Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
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Posted Mar 27, 2014@meiskam
How?
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Posted Mar 26, 2014@lecraeman
Yes you can
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Posted Mar 26, 2014Can we disable the heads on a certain world? I have a Kit PvP I want it disabled on...
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Posted Mar 24, 2014@rangewonk
Test out the newest dev build (50-g9b018cd), and tell me if it works :)
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Posted Mar 22, 2014@meiskam
Could you please create a permission for this?
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Posted Mar 22, 2014@rangewonk
There is no permission for clickinfo, right now it's all or nothing.
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Posted Mar 22, 2014Is there a permission for click info so I can disable it on a world ?
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Posted Mar 11, 2014@meiskam
I created a ticket with a feature request/exploit fix. Let me know what you think! :)
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Posted Mar 11, 2014@IdenticalGame
That depends completely on your kit plugin, does it support items with NBT data, or have the ability to issue a server command on kit give?
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Posted Mar 10, 2014Is there a way to add a certain players head in a kit?
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Posted Mar 7, 2014Very nice plugin. Thanks!
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Posted Mar 5, 2014@meiskan: Nope it is set to false, I cannot even spawn my own head.
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Posted Mar 5, 2014is it possible to spawn the head on on the player his head?
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Posted Mar 4, 2014@newfization
As said in the notes above, to spawn a witch use: /playerheads spawn #witch
@Scry2
Sounds like 'dropboringplayerheads' is set to true? Either that or when you were testing it out the skin servers were down.
@PhanaticD
Interesting, never heard that one before. Please pastebin any errors you're seeing in the console. I'd be happy to schedule a time to come on your server and see the issue myself.
@anfereon
Setting to 0 should do the trick, you sure players don't have the 'playerheads.alwaysbeheadmob' permission?
@FiveKingdomsTL
Enderman and pigman heads are processed with the same exact code as the other custom mob heads, there should be no reason only those 2 are causing problems. Perhaps it's a conflict with the modded server you're running, as I only support CraftBukkit.
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Posted Mar 4, 2014Could someone give me an example of spawning a mob head in game? Trying various syntax's but nothing is working for me. eg. /ph spawn Witch
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Posted Mar 3, 2014Hello, I don't know if this normal or not but all mobs drops (expect zombie skeletons and creepers) give a default steve head. My config is default, so I don't where it's coming from :/
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Posted Mar 1, 2014@anfereon
Set it to -1 maybe.
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Posted Feb 19, 2014every time someone renames a head it locks up the server for me
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Posted Feb 18, 2014how to disable drops for some mobs. If I change probability to 0, it drops head every time.
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Posted Feb 14, 2014Hi,
Our hexxit server uses this plugin and wanted to know if anyonehad a issue with Endermen Heads and Pigmen heads where when a player brakes them it crashes the server.
Now if someone with creative brakes them in 1 hit nothing happens.