Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
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Posted Dec 15, 2013This is really fun stuff for pvp server xD Players loves it! thx!
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Posted Dec 14, 2013Sent in a Pull Request to fix the sheep head and also "permanentify" some other heads.
https://github.com/meiskam/PlayerHeads/pull/3
Hopefully its resolved soon =)
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Posted Dec 14, 2013Silverfish head skin changed to something weird and the sheep head skin changed to not a sheep head skin...
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Posted Dec 14, 2013So... yeah I have a problem ... When a player touches a head it doesn't say 'It's <player> 's head. Any ideas ?
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Posted Dec 12, 2013Getting lots of "Steve" heads when doing "ph spawn <playername>" at the moment, for users which I know have a custom skin. Anyone else experiencing this?
Problem with the Amazon skin servers perhaps?
If I spawn and make a player head now, as a Steve head, will it automatically update at some point in the future when the skins become available (assuming that is the problem) or do they forever get "locked" into the skin they were spawned with?
Thanks.
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Posted Dec 11, 2013Sheep Head Has Changed Whoever Is Using There User As Sheep Head That User Has Changed Skin
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Posted Dec 8, 2013Silverfish head changed skin in the latest dev build.
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Posted Dec 7, 2013@Magiciangoh
"Chance that a trophy will drop when a player dies (1 is 100%, 0 is never)" I found this in the text above. If you don't want mobs to drop heads at all, then go to the config, and change any of the dropchances to 0 to disable head-drops for that specific mob/player. Only do this with the mobs that you don't want heads. Leave the "pkonly" and "droprate" alone if you want players to be the ones to drop heads, or you can raise their chances. Use the configuration info on this page to help. All it takes is a bit of reading. :D
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Posted Dec 7, 2013guys please help how can i disable mob dropping heads?
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Posted Dec 3, 2013I put in build 107 from md5's server and heads were dropping wayyyyyy more frequently than they did before. I'm not sure if this is a bug or something I messed up but none of my rates are greater than .05. FYI.
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Posted Dec 1, 2013@Exagerate
The most updating PH may do is to convert an old mob head used in an old version (which the skin may now look like a clown or santa) back to an account which actually looks like the proper mob which it should.
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Posted Dec 1, 2013Updating between versions is never going to break players head collections right? I just found a PVPer with 1300 heads, lol.
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Posted Nov 21, 2013@Generyuu
This has been fixed, update to the latest version.
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Posted Nov 21, 2013The ocelot head has been changed... I had a display made from the heads, now it looks weird.
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Posted Nov 16, 2013Heads when are destroyed sometimes lose their NBT tag and drop head named "Head" and looks like Steve. Can you fix that?
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Posted Nov 1, 2013So, Exaxctly how do you do it in Multi Player?
Stilll Really good
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Posted Oct 24, 2013How do i make it so if you're opped, it's not a 100% chance of dropping a mob head?
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Posted Oct 24, 2013Hey bro, could you please change the heads to Mojang's official ones? The people you're using keep changing their skins. XD
http://minecraft.gamepedia.com/Mob_head#Player_Heads
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Posted Oct 23, 2013@ZwingGX
Thanks for the notification, I've just changed it back.
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Posted Oct 22, 2013https://dl.dropboxusercontent.com/u/78671707/sheep.JPG
sheep head different please check it :)