Player Auras
Player Auras allows a server administrator to combine any set of potion effects into an 'aura' which can be given to any player with a simple permission node. any other players coming within a configurable range of the 'aura-emitting' player will receive the effects for a configurable time period. It's like a being a beacon, but way cooler.
Configuration
debug: false auras: healing_aura: # the name of the aura affect-self: true # if true, the 'emitter' will also get the effects range: 8 # the effect's radius around the player duration: 160 # the duration of the effects granted effects: # A list of Potion Effects and amplifier levels. - REGENERATION:1
Available Potion Effects
- SPEED
- SLOW
- FAST_DIGGING
- SLOW_DIGGING
- INCREASE_DAMAGE
- HEAL
- HARM
- JUMP
- CONFUSION
- REGENERATION
- DAMAGE_RESISTANCE
- FIRE_RESISTANCE
- WATER_BREATHING
- INVISIBILITY
- BLINDNESS
- NIGHT_VISION
- HUNGER
- WEAKNESS
- POISON
- WITHER
- HEALTH_BOOST
- ABSORPTION
- SATURATION
Permissions
The only permission nodes are the playerauras.aura.<aura_name> nodes used to grant the aura effects to players.
For example, to grant the included healing_aura to a player, simply give them the permission node: playerauras.aura.healing_aura .
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Posted Sep 12, 2013@metalhedd
What do you mean by "Invalid Image"? The link doesn't work.
EDIT: you edited your comment and now it works, thanks! ;)
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Posted Sep 12, 2013@Corsicaman
Oh, and yes, range 0 does work, but you also need to have
affect-self: trueon the aura config.(note I changed the example config here, as the 'affect-self' option has moved from the top-level config, to a separate value for each aura.)
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Posted Sep 12, 2013@Corsicaman
PotionEffects don't support 'true' infinite duration. the maximum value is 2,147,483,647 which will last roughly 3 years and will display in the inventory screen as xx:xx.
I updated the page to include the full list of potion effects though.
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Posted Sep 12, 2013Could you also upload a list of the syntax of the different auras? Thanks! :)
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Posted Sep 12, 2013Could you add an "infinite" option for the duration please?
And also, is a 0 range working, if I just want the player who has the aura to receive the effect?
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Posted Sep 11, 2013This looks really cool. Do you think you could add a particle effect that appears within the entire area of the aura?
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Posted Sep 10, 2013@CeramicTitan
There's no visible effect on the aura-emitter unless they also HAVE the effect (with
affect-self: true), in which case the normal potion-effect particles are visible-
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Posted Sep 10, 2013Does the aura have a visual effect?