OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jun 13, 2012@littlepsychoLP
I'm a bit confused by what you mean by different grass types, are you referring to the different tall grass blocks(dead shrubs, ferns etc) or the different colors of grass found in different biomes?
Tall grass is easy just make sure you include the data value for the type you want to use
Regular grass in different biomes is different because it's the same block just with different texture based on the biome, you can still do it by making grass drop different things in different biomes though
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Posted Jun 13, 2012Is it possible to chance what the different grass types can drop?
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Posted Jun 12, 2012@jorisk322
I'm not sure, I use the MagicSpells plugin for things like that, there is a spell in the latest dev version of it that can do what you're looking for if you can't get it to work with OtherDrops. I would definitely try getting it to work with this before trying a new plugin though.
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Posted Jun 12, 2012@Faldonboy
YAY. Thank you very much :D
EDIT: But is there any way to make it work on the person you hit? Like poison someone by slapping them?
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Posted Jun 10, 2012@jorisk322
There isn't one but heres the syntax
potioneffect: name@duration(in ticks)@potion strength
Example of how I have spiders set-up to poison players
heres a list of all bukkit potion names
http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionEffectType.html
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Posted Jun 10, 2012@Hadersjm
Because there's an option to damage the player on block-break. The Bukkit method he uses for that will make it look like you're hurt, even when the damage value is 0.
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Posted Jun 9, 2012I am probably being stupid, but I can't find the 'add potion effect' option, but have seen people talking about it. Could someone please link me the explanation for adding potion effects?
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Posted Jun 8, 2012Why does getting bonus drops appear to hurt me?
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Posted Jun 7, 2012agreed. this is the best possible plugin for any RPG server. I could not live with out this plug-in
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Posted Jun 7, 2012We need that plugin! Don't become inactive :(
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Posted Jun 6, 2012could you add "healattacker:" I tried to use the damageattacker with a negative interval but it didn't work. example of usage: rewarding players for killing another player with hearts
also could you add drops for degrading items, so that when they break they could drop something like an iron sword dropping an ingot or something.
best mod ever btw! I can't wait for the event: EFFECT@ feature!
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Posted Jun 6, 2012Don't leave us!
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Posted Jun 6, 2012@FiddyCraft
I fear this as well, with 1.3 fast approaching, this plugin, the greatest plugin of all time, may die.
Please come back to us Zarius!
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Posted Jun 6, 2012is ZT gone forever D:
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Posted Jun 4, 2012For some reason, whenever I kill mobs, they drop what they normally drop AND also what I add. How can I make it remove their normal drop? Its working fine for blocks, but entities are failing, and dropping their defaults plus what I add. I also have priority HIGHEST and loot:Override TRUE and yet this happens. Heres my drops files: http://pastebin.com/fB1xainK
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Posted Jun 4, 2012@nejcneo
As far as i can tell it's fixed in 2.6-beta1
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Posted Jun 3, 2012@slimpyman
Just because this little "bug" to get damage with 0, I am not using this plugin :(
There is no way to use this on my server, because I want that every block that you dig give you "Gold nugget" So there would be a lot of "Damage".
Pleas fix this bug developers, Plugin is f* great, but this bug is only problem
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Posted Jun 2, 2012I spent some time experimenting with this plugin today and I was able to get it to work. I changed it's priority from "high" to "highest" in the config file. Those of you that described the same problem as me should try this and see if it resolves your issues like it resolved mine. some other plugin must have been overriding the drops.
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Posted Jun 2, 2012<<reply 736255="">>
its a bug... doesnt affect armor or health... i do notice on some drops it will do the got attacked sound, but the drop doesnt happen
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Posted Jun 2, 2012Any time when I dig into something with "OtherDrops" It hit me. But I still have 10 / 10 healt Is possible to disable this. (I wanna set up gold for every killed zombie, but I don't want to receive damage that doesn't takes any heal.