Pl3xRecipes
Description
Easily and quickly add custom recipes to Bukkit via a simple config. Supports shaped, shapeless, and furnace recipes. Custom names and lore with color/style is also supported.
Please be VERY careful when you setup your recipes. The slightest fault can cause the whole thing to not function at all. Use the correct material names. Dont try to override recipes that arent there (mob spawners, for example). Make sure your raw data values are correct. For the love of all that is good, match your shapes to your ingredient lists!
v1.2 now supports custom mob spawners. To make a custom mob spawner recipe, set the "name" as the entity you want it to be. Example:
recipes: shaped: - material: MOB_SPAWNER quantity: 1 name: SKELETON shape: - 'III' - 'IEI' - 'III' ingredients: I: IRON_FENCE E: MONSTER_EGG:51
Enjoy! ^_^
Commands
/pl3xrecipes (reload) View version and/or reload config.yml from disk. (Aliases: recipes)
Permissions
pl3xrecipes.command.pl3xrecipes Allow access to the /pl3xrecipes command.
Default config.yml
Version 1.1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | # Enable debug info in console debug-mode: false # Enable colors in console output color-logs: true # Custom Recipes # List of Material names can be found here: http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html # Please uncomment all the below lines and change/add/remove to your hearts content recipes: # shaped: # - material: LEASH # override: true # quantity: 1 # name: '&3Super &4Leash' # lore: # - 'This &4is &just' # - '&asome &2sample &olore' # shape: # - 'S ' # - ' S ' # - ' S' # ingredients: # S: STRING # - material: SADDLE # quantity: 1 # shape: # - 'LLL' # - 'SLS' # - 'I I' # ingredients: # L: LEATHER # S: STRING # I: IRON_INGOT # shapeless: # - material: LEATHER # quantity: 1 # ingredients: # ROTTEN_FLESH: 9 # - material: COAL # quantity: 1 # lore: # - 'Crafted from Charcoal' # ingredients: # COAL:1: 1 # furnace: # - material: LEATHER # source: ROTTEN_FLESH # - material: WOOL:15 # source: WOOL # name: 'Burnt Wool' |
Todo
Add furnace recipesAdded in v1.1Add option to override default recipeAdded in v1.1Add custom lore/namesAdded in v1.1Add enchantment optionsDecided not to go through with this ideaAdd potion recipesNot possible using the Bukkit API
Have a suggestion? Leave a comment!
Metrics
This plugin uses metrics to collect stats! It only collect basic things such as version type, and players online. If you want to see everything, click on the graph. Go into /plugins/PluginMetrics/config.yml to disable stat collecting if you wish.


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Posted Feb 20, 2014@Finelarme2
Bukkit doesnt support 3rd party mods. You could give it a try, but if it fails is because Bukkit itself is blocking it, not me.
@altswang
Those would be enchantments. And no, crafting does not include enchanting. The two ideas are completely separate and I believe they should be left that way.
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Posted Feb 19, 2014Does this plugin support the item attributes such as movement speed, damage, health etc?
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Posted Feb 19, 2014Hi budy
Is it possible to use your plugin for recipe with mod items ? My server is a MCPC+ server and I have lot of ID, and would like propose new recipe for them.
Your plugin allow to do this or not ? I can use the name or maybe their ID in your config file ?
Thanks in advance :).
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Posted Feb 16, 2014@quixoticflux
That's not currently possible, however I like that idea. I'll add that as a feature soon. :)
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Posted Feb 13, 2014How would I create a furnace recipe that requires multiple input items to get a single output item?
For example smelt 3 rotten flesh into 1 leather as a single furnace operation?
Is this possible?
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Posted Feb 9, 2014@Infiniboom
Hmm. What I would do is override the netherstar recipe to be a recipe of itself. Meaning, you need 1 netherstar to create 1 netherstar. That way, no one can create a netherstar using the original recipe.
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Posted Feb 7, 2014Any known way to remove a recipe, EG Im using a nether star as a custom item but due to the ability to craft it now I need to stop people from making beacons with it. Cant seem to get this to work.
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Posted Jan 28, 2014How about these ideas?
1. Have a returned Item (like cake has with buckets) 2. Add enchantments (Please go through with the idea!) 3. Custom Anviling (use to craft items on anvil)
Awesome plugin, but needs wider customization, at least to me it does... Please?
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Posted Jan 8, 2014Sebeklis, shh.
Also,
@BillyGalbreath
Would it be possible for you to add the ability to craft colored leather? (Yes, an actual suggestion!)
Unlimited recipes has the feature already implemented if you want to look at their source code and figure out how they did it.
(Reason I'm not using Unlimited Recipes is the developer couldn't figure out how to do lore, and unfortunately for my project I need to be able to set leather color AND lore for the item being crafted)
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Posted Jan 7, 2014You flowerpot, noodle as it does not enchant!! enchant is the best!
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Posted Nov 26, 2013@BillyGalbreath
Well, thats bad because there are tons of servers running with mods! I saw a plugin called UnlimitedRecipes before your plugin:
http://dev.bukkit.org/bukkit-plugins/unlimitedrecipes
I m triying it in my server but i have a problem that the plugin overrides the list of crafting recipes.. but maybe can be fixed i someone helps them! Its just and idea!
Anyway, maybe there is some way to make this work...
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Posted Nov 23, 2013@unga23
Bukkit does not support other mods, especially the ones that have custom ID numbers (added items, etc). A lot of devs have asked them to support them, but they refuse to. Plus the ID number system is being phased out by Mojang.
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Posted Nov 21, 2013SUGGESTION]: Can you integrate modded IDs like:
"30175:26"
Nice plugin! :)
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Posted Nov 17, 2013@xxxtrigger50xxx
I'll have a look soon and see what's going on.
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Posted Nov 16, 2013@BillyGalbreath
Well i'd hate to have to disagree with you, I have seen two other plugins with this feature and works just fine. You should check out these two plugins, one is called Unlimited Recipes and the other is call Recipe Creator (Out of date 1.5.2)
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Posted Nov 16, 2013@xxxtrigger50xxx
If it is as you say (I've not tested it) then it is a bug/limitation with either Minecraft for CraftBukkit.
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Posted Nov 16, 2013-
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Posted Nov 16, 2013@xxxtrigger50xxx
The 2x2 grid works for smaller recipes. You still have to specify 3 characters in the ingredient list, just make the first (or last) on a blank space.
Here's what I just used to verify it works fine:
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Posted Nov 16, 2013@FlOppythp
You would have to override each firework recipe with your own custom recipe. Just use the same recipe as the default, but change the quantity. Fireworks will be rather difficult to cover all of them, because theres literally hundreds if not thousands of different recipe combinations to make fireworks.
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Posted Nov 15, 2013Hey I have another suggestions for you, I found that items that only require to items to craft are not craft able via someones crafting box in their inventory.. This should be added to allow players to craft smaller things on the go. Just a suggestion though :)