Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
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Posted Jan 16, 2014@SilverKytten
I was getting a lot of complaints about the horse head looking like "a hamster, or something", so I've updated the skin to what someone said looked more like a horse. Sorry if it doesn't, It's a bit difficult to put a horse head on something so square.
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Posted Jan 16, 2014@meiskam
Sheep is one of them, yes... Also I think one of my staff said that horses were player heads, as well..
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Posted Jan 15, 2014@DanielBlakey
I appreciate the enthusiasm, however the mods don't like it when people point out flaws in their site design. I've removed your comment.
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Posted Jan 14, 2014@SilverKytten
ghast, sheep, and silverfish have been updated since v3.5 so if it's one of those, it's because of the plugin.
@Kervinou
@szebi1999
@Samkarsi
v3.7 has been submitted, and expected to go live soon.
@noahanglin
The mob heads don't have ids like other mc blocks (like wool colors), they're actually skins from player accounts. If you'd like to see the list of usernames take a peek at CustomSkullType
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Posted Jan 14, 2014It seems as though mob heads have started to become player heads.. Is this on our side, or is it a plugin error?
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Posted Jan 14, 2014Please update ;) Or confirm OK for newer version Thanks ;)
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Posted Jan 13, 2014When will it be R2.0
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Posted Jan 11, 2014@szebi1999 Its just Minecraft.net There skin server is down for some people so be patent and wait till they fix it :)
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Posted Jan 11, 2014Skin bug! Pls Update 1.7.2 (1.7.4)
Thanks.
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Posted Jan 8, 2014@Egor33345
Whatever permission you want to disable add a - before it.
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Posted Jan 8, 2014"If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, also give them the negative nodes: -playerheads.alwaysbehead and -playerheads.alwaysbeheadmob "
i made this modification but it doesn't work... please help... !
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Posted Jan 6, 20141.7.2 please
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Posted Jan 5, 2014Hello, This plugin is great but I have one question. Are there ids for the mob heads and if so what are they? Thanks!
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Posted Jan 3, 2014Sheep heads appear to be appearing incorrectly. Can I suggest changing the current skins to Mojang's pre-made accounts (such as MHF_Sheep), which lst96 has already posted below? You could easily use your pre-existing accounts for new heads, and other items, such as custom blocks.
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Posted Jan 3, 2014You know mojang has made the following mob heads for mod makers/map makers to use:
Mobs:
MHF_Blaze
MHF_CaveSpider
MHF_Chicken
MHF_Cow
MHF_Enderman
MHF_Ghast
MHF_Golem
MHF_Herobrine
MHF_LavaSlime
MHF_MushroomCow
MHF_Ocelot
MHF_Pig
MHF_PigZombie
MHF_Sheep
MHF_Slime
MHF_Spider
MHF_Squid
MHF_Villager
MHF_Wither
Blocks:
MHF_Cactus
MHF_Cake
MHF_Chest
MHF_Melon
MHF_OakLog
MHF_Pumpkin
MHF_TNT
MHF_TNT2
MHF_Apple
Bonus:
MHF_ArrowUp
MHF_ArrowDown
MHF_ArrowLeft
MHF_ArrowRight
MHF_Exclamation
MHF_Question
Source: http://minecraft.gamepedia.com/Mob_head
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Posted Jan 3, 2014How can i disable mob's heads?
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Posted Jan 2, 2014meiskam, i did that and then it somhow... glitched the server, now everything drops everytime a player kills it with a sword....
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Posted Jan 2, 2014@GoldenSkyRunner
/ph config set droprate 0.05
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Posted Jan 2, 2014What would i type in to change the droprate of player heads while i am ingame.
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Posted Dec 31, 2013@meiskam
I never used permissions for this plugin, and now when i add negative nodes to Globalgroups - i have same problem. For my staff 100% head drop.
But when i add nodes for every world group its fine.
So, seems its not working with GroupManager on globalgroups permission node.
Anyways, its fine now, but it neeeds some extra work, thou :9
Happy new yer :)