Townships
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If you want players to be able to build outside of regions, then remove EffectWilderness.jar
I renamed HeroStronghold to Townships. It has a lot more features, so I'll be updating this page over time. For now, use the sample configs that come with the plugin as an example.
Townships is the best Town plugin out there because you can require players to have houses, forges, farms, inns, hospitals, etc before they can create a town!
If you dont think minecraft is addicting enough, what about minecraft tycoon? What if you could make structures that cost money, but give you items/money over time? That's exactly what this plugin does! I imagined using this plugin as a way to reward players for building certain strutures/shrines, but it has evolved so that you can configure it to include any structure/town you want!
For instance, if a player builds a bank using certain blocks (defined in your config.yml) and has enough money, that player can type /to create bank and it will turn the bank into a Townships that, if provided the correct raw materials (paper and gold for example), can give you a steady income! The possibilities are limitless because you define the types of structures players can create in regions.yml.
Also introducing Super-Regions! Basically, super-regions are regions that require regions instead of blocks. This way you can make a super-region called Town that requires regions such as Houses, Inns, Taverns, Farms, etc. Super-regions come with their own banks, chat channels, per-user permissions, taxes, and power.
Also, this plugin hooks into Heroes so you can grant buffs and debuffs to players near your structure. For example you can build a LightningRod that grants your Heroes class name LightningMage a passive health regen buff. Work in progress Effects List.
Installation: Installation Page
Alternative Preset Configs:
Features:
- Allows permitted players to create Townships using certain blocks/money defined in config.yml
- Townships grant money/items during every cycle (cycle length defined in config.yml)
- Townships cost items/money to maintain during every cycle
- Townships can be destroyed (and even explode!) if key blocks are broken
- Townships can also grant nearby Heroes passive buffs/debuffs
- Townships can also grant build protection
- Effect List work in progress
- Super-regions which require other regions instead of blocks. So you could create a super-Townships called "Town", which requires Townships like "Inn", "Farm", a few "House", etc.
- Banks for super-regions
- Separate chat channels for each super-region
- Taxes for super-regions
- Power for super-regions (if a member dies, then their super-regions lose 1 power each. If a super-region reaches 0 power, then it is destroyed).
- Per-user permissions, see Super-Region perms
- Wars!
- Limit the number of regions players can build with groups.yml
- Biome specific regions
Requirements: Vault
Optional Requirements: Heroes, an Econ plugin, a Permissions Plugin (see vault for supported plugins)
Permissions:
- townships.create.all lets you create any township
- townships.create.<type> lets you create a township of that type
- townships.admin lets you bypass townships ownership checks
- townships.join lets a player join a super-region
Commands: see Commands
Other Videos: Effect Gate EffectConveyor EffectEvolve
This project uses code from the Heroes SkillManager.java and credit for Townships external Effects system goes to the Heroes Development Team, which includes me
Source: https://github.com/Multitallented/Townships
Effects Source: https://github.com/Multitallented/Townships-Effects




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Posted Nov 28, 2013I get it to work on 1.6.4 as well, but there is a call that keeps spamming my console (and eating my RAM, I suspect); PlayerInRegionEvent. Is there any way to turn off that call? I am using this together with Towny, so I'm not after the protection of land part, only the production of resources.
Or even better: Could you please update the plugin? I am using Spigot 1.6.4.
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Posted Nov 23, 2013@PlayMinefall
yes it work on 1.6.2
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Posted Oct 19, 2013Please make a tutorial on how to make a teleporter. I put a sign saying [Teleport] on the first line. Nothing works.
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Posted Oct 18, 2013When I upload it.. It doesn't work. Pleas help
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Posted Oct 9, 2013The plugin can't be used in 1.6.4 servers with Heroes... :(
Nvm, i figured why...
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Posted Sep 2, 2013Really like this plugin and think it has great potential but would really like the option of using IDs instead of names so i can use it on forge/bukkit servers :(
Would gladly make a donation for the hassle too \o/
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Posted Aug 23, 2013@PlayMinefall
For me it works fine.
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Posted Aug 20, 2013this plugin sounds amazing, will it work on 1.6.2?
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Posted Jul 7, 2013@james2314
Then give yourself the permissions.
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Posted Jul 5, 2013it says I don't have perms but I am the owner of the server.
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Posted Jul 4, 2013I have a small request for a feature, if possible. There would be quite a bit of versatility added if a stronghold region gave owners a permission node while inside this region. For example, a shopkeeper would need a Shop stronghold and pay taxes to be granted the ability to trade within the region.
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Posted Jul 4, 2013@Multitallented
Will you still be checking tickets occasionally and possibly add new features?
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Posted Jun 24, 2013http://dev.bukkit.org/bukkit-plugins/project-34212/tickets/21-brutal-spam-error/
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Posted Jun 13, 2013The only thing i can think off that woudl make this plugin even better is instead of using Bukkit names for items/blocks it used IDs instead. Then it can be used on Bukkit servers with mods as well as CraftBukkits servers
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Posted Jun 12, 2013I'm not leaving, I'm just not extremely active like I have been in the past.
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Posted Jun 11, 2013@Multitallented
so thoughts on my comments/could i still contact you? Even if your leaving there is still some awesome stuff that you can do that might bring your interest level back up
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Posted Jun 10, 2013Sorry if I'm kind of ignoring you guys, but I've kinda moved on from minecraft. My server is still up, but it's practically dead. I'll keep the plugins up to date and add a feature here and there, but ya...
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Posted Jun 10, 2013@Multitallented
Great to see you keeping this up to date mate
I lovvvveee this change that i requested years ago
"super-regions check required buildings based on groups and names now. if you have "group: house" on a region called deserthouse, you can put "- house" or "- deserthouse" in your requirements for a super-region. remember that multiple regions can have the same group, but not the same name. "
Great stuff.
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Posted Jun 8, 2013also any thoughts of adding proximity messages? such as you have entered the town My_Castle (super region) or you have entered the Hospital (normal region) or you have entered the Hospital under the influence of the town My_Castle and you have left the Hospital etc. Stuff like that (specifically without the region info, maybe use different colours to specify etc. Also, you could make this a config options, such as so that it doesn't alert you if u enter turret range but it does if u enter hospital range etc. If you got skype or something by any chance could i add you? cause i have some very good ideas xD
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Posted Jun 8, 2013hey i was wondering if you could add ancientrpg support? (such as exp rewards and buffs etc.) this is basically heroes replacement plugin after the big bukkit changes etc.