adding 50 groups.
This makes the plugin larger and slower the more I add.
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Posted Mar 18, 2012Yay. Its working again =D Thank you. was getting tired of protecting stuff for people.
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Posted Mar 18, 2012@iwuvtweets : /ps add
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Posted Mar 17, 2012how does the owner of the region add a friend to his region?
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Posted Mar 17, 2012@axeldios
limit is limited as 5 groups ? Or can i create limit6,7 and protectionstones.group6,7 ... ?
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Posted Mar 16, 2012ProtectionStones 1.7d - SNAPSHOT
Additions:
Two new "/ps admin" commands have been added to aid in any transitions to new servers.
If you are copying a map from one server to another simply copy your WorldGuard Data (this will copy over the ProtectionStones Regions also).
Then if you use "/ps admin unhide"
All your ProtectionStones will be unhidden "regenerated" for the world you are currently in.
If you would like to hide all your ProtectionStones before moving to a new server or for other maintenance reasons you can now hide all stones.
Use "/ps admin hide"
You may also want to block players from using the in region "/ps unhide" command if this is a temporary administration action.
See the Commands Section for more information, and permissions involved,
This is unsupported, use at your own risk, always backup your servers!
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Posted Mar 15, 2012@re4397
All protection is controlled by WorldGuard, please see the WorldGuard Page for more information.
PS used to have Explosion Detection with different options for the ProtectionStone Itself, but this has been removed due to numerous changes in WorldGuard and other plugins.
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Posted Mar 14, 2012protect against explosions of tnt ? tnt cannon ? Lava flow ?
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Posted Mar 14, 2012@AxelDios
oh man i must have missed this addition, amazing!
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Posted Mar 14, 2012@re4397
There is a silk touch blocking option which blocks only ProtectionStones Block Types:
Region.NOSILKTOUCH: Blocks Silk Touch Pickaxe Drops, default is false. If set to true, breaking most blocks in your ProtectionStone block list should return the normal item that is dropped. If you have Region.NOSILKTOUCH set to true and have COAL_ORE as one of your blocks then breaking it with a Silk Touch Pickaxe should return the normal piece of coal. Remember that some blocks always return an ore block, like GOLD_ORE and IRON_ORE. Only effects blocks in your list.
See the Configuration Page.
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Posted Mar 14, 2012@re4397
Yes, but you can change them for blocks such as sponge that are unobtainable
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Posted Mar 14, 2012The pikeaxe with enchantment Silk, can get blocks of protections stones ?
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Posted Mar 13, 2012@AxelDios
well you never specifically said which snapshot builds of WG and WE to use, that you had tested alongside your protectionstones 1.7b build ...so I just grabbed the latest dev builds going and went from that.
Anyway I'll sit on those for while as its all working with everything else now, and no serverlog errors... so until some other plugin updates or bukkit build that comes out that has me wanting to update again, bleeding edge fun really :D
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Posted Mar 13, 2012Uploading again, this is such a waste of time chasing after the dev builds, that I'm giving up on the other two plugins I was working on, and stopping indefinitely RemoveThis, especially since who knows where the Bukkit API will go next.
I uploaded 1.7c - Snapshot.
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Posted Mar 13, 2012-
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Posted Mar 13, 2012As a note, this is why none of us should be using dev snapshot builds.
Ever minute that goes by any of these packages could change to a new build.
And PS depends on CB (of course), Hard Depend on WG, and Soft Depend on WE.
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Posted Mar 13, 2012@mrchasez
First of all you should move to at least CB R0.2 since it fixed lots of bugs in CB R0.1
PS 1.7b was built on CB R0.2.
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Posted Mar 13, 2012@XeonG8
Per the plugin.yml info the correct two depends are "depend" for hard dependencies, and "softdepend" for soft dependencies.
But when I set:
harddepend: [WorldGuard]
to:
depend: [WorldGuard]
I get errors most of the time, but with it set to "harddepend" it works on all of my servers.
There were changes to the"hard" depend, that I was told made it work correctly, vs the softdepend that has been working all along.
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Posted Mar 12, 2012go into the ProtectionStones.jar (1.7b) and check for a harddepend: [WorldGuard] line
change it to depend: [WorldGuard]
open up the META-INF/MANIFEST.MF file in the jar and remove the line starting with Class-Path
...shit now works :) (it may also break with terrible repercussions for your server, forget you ever read my post then) :P