Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
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Posted Mar 21, 20161.9 please!
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Posted Mar 10, 2016Hi I am trying to add this plugin with version 1.8 on my virtual gladiators server and it isn't installing correctly. 1.7.9 works but when i try to update it it doesn't work. Any help?
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Posted Mar 10, 2016Does anyone know a rabbit skin that could be used?
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Posted Mar 6, 2016Not Working for me on Spigot 1.8.8
Works a little time on 1.8.7 but one day all Drops a Steve/Alex
Same with the /give command
Citizens also not working with Skins...
I have no Clue why do not works for me:(
Anyone can Help me or have Ideas?
Best regards
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Posted Mar 3, 2016Take your time, but an update to 1.9 would be killer! My players can deal without cool heads for a little while. :-P
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Posted Mar 3, 2016Update for 1.9 please.
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Posted Feb 27, 2016When players update their skins their heads don't update, is there a way to make this possible?
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Posted Feb 23, 2016@nakkettaja
That's because the account connected to the rabbit head is not protected by the plugin writers. The person who owns that account changed his IGN so the account that was associated with the rabbit head no longer exists.
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Posted Feb 16, 2016Rabbit skin is Steve atm. Could you fix it?
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Posted Nov 21, 2015error,
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Posted Nov 10, 2015Rabbit head mob drop, skin changed. https://gyazo.com/6ef9e100e5724f40fda54aa0d50c1b3f
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Posted Oct 19, 2015For everyone having issues: I'm using PlayerHeads seemingly flawlessly on my 1.8.8 Spigot server with PlayerHeads 3.10 (the most updated one here on BukkitDev). The rest of you that are saying you're having issues all specify you're on other sub-1.8 versions (1.8.3 - 1.8.7). It seems that the problem with this plugin is, as fuzzybat23 said below, something that was wrong with Craftbukkit/Spigot in those versions. 1.8.8 works completely fine, I've been running it on my server since I updated 1.8.8 over a week ago and there's been no issues with crashes/kicks/heads reverting, and heads are still dropping.
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Posted Sep 14, 2015Hi !
We have a strange issue !
head of players are not dropped
i have the lastest build with lastest 1.8.7 spigot
if you have an idea ?!
thanks
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Posted Sep 5, 2015placed skulls are not updating to new skins / name changes?
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Posted Aug 25, 2015does looting enchantment work?
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Posted Aug 16, 2015I'm running Spigot 1.8.6. Whenever I try to give myself a player head or a mob head, it appears as Steve. The only heads that work are skeleton heads, either heads, and zombie heads. Everything else is just the default skin.
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Posted Aug 16, 2015My problem is that even after my players had all their custom heads, mobs and players alike, already placed around their homes as decoration, etc.....half of them have just turned to either a black skull that says NULL or a steve/alex head.
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Posted Aug 1, 2015The problem with heads spawning as Alex or Steve isn't a bug with Playerheads, but with Bukkit itself. I just spent an hour testing it and got the exact same results. If your active inventory slots have an empty slot, you'll get the right head, but if your active inventory is filled, then you get a Steve or Alex head. This happens for either playerheads when you kill a mob or with the /give name skull 1 3 {SkullOwner:"MHF_mob"} command. This also happens if you kill la mob and a hopper snatches up the head. You can see it's the right head just before it gets sucked in, but when you check the chest, you get an Alex or Steve instead. I recreated this test using the /give command only on a server without playerheads loaded, same results. Then I loaded up a 1.8.8 stock server and used /give again. This time I got the correct head even if my active inventory slots were all filled with an item.
Note: Also, while the skull, for most skulls, look like an Alex or Steve in inventory, and when you wear them, if you place them then you get the correct skull. However, if you break the skull, for some you get the Alex or Steve. For others you get the correct skull. This is definitely a bug within Bukkit itself.
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Posted Aug 1, 2015For some reason if i spawn someones head it creates long periods of low fps in the server.
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Posted Jul 31, 2015@hutt132
Same issue randomly alex and steve heads are aboud ;) might look into this ;)