PassivePotions
PassivePotions
Allows you to have an infinite effect of a specified potion.
Permissions:
Installation
- Download Plugin
- Put the PassivePotions.jar in your plugins folder
- Restart!
Todo
- Add negative potion effects.
- Add neutral potion effects.
Source
Insert Github Link Here

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Posted Mar 9, 2014can we set up custom classes and give each class a potion effect?
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Posted Sep 29, 2013Hello, I found a big bugg, everytime i login my server, i will have all effects. May can you help me please?
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Posted Sep 29, 2013Thank you so much for this awesome plugin!
Yoyuyi999 use the perm '- -posion.*' to deny this
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Posted Jul 22, 2013Help! I am OP and I get ALL the potion effects.. Anyways to disable?
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Posted Jul 22, 2013Maybe an option to enable or disable potion effects with a command?
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Posted Jul 8, 2013Would like to see this updated, it is a very useful plugin, but it lacks some effects.
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Posted Jun 25, 2013Can we have the negative potion permissions so I can negate them?
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Posted Jun 12, 2013@LaxWasHere
Please, add ALL negative potions!!!! =(
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Posted Jun 12, 2013Looking at adding this to my server, just wondering how the infinite potion effect is applied and whether it checks for pre-existing potion effects of higher strength.
ie, if I give a player a permanent boost of speed.one and then the player drinks a Potion of Speed II will they be at Speed II or will their infinite Speed I immediately over-rule the Speed II effect?
Thanks
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Posted May 4, 2013Add an option to do reverse potion effects? Like jump negative, so u dont jump as high as normal?
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Posted Apr 25, 2013It works with 1.5. Going to re-write this soon.
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Posted Apr 21, 2013UPDATE IT PLOX
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Posted Apr 19, 2013Update to 1.5 ?
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Posted Apr 17, 2013PLEASE ADD ALL NEGATIVE POTION EFFECTS (SLOWER BLOCK BREAK) I REALLY NEED IT PLZ PLZ PLZ
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Posted Mar 8, 2013@woxzi
Currently working on a /buff command :)
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Posted Mar 7, 2013@ARHIGOD
Negate potions.* first and just add the potion effect individually
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Posted Mar 2, 2013It's fail, when your permissions is "*"
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Posted Feb 26, 2013Added a few negative effects
Download at your own risk, file not yet approved.
http://dev.bukkit.org/server-mods/passive/files/4-passive-potions-v0-9/
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Posted Feb 9, 2013@rbos
I could probably catch it using PlayerTeleportEvent and remove it, though it would defeat the original purpose of the plugin as being "lightweight". I'll see what I can do.
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Posted Feb 9, 2013Is it possible to remove the buffs on leaving a world? I gave the waterbreath and infinite night vision to waterworld players, but WorldInventories saves potion effects as well as inventory when switching between those worlds.
If the player doesn't have the permission when switching back from a world with the permission, the effect should probably be removed.
The alternative is to uncouple inventories between the waterworld and the main world, I guess.