Adds a new patrol system: - Patrols travel between outposts, castles and villages - Patrols upgrade based on encounters with the player and finishing journeys - Patrols have a large range of upgrades from enchantments, potion effects, monster friends and more - Patrol leaders have names which match there upgrades - Patrols are persistent and will not be destroyed on server crash - Patrols have leaders which are easily spotted - The contents of patrols are customizable with evokers, illusioners etc being able to be added
Changes existing outposts: - Patrols spawn at outposts - Outposts upgrade when pillager patrols finish their patrol at the outpost - Outposts have a new hut that contains a vindicator spawner - Vindicator spawner can be destroyed to stop patrols spawning at the outpost - Outposts have large walls surrounding them for protection
(World Edit Version) To download the schematics: https://declanbarrett.github.io/pages/pillagers.html Adds castles: - 10 different castles that can be swapped out for your own creations - Varying level of difficulty with pillager spawners and lava throughout - Rewards players with netherite and gold for destroying castle - Destroying castle stops patrols spawning at the castle - Patrols spawn at castles - Castles upgrade when pillager patrols finish their patrol at the outpost
Instructions: Place the plugin jar file into the plugins folder of the server. Create a Pillagers Expanded folder in the plugins folder. Unzip the schematics folder, and place the schematics folder into the PillagersExpanded folder.
You can add this to an existing server BUT the structure generation will not take into account existing player-built structures.
Surrounding outposts a wall will be generated so this could interfere with player builds.
The World Edit version will place structures on top of whatever is at the coordinates calculated meaning it is recommended to make a backup to make sure that player bases have not been impacted by the generation. If they have then you can change the radius and quantity in the conf.yml file which will change where the coordinates for the castles are.
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Posted Mar 6, 2026I would love to see this mod updated to 1.20.1 since a lot of combat mods revolve around it and it can expand into good pve
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Posted Jan 25, 2023Can I add this plugin to a already existing Server, or do I have to set up an entire new one?
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Posted Jan 27, 2023In reply to brelboomer:
You can add this to an existing server BUT the structure generation will not take into account existing player-built structures.
Surrounding outposts a wall will be generated so this could interfere with player builds.
The World Edit version will place structures on top of whatever is at the coordinates calculated meaning it is recommended to make a backup to make sure that player bases have not been impacted by the generation. If they have then you can change the radius and quantity in the conf.yml file which will change where the coordinates for the castles are.