OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Oct 7, 2012@MCCharlieCraft
Both done, can you pm me to see whats my problem?
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Posted Oct 7, 2012@Luxius96
You need to create the drops separately and give each a permission. Then give the permissions out to the appropriate groups. If they inherit each other.. make sure to give the appropriate negative permission.
EDIT: If permissions is not working for you.. make sure you have vault installed.
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Posted Oct 6, 2012I think the permissions may be broken.
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Posted Oct 5, 2012How can i give to VIP the chance of 20% for found diamond and 10% for normal user?
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Posted Sep 27, 2012Anyone looking for the new effective way to kill mob grinders and the insane amount of loot they give, here it is! We've done it! Well, mostly Faldonboy, but still. xD
http://pastebin.com/CYbMkj4c
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Posted Sep 27, 2012@xBladeM6x
You're looking for this Damage Types These are the different damage types, to negate a mob from having it's drop events if it dies by some of these create a drop for the mob or create an ANY_CREATURE mob and put the tool like this.
The ones you would probably want for environmental damage would be. Contact, fall, drowning, suffocation, and maybe fire/lava
@BAKAAAAAA
As I've said in my last three messages to people who don't know how to read or listen. -_- This plugin doesn't need to be updated yet! It works fine with the current bukkit/minecraft releases and already works with all 1.3 items and blocks
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Posted Sep 27, 2012Plz UPDATE!!!
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Posted Sep 27, 2012Does anyone know how to:
Nerf mob traps by disabling drops from environmental damage? I REALLY need this, and don't know how to disable all environmental damage
Thanks. :D
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Posted Sep 26, 2012Don't know how many times it needs to be said by me or other people but, this plugin works perfectly fine with the latest minecraft/bukkit releases there is no need to update it for now, it already works with the new blocks/items.
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Posted Sep 26, 2012Pls update to R2.0
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Posted Sep 23, 2012@Manuestaire
This plugin uses Bukkits enchantment alias's I'm not sure exactly where to find them all. Again, minecraftwiki.net will probably have them. And as far as I know you can't combine the enchantments with durability, you can try though.
@Jeremy66
This plugin works perfectly as has been stated by the developer and many other players. No need to update it. It can already use the items from 1.3.
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Posted Sep 23, 2012can you update this plugin to CB 1.3.1-R1.0 and R2.0? thank you so much
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Posted Sep 23, 2012Where do you find enchantments alisases?
Also, can i combine enchantments and durability?
Thank you so much.
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Posted Sep 23, 2012@Manuestaire
The format for enchantments is like this. Item name > Enchantment name > enchantment lvl
DIAMOND_SWORD@!DAMAGE_ALL#5
Here's how you do multiple enchantments.
drop: DIAMOND_SWORD@!DAMAGE_ALL#5,KNOCKBACK#2,LOOT_BONUS_MOBS#3
Used tools is doable too but you need to know what an items max durability is or you could run into some problems(best way to find out is to look on minecraftwiki.net)
It would go like this. This example would drop a chainmail chestplate with 55-95 durability you can make it a single number if you don't want it to be random.
drop: CHAINMAIL_CHESTPLATE@55-95
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Posted Sep 23, 2012@Faldonboy
How do i do enchantments? i didn't see that in docementation What about used tools?
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Posted Sep 22, 2012@Manuestaire
Yup! And you can do enchantments but they aren't random you have to specifically tell it what enchantment to give
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Posted Sep 22, 2012@Faldonboy
Now, if i want that normally it drops fish but sometimes it will drop the brick or the boots instead of the fish i will do it that way?
Actually i can't add enchantments to items right?
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Posted Sep 22, 2012@Manuestaire Just change the chance, message and damage to whatever you want
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Posted Sep 22, 2012@Faldonboy
I would prefeer that they take both the brick and the damage, i would thank you if you could paste the yml.
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Posted Sep 22, 2012@Manuestaire
Two questions for that, are you wanting the person to actually get a brick or just take damage with a message saying they got slapped by a brick? Either way yes it's possible. Just give the fishing event a chance to "drop" a brick and or give it a damageattacker value