Parkour


Parkour is the original, most powerful Parkour based plugin available! First released in November 2012, and has been updated since. Parkour is now open source, and includes a large list of fun features.
Add a whole new element of fun to any server, highly competitive gameplay with rewards and leaderboards. Parkour is incredibly configurable and will work with any type of server.

- Incredibly powerful and customizable plugin
- Create unlimited courses, with unlimited checkpoints
- Setup is easy, will work with any server
- Simple commands, each with their own help section
- Fun and customisable Parkour Blocks
- Full sign integration
- Easy to understand and advanced configuration
- Leaderboards to store time and deaths
- Friendly and helpful creator
- Will always support existing versions
- Been supported and updated since July 2012!
Video Tutorial
Other Information
Auto-updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you wish to disable this process, you can do so by setting 'Other.UpdateCheck' to false in the config.yml file.


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Posted Mar 30, 2016I am in the progress of working with some of the old administration of ArcadeMania to bring it back up and running, just need this to finish it. Is there an estimated time as to when we can expect the repo to be released? You have done an amazing job and would love to continue to see this plugin grow.
HavocMasterChief - ArcadeMC Owner
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Posted Mar 27, 2016After regularly getting inboxes and requests, I'll soon make a github & Jenkins repo for dev builds. I was going to do this regardless, but it seems I'll prioritize it to keep everyone happy.
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Posted Mar 27, 2016Hi A5H73Y!
I'd like to get hold of the bare-bones v4 to try on my 1.9 server please :-)
Cheers,
MD
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Posted Mar 26, 2016Hi,
Is it possible to put carpet to start a course? If so, how do I do this?
Thanks.
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Posted Mar 21, 2016The plugin did not work for me. I could not configure it to where players could use a sign at all, to enter parkour maps....
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Posted Mar 30, 2016Hello, without sounding pedantic; There is a difference between "The plugin did not work for me." and "I could not configure [...] signs".
If you want to contact me I have provided several ways to do so, "/pa contact" will display the preferred methods.
Thank you.
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Posted Mar 11, 2016Good luck with rewriting the code... can't believe you're still actively developing this plugin. I don't know if you'd remember me, but I'm uSneakyy... from like 2 years ago XD. I just thought I'd check in to see if the greatest parkour plugin of all time is still a thing... it clearly is. Most developers have been dropping their plugins or stopping development on them until Sponge becomes more stable and widely used. Thanks :)
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Posted Mar 9, 2016@GuKoMC
You are absolutely correct, my progress throughout Parkour has been interesting. But now I feel I've reached a stage to warrant a full rewrite and use everything I know.
You are correct in that many developers abandon their projects, but it's 4 years on and I'm still trying to update the plugin to whatever Minecraft / Bukkit / Spigot throws at me :P
I will eventually update it, I've had many thoughts to cancel the rewrite but I'm committed to finishing it now, I will post somewhat regular updates. Thank you :)
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Posted Mar 9, 2016@Fridgeyy
This is absolutely the case; The first version of the plugin was made in 2012, every since I've just been adding and adding features. This is a complete rewrite and it actually uses OOP principles, the code in =< 3.7 is absolutely dreadful and I'm well aware of that.
In regards to your 1.9 comment, I will be updating it to fully support it and hopefully make it as future proof as possible, the biggest change is from item ID's to use Materials.
Thank you, progress is slow but it's constant so it shouldn't be too long hopefully :)
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Posted Mar 9, 2016@Fridgeyy efficient or not.. a programmer grows with its projects. It works stable and was the best existing plugin for this kind of jump'n runs. Maybe 1.8 is the end...many developers cancel their plugins... it's good, if some continue to develop their projects... There are much plugins the minecraft community depends on ...if all stop their development, Minecraft is dead.
A5H73Y : Time is no problem. It's your plugin and your work. I stoped my Jump'nRun-World until it works with 1.9 (or not). Thank you.
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Posted Mar 8, 2016@A5H73Y
I hope the 4.0 version is more efficient and the code looks decent :P you can literally cut down the size of the 3.7 version by half and have more features in it lol. But good plugin anyways. And for all the people thinking it will work with 1.9 in the comments (ex: GuKoMC), it never will because it uses nms(which is not needed whatsoever). Goodluck updating to version 4.0!!
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Posted Mar 5, 2016Please read the 'news' section above, everyone.
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Posted Mar 3, 2016Hi, i reenabled the plugin today 16-03-04 with the newest spigot 1.9-snapshot. The result is still the same ... the plugin could not load.
[08:13:15] [Server thread/ERROR]: Could not load 'plugins/Parkour_v3.7.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/minecraft/server/v1_8_R3/Packet at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugins(CraftServer.java:296) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at net.minecraft.server.v1_9_R1.DedicatedServer.init(DedicatedServer.java:201) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:527) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_66] Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/v1_8_R3/Packet at java.lang.Class.forName0(Native Method) [?:1.8.0_66] at java.lang.Class.forName(Class.java:348) [?:1.8.0_66] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] ... 6 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_8_R3.Packet at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) [?:1.8.0_66] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) [?:1.8.0_66] at java.lang.Class.forName0(Native Method) [?:1.8.0_66] at java.lang.Class.forName(Class.java:348) [?:1.8.0_66] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot-1.9.jar:git-Spigot-87e2f47-ef13ca4] ... 6 more
I hope this will help to fix the plugin. Great work. Thx
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Posted Mar 3, 2016@IsaiahPatton
@The_Lohkdesgds
Have either of you actually tried this plugin with 1.9? What happens..?
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Posted Mar 3, 2016Please update to 1.9 :O
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Posted Mar 1, 2016update it to 1.9
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Posted Feb 28, 2016Hello,
I was wondering if it's possible to set a carpet to start the timer of the parkour course, and if so, how could I do that? Is there a command that could help me do this?
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Posted Feb 9, 2016@Don96201
Hello, it could be several reasons: You've changed the ID of the launch block, to find out type "/pa kit", and make sure that the 'launch block' is still the emerald block. If that is correct, perhaps you are using an anti-cheat plugin preventing them from launching at such a speed? Is it only the Launch block that's not functioning, or all of the Parkour blocks?
If none of these fix your problems, please add me on skype: iA5H73Y
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Posted Feb 9, 2016@namke123
Unfortunately, due to the plugins purpose (constant checks i.e are the players on a Parkour block, update the stats signs routinely, does the player want to continue where they left off, etc.) it's going to use more resource than most other plugins.
v3.7 is poorly optimized and I have addressed some issues for v4.0, but it's not going to be considerably quicker due to how complex the plugin is.
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Posted Feb 7, 2016Hello, I am running a prison server with a secret parkour in it, but thats not the point. I was messing around testing the blocks and what they do, I ran into a somewhat large problem, that problem is, The emerald block (launcher block) is not launching anyone. Is there a reason for this? By the way, I did encase the launch power in the config but its still not working,
Thank you.