Paintball War Edition

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Want to help?
Hey!
I haven't found much time to work on this project lately. If you want to contribute, the source code can be found here: https://github.com/PaintballWarEdition/PaintballLegacy
Feel free to open pull requests, but try to keep the changes per PR minimal to reduce the time required to review them. If you have larger or more complex changes in mind, feel free to contact me to discuss them before you start working on them.
We also started to move the documentation over to Github: https://github.com/PaintballWarEdition/PaintballLegacy-Wiki/wiki
But this can certainly be improved. If you want to help with the documentation, feel free to contact me and send me your Github username.
If you can contribute and maintain translations of the plugin, or have other ideas of how you could contribute, let me know as well!
Thanks.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/

Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
| OklaMokla | zrocweb | Brian |
| mattmc291 | treestompz | hector22x |
| IceRhal | Lars | xprotect |
| TheOnlyRealTGS | breachSWE | forestovserver |
| jeracom | MineCrystalSpain | Urban_Professional |
| Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to
any amount that you consider reasonable and/or leave a positive comment!

Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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Posted Sep 23, 2012Does this have multi-world support??
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Posted Sep 23, 2012@AssRealm
create a ticket
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Posted Sep 23, 2012@AssRealm
Did you set the spectator spawn? @VietNg
Hm... any erorrors in console?
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Posted Sep 23, 2012@AssRealm
Did you set the spectator spawn?
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Posted Sep 23, 2012Players don't get their snowballs...
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Posted Sep 23, 2012Some times games never ends(no players playing), which usually can be solved by typing /pb admin reload - However, this most recent update makes it not possible anymore
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Posted Sep 23, 2012@mobilephone2003
Just to be clear: are you talking about stats resetting (pb admin reset all) or reloading (pb admin reload) ?
If you are talking about resetting, maybe try disableing new matches before you reset all stats and then wait until the current match is finsihed, to be sure nobody is playing right now.
Or kick them out of the lobby (with pb admin reload this is possible) and the reset all stats fast...
If you get a result with one of these, please report here, so I can go on working on this.
Because it's difficult for me to find and fix a bug which doesn't occur for me :(
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Posted Sep 22, 2012@blablubbabc
The reload issue is while people are playing (around 70) with around 1000 users in the database
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Posted Sep 22, 2012@Forest181
:( I am sorry, maybe I should write some sort of tutorial for translating etc. with a hint to that..
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Posted Sep 22, 2012So I just spent hour and half with translating this plugin, and I accidentally saved it as enUS.txt and I reloaded a whole server. Plugin just replaced "corrupted" translation file with new one and I lost all of my, pains taking hour and half, translations and redesigning of messages... >(
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Posted Sep 21, 2012One of best Fun-Plugins ever. Thank you.
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Posted Sep 21, 2012Check out the "final" v1.0.7 ! Hopefully all invisible and teleportation stuff fixed now.
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Posted Sep 20, 2012Information:
I just found out, that, depending on your system, the language file sometimes can't be loaded because of special characters. This can even create fake errors saying "something is missing" etc., but the real problem are the speacial characters.
So if problems occurs with the loading of your individual langauge file, check for special characters and replace them..
I uploaded a new german translation with replaced special characters :/
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Posted Sep 20, 2012Uploaded the updated language files. Check the localization tab at the top of this page.
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Posted Sep 20, 2012@EncryptedCurse
Chat should only be messed up until the reload (of the paintball config) is done..
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Posted Sep 20, 2012@blablubbabc
Yes, I used /pb admin reload.
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Posted Sep 20, 2012@EncryptedCurse
Hmm, Try setting the second countdown-time to 0 in the config.\\
The chat prefix and suffix for the message are generated by myself, and are normally replaced later with the color.\\
Did you take a look at your log if any errors occured with the reenableing of paintball?
\\
Do you mean reload with "/pb admin reload" or with only "/reload" (complete plugin reload..)
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Posted Sep 19, 2012I only have main 1 bug to report with the current dev build. Whenever I reload the plugin, the chat messes up for everyone in the lobby; "pb1x2y3<message>pb1x2y3". It doesn't get fixed until the server restarts. I also don't like how it counts down from 5 again when players get teleported to the arena. Can this be disabled?
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Posted Sep 19, 2012@tonne4
Steht da auch noch was dabei in welcher zeile der den nullpointerexception hat?
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Posted Sep 19, 2012Hello i test your Plugin on a 200 Slot German PvP Server and over 70 User Play Paintball. But your Plugin have many Bugs ServerIP: pvp.emperion.eu
and Paintball need a Map Timelimit
z.b.
[SEVERE] Could not pass event PlayerQuitEvent to Paintball org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.ServerConfigurationManagerAbstract.disconnect(ServerConfigurationManagerAbstract.java:236) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:712) at net.minecraft.server.NetworkManager.b(NetworkManager.java:287) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:577) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.NullPointerException