OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Dec 20, 2012@ZariusT
I realize this, I believe he was asking for named player skulls though(such as Notchs Head) that when placed show the skin of the player they are named after which OtherDrops can't do because it can't control the NBT tags on items/blocks.
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Posted Dec 19, 2012@Faldonboy
Generic player heads drop fine for me with:
- drop: SKULL_ITEM@3
(or 397@3) - other skulls: 0 = skeleton, 1, = wither, 2 = zombie, 3 = player, 4 = creeper
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Posted Dec 19, 2012@WayGroovy
Oh, and as WayGroovy notes: this project is forkable - as easy as one click on GitHub. I've got no problems with someone continuing in my absence, as long as they don't mind if I come back too :D
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Posted Dec 19, 2012Thanks to WayGroovy for kicking my butt via another communication channel :D
Well, need to go pick up the kids but got started on a test. Grabbed the latest recommended version of Bukkit (craftbukkit 1.4.5 R1.0 (b2543) and OtherDrops 2.5.2 and ran through the unit test module - everything worked fine :)
Will test the new stuff like dropping heads and whatnot soon.
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Posted Dec 19, 2012Guys below, this plugin is GNU GPLv3, with the repository shown. We should try to find an active dev to continue it for us, possibly under a different name.
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Posted Dec 19, 2012Time for the update to 1.4.5-R1.0 =/
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Posted Dec 18, 2012@MCFUser5585029
Yes
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Posted Dec 16, 2012So, I just saw this plugin and saw that you can configure drops per biome?
Would I be able to make a Morematerials fish drop from only a specific biome in water?
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Posted Dec 15, 2012@Seud
Don't you need to use {} to ensure that only ONE item from the list is chosen? I thought that with [], more than one item could be dropped. Also, I tried more than just redstone... I tried a bunch of things, but every item I added after SPONGE would make it so the otherdrops file had problems.
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Posted Dec 15, 2012@bigboy2013
Those are my own droprates from my lottery, and I've got no problems at all. Maybe it's because I'm using [] instead of {}. Try using redstone code instead of REDSTONE and see if it works.
[3/64/0.05%, 2/64/0.01%, 6@0/16/0.0125%, 6@1/16/0.0125%, 6@2/16/0.0125%, 6@3/16/0.0125%, 12/64/0.05%, 13/64/0.05%, 14/8/0.05%, 15/16/0.05%, 16/32/0.05%, 19/0.05%, 21/16/0.05%, 30/32/0.05%, 31@0/32/0.005%, 31@1/32/0.035%, 31@2/32/0.01%, 37/16/0.05%, 38/16/0.05%, 39/16/0.05%, 40/16/0.05%, 48/64/0.01%, 51/48/0.05%, 56/4/0.05%, 74/16/0.05%, 78/64/0.05%, 81/64/0.05%, 82/16/0.05%, 87/64/0.05%, 88/32/0.05%, 89/16/0.05%, 97@0/8/0.025%, 97@1/8/0.0125%, 97@1/8/0.0125%, 98@3/32/0.05%, 106/8/0.05%, 110/64/0.005%, 111/32/0.05%, 112/32/0.05%, 121/64/0.05%, 122/0.005%, 129/4/0.05%, 287/16/0.05%, 288/16/0.05%, 289/12/0.05%, 319/16/0.05%, 326/0.05%, 327/0.05%, 329/2/0.05%, 334/16/0.05%, 338/4/0.05%, 341/16/0.05%, 344/16/0.05%, 349/16/0.05%, 351@0/16/0.05%, 351@3/4/0.05%, 352/16/0.05%, 361/4/0.05%, 362/4/0.05%, 363/16/0.05%, 365/16/0.05%, 368/4/0.05%, 369/8/0.05%, 370/4/0.05%, 372/4/0.05%, 375/8/0.05%, 384/64/0.02%, 391/4/0.05%, 392/4/0.05%, 397@0/0.01%, 397@1/0.01%, 397@2/0.01%, 397@4/0.01%, 399/0.005%, 2256/0.01%, 2257/0.01%, 2258/0.01%, 2259/0.01%, 2260/0.01%, 2261/0.01%, 2562/0.01%, 2563/0.01%, 2564/0.01%, 2565/0.01%, 2266/0.01%, 2266/0.01%, money/10/5%, xp/17/10%, NOTHING/81.985%]
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Posted Dec 15, 2012I'm not sure if this plugin can't handle more than a certain number of drops, or what. But I have this for a drop:
If I delete all the drops to SPONGE, everything works fine. Once REDSTONE is added or more, it stops working at all. I even tried a few different items there, but it takes like 5 right-clicks to get it to work at all starting with REDSTONE.
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Posted Dec 13, 2012@WayGroovy
Are you wanting it to drop player heads or creeper, skeleton, zombie heads? The player heads can't be done with OtherDrops yet, the others you can just use their item Ids (397, 397@1, 397@2 etc)
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Posted Dec 13, 2012I'm going to try:
- &dropHead tool: *playerWeapons drop: 397@THIS/1/0.1%
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Posted Dec 12, 2012Has anyone made this properly drop mob heads?
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Posted Dec 7, 2012By the context of what people are saying, it definately looks that way...
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Posted Dec 7, 2012@Jadedwolfs
Is this bukkit update going to break OtherDrops like its broken nearly every other plugin I follow?
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Posted Dec 5, 2012One thing that I'd like to see so much is adding enchantments to items that normally wouldn't work. Like knockback on a bone. I'd like to have that on a wither skeleton or something. That's one thing that would make the plugin so much better :)
As well as potion effects on mobs and items held by mobs. Basically everything that came with 1.4.5 :D
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Posted Dec 2, 2012@Faldonboy
This is true, so very true. The plugin works well still even with out frequent updates or updates at all.
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Posted Dec 2, 2012@krisukun
The plugin will get updated eventually, it works fine except for an occasional error related to item frames so it doesn't really need to be updated in any kind of hurry.
Also, what item doesn't it recognize from 1.4? I've had no problem with anything except the above mentioned error.
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Posted Dec 1, 2012I think, this plugin is definitely abandoned, zarious coming here only some days after MC update, and promosing: "in some next days update will be", but from 1.2.5 any update was released (except 2.5.2). Yes, this plugin still works fine, but it still have many many bugs from previous versions, and newer bugs and errors coming and coming after newer updates. Also, 1.4.x giving us some new items, and OD can't recognize it.
I don't want to blame Zarious, I know that he don't have enought time, but if He don't have time - he can search someone, who want continue this.