PorteCoulissante
Build redstone powered portcullises, without using commands!
Features:
- It doesn't use commands. Just build the portcullis and it will work.
- Stateless, i.e. it does not have to save anything on the server.
- It's redstone powered, giving you flexibility in controlling it.
- It is realistic. The portcullis does not disappear, but moves up and down just like a real one would.
Demo server: mc.pepsoft.org
Check out the PorteCoulissante and RetractableBridge demo Minecraft server at mc.pepsoft.org. It shows examples of both plugins in use, so you can see what you can do with them, and how you use them.
Note that you can't build or break anything or go too far from the town. You can use chests, beds, furnaces, etc. Hostile mobs won't spawn inside the walls at night, but they do spawn outside the walls. If you want to have some fun, there is food in the inn's kitchen, and weapons in the armoury. Note that the gates don't open from the outside!. If you lock yourself out or you get stuck, use the /kill command to kill yourself and respawn. Please let me know if you encounter any problems, if the server is full, or if you find any evidence of griefing!
Server admins, feel free to direct your users to this demo server so they can see how to use the plugins!
Usage:
- Build the portcullis itself by stacking rows of fences (wood or iron), at least two wide and two high.
- Build the wall around it to contain it. Leave enough empty space above the portcullis to allow it to go as high as you want it to go.
- Power the portcullis by powering one of the blocks adjacent to it on either side, by attaching a lever or redstone dust. For now, the power has to come from the side.
- The result should look something like this:

- When the block is powered, the portcullis will start moving upwards, and will keep going until it hits something and can't go any further. It moves slowly, since a portcullis is heavy!
- Important: make sure that when it is in the up position, it is still in contact with a powered block (the same one, or a different one).
- When the power goes off, the portcullis will drop down (a lot faster than it went up).
- Decorate the gate by building walls in front of and behind the portcullis to cover the empty space and to make it appear the portcullis is moving in a groove. Of course you can make it look any way you want! Here is an example:

Tutorial:
Check out this tutorial created by the folks of UK Gaming Troops:
Hints and tips:
- It is possible to create diagonal portcullises! You do it be having a series of small, two block wide portcullises next to each other in a staggered fashion. You have to be careful with the redstone layout though. See the DiagonalPortcullises page for details. There are also two examples on the mc.pepsoft.org Minecraft server.
- The portcullis can be any size you want, as long as it is at least two blocks wide and two blocks high. It must be rectangular though, and have no holes. If the portcullis breaks, it won't move any more until you repair it.
- Try to make the empty space above the portcullis one block less high than the portcullis itself (like in the first picture above). That way, you only need to power one block (the one in the middle on either side), since that block will always be in contact with the portcullis.
- Of course the empty space can be even smaller, if you want. The portcullis only has to go up two blocks to let people through, or three if you want the passage to be a little less claustrophobic.
- The portcullis will go through (and hold back) water and lava, so you can make water gates and water or lava traps with them.
Configuration:
The plugin is configurable via a configuration file. See the Configuration page for details. Aspects you can configure include: the hoisting and dropping speed; which materials the portcullis can be made from; which materials are allowed as power blocks (the frame blocks through which the redstone power is delivered to the portcullis; by default they can be any type), whether "floating" portcullises are allowed and various aspects of the sound effects.
Known problems:
- If a chunk containing a moving portcullis is unloaded by the server (because you log out, or leave the area, or teleport away), the portcullis stops moving. When you come back, it may be half way up. Just power cycle it to raise or lower it fully again. If it stopped while not being adjacent to any redstone powered block, you may have to stick a button or lever on the side temporarily to get it to move. (I recommend to build it in such a way that the portcullis is always adjacent to a redstone powered block; the same one, or different ones.)
Source code:
The source code for this plugin is hosted on sourceforge.net. See the Source Code page for details.
Feedback:
Please let me know what you think of this plugin! Are there any bugs? What can I improve about it? Leave a comment on this page to let me know. And if you're a server admin and you're using my plugin I'd love an invitation! ;)
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Posted Aug 30, 2013@CommanderGizmo
One of the major reasons why the gate has to be made of one material is performance: it means that "moving" the gate only consists of adding a row of blocks on top and removing them from the bottom (or vice versa). Allowing different materials would mean that every block would have to be updated. Having said that, I may look into making it an option, so you can experiment with it. No guarantees though.
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Posted Aug 23, 2013This plugin is really handy! Thanks for making it so simple and configurable. However, I would like to ask if you would be willing to change it so that you can build the portcullis out of any of the allowed blocks. This way you can put a window in the middle of the door or otherwise ad a little flair. The rectangle requirement is not a big deal, but I'd like to use more than one material.
Thanks!
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Posted Jul 7, 2013@MCFUser5585029
No, no permissions support. The reason is that most people want to control who can build gates, not who can use them, and building gates is simply a matter of placing blocks in the right configuration, there is no action associated with it to which you could apply permissions.
There are a few things you can restrict in the config file to make it harder to build gates:
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Posted Jul 4, 2013Are there any perms for this?
Edit: Works on 1.6
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Posted Jun 3, 2013@alexshots
What are you talking about?
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Posted Jun 1, 2013ya need a picture on the dev-bukkit page.
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Posted May 22, 2013Redstone bug with block of quartz
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Posted May 8, 2013great mod, thanks for maintaining it for so long.
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Posted Apr 28, 2013Thanks, simple and awesome plugin :)
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Posted Apr 27, 2013still works for 1.5, and it also works with using a day/night sensor.
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Posted Apr 10, 2013@Captain_Chaos
Oh yes, i know, i use your plugin since a long time now :) But i've understood that you want wait a beta of bukkit to release an update
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Posted Apr 10, 2013im running 1.5.1 and its not working :( and I've tried to make it every way u can, i copied exactly everyones designs the basics but deffinately isnt working for my server
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Posted Apr 8, 2013@JohOply
I don't have to. Like I said before, usually my plugins just work on new versions of Bukkit, as is the case this time. It always pays to just try them and see if they work, it's quicker than asking about it here and waiting for me to answer... ;)
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Posted Apr 8, 2013You can update when you want now :)
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Posted Apr 4, 2013Ok, thank you :)
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Posted Apr 3, 2013@Originals54
There is no recommended build or beta build of CraftBukkit yet for Minecraft 1.5. I only update the compatibility information on the files once there is at least a new beta.
Having said that, as far as I know the plugin works fine in the latest development build of CraftBukkit. It always pays to just try and see whether the plugin works.
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Posted Mar 31, 2013Please, update this plugin !
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Posted Mar 29, 2013@dmastrantuono
Agreed! This plugin is definitely one of my top 5 and my players love it (those who know the secret)
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Posted Mar 24, 2013My favourite plugin! :D Much better than all the other gate plugins out there.. Awesome work!
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Posted Mar 20, 2013@LordDardanos
Definitely not by me! And not by anyone else either, as far as I'm aware.