Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
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Posted Oct 21, 2013Do you have the pig head?
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Posted Oct 21, 2013@Boredkid232
Right now there is no way to have per-group percentages. Ideally this would change in the future, but probably not any time soon. Feel free to submit a pull request if you'd like to add the functionality yourself.
@Fidikado
Thanks, added
@GnomeblasterGaming
No, that would require a client-side modification.
@ViktorStrate
Use per-world permissions, and remove the permission to behead on that world.
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Posted Oct 21, 2013Hi, is it possible to only enable on specific worlds it could be useful if the server also got fx. SurvivalGames, and you don't wan't them to drop there. If not i would love if you made it :D
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Posted Oct 20, 2013-
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Posted Oct 19, 2013Hey. I have made a little Tutorial about this Plugin for the German User :D.
http://youtu.be/ijEws5yjo6Y
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Posted Oct 18, 2013One of my Favorite plugins. Thank you so much
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Posted Oct 18, 2013@hutt132
creeperdroprate * (1 + (lootingrate * lootinglevel))
0.005 * (1 + (0.2 * 3)) = 0.008
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Posted Oct 18, 2013So with the default config, if I had a sword with Looting III, then the creeperdroprate would be .605, 60.5%?
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Posted Oct 14, 2013Not sure what's going on, but I'm getting 100% drops on mobs. I'm OP, and I THINK ive given myself the correct non-100%-drop-rate-perm....but maybe not. Could I get a Config setup and Perm list for 2% head drop rate and a perm for that percentage to apply to admin-ops?
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Posted Oct 10, 2013Thanks for the update :)
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Posted Oct 6, 2013<3 <3 <3 +1 rep! :)
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Posted Oct 3, 2013Update to latest dev bonesters, they fixed it already.
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Posted Oct 1, 2013@Endless123: i am having the same issue with the squid head... @dev: are you using the usernames listed under the minecraft wiki heads page for the mob heads? those ones are set up by mojang and will never change
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Posted Oct 1, 2013@IvanSokolovBG
Admin:
- -playerheads.alwaysbehead
- -playerheads.alwaysbeheadmob
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Posted Oct 1, 2013@Endless123
well, i tried that before, but it didn't work. i tried it again, and it didn't work...
maybe i'm doing something wrong?
lets say this is how my perms look like:
groups:
Member:
- stuff
- stuff
Admin:
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Owner:
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having in mind that admin and owner are also op, how should the perms look like so they don't get a head every time?
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Posted Oct 1, 2013Squid head now looks like a pink-haired girl. Please fix. Love this plugin!
<script id="overlay_tmpl" type="text/html">// <![CDATA[ // ]]></script>-
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Posted Sep 29, 2013@Ivan there is a permission for that.
Check the page above you
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Posted Sep 28, 2013Squid Head is a girl now =P
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Posted Sep 27, 2013hi
i have a little issue
if i'm op-every time i kill something, i get a head, and it's starting to annoy me -.-
is there a way to stop this?
thanks =)
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Posted Sep 26, 2013@krisdestruction
Have you recently installed PortableHorses? Try using the full /playerheads command instead of the shortcut.
@magic_powa
I have recently added an event system where other plugins can disable drops, so that might be it. What version of PH are you using, and what other plugins?