PotionHelmet
Ever wanted to get permanent invisibility or night vision effects without repeatedly drinking potions? With my second plugin, you will be able to wear different mob skulls to cause various effects, such as night vision. Other potion effects will be caused with commands, such as invisibility.
Currently the code for potion effects corresponding to mob helmets is about 60% complete. I've just got to make some adjustments before it is done. Invisibility is finished though.
Commands
- /inv will turn you invisible with the invisibility potion effect, and /uninv will turn you visible again.
- /jumpboost gives you a massive boost when you jump. /unjumpboost makes it go away.
- /confuse gives you the confusion effect, and /unconfuse makes it go away.
- /speed gives you a huge boost in speed, and /unspeed will get rid of the boost.
- /strength makes you able to kill most mobs with one hit from your hand. /unstrength gets rid of it.
For all these commands, you can do /[command] [playername] to apply it to another player. For example, suppose I wanted to give the player Solarquatic a jump boost. I would type in '/jumpboost Solarquatic'. To un-apply it, I would type in '/unjumpboost Solarquatic'.
Installation
As with all server plugins, you simply need to drag and drop PotionHelmet.jar into your plugins directory inside of your server directory.
Configuration
I plan to make the item IDs of the helmets configurable, so you can choose which helmet/skull causes which effect.
Permissions
- PotionHelmet.inv - /inv, /uninv
- PotionHelmet.jump - /jumpboost, /unjumpboost
- PotionHelmet.confuse - /confuse, unconfuse
- PotionHelmet.speed - /speed, /unspeed
- PotionHelmet.strength - /strength, /unstrength
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Posted Jun 2, 2016Wheres the download?
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Posted Sep 23, 2013I have had a long, busy summer and I am now starting a long, busy school year. However, I will try to find time to continue developing this plugin. I make no guarantees, but I hope to soon complete work on this plugin.
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Posted Jun 14, 2013Excellent job Terraquis! Please keep up the good work
Hope you can add the invisibility effect soon!
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Posted May 24, 2013It seems that with 1.6, there will be a new item attribute system which will make it possible to add potion effects to a piece of armor. I hope that Mojang keeps this feature, as it will make it much easier for me to develop PotionHelmet.
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Posted May 16, 2013Uploaded second alpha version. If you wear a skull, you will get the night vision potion effect, but only after you close your inventory, and closing your inventory without a helmet on will throw a NullPointerException. Invisibility commands are unchanged.
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Posted May 14, 2013Uploaded the first file today. You can turn invisible with /inv and visible again with /uninv. The code for helmets/potions is partially completed.
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Posted Apr 21, 2013Still working...
I am new to Java so it may be a while. I am working on it though, and summer is approaching, so I will have more free time to work.
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Posted Apr 18, 2013yay cool plugin hope to see it out of experimental! 😋