Functions

Functions for portals which are (/ will be) available to set:

  • Destination
    The location where the portal points, and where the player will arrive after travel.
    • Another portal
      Gets the arrive position of the targeted portal, and teleport the player there.
    • A given location
      Teleports the player to the given coordinates.

  • Fee
    • Money
      Takes the entered amount from the player. If the player has not the resources the travel won't happen.
    • Item
      The player has to click on the portal to power it with the fee items. If the required fee items are in the portal the player will be teleported on entering it and the required fee items will be removed from the portal.

  • Permission
    Teleports the player only if he has the given permission.


  • Redstone dependency
    The portal needs redstone power to work, so it can be turned on and off with redstone input.


  • Disguise
    Cover the portal with a block and set it as a disguise. The players will arrive (if other location not set) on the top of that item, and will be teleported from there if they enter the disguised portal. The fee items can be added through the disguise block.


  • Redirected arrive
    The player won't arrive on the portal, but instead on the given location.
    • Another portal
      The player will arrive at the arrive position of another given portal.
    • A given location
      The player will arrive on the given coordinates.


  • Mob teleport
    The portal teleport entities too, but this needs more resources from the server, so by default this is turned off.


  • Travel through
    When turned on it forces the arriving portal to teleport next to its target. If the target portal has no targeted location then the travel won't happen.


  • Sneaking
    When turned on players won't be teleported upon entering on the portal's active zone unless they start sneaking in it. Walking onto the portal sneaking won't cause teleportation.



    The striked functions are not yet working and under development.


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