OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jun 2, 2012How do you make it so when somebody kills a player in PvP, they steal $20-$45 from them
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Posted Jun 2, 2012Your plugin is the centerpiece of my server. Without it, my whole server concept would fall to pieces and make me very sad. Please continue to develop the absolutely best plugin for Minecraft I have ever had the pleasure of using.
By all means, come and see it in action, as I have turned the plugin into a viscous scavenger system that requires patience well beyond most people: http://www.planetminecraft.com/server/sandscape-20-the-ruined-world/
There is another plugin we use however called LoreTime: http://dev.bukkit.org/server-mods/loretime/
Which manages our in-game calendar. I would love to see us be able to use the dates of LoreTime as variables in OtherDrops (such as winter months having poor harvests and certain days of the week being "blessed" or "cursed"). Perhaps some cooperation between developers to make such possible?
I gladly offer my server up for any number of experiments with the plugin, and would be very interested in personally sharing some/most of the key droplists I use on my server.
Here is wishing you continue to develop into 1.3, so my server's idea stays alive!
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Posted Jun 1, 2012I want to make a server where mobs drops one said item and them players sell them on a shop,like loot. Would that be a good plugin for it?
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Posted Jun 1, 2012To everyone having any issue with the default drop not dropping that is currently broken in the newest version of otherdrops, however it does work in previous versions but in previous versions you get a random damage afflicment whenever you get a special drop so for now i would just wait until it is fixed.
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Posted May 31, 2012@bigboy2013 @bigboy2013 that probably happens because you have set the money given to a amount below 1 so the plugin rounds it up to 1
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Posted May 30, 2012@slimpyman This doesn't work.
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Posted May 30, 2012<<reply 728584="">>
you must have a 100 percent drop rate of something other then nothing or air for the DEFAULT drop to be completely wiped from the loot table. like put a 100 chance of dropping of something negligle like stone or something. remember, you must add that to ALL item or entity drops to be sure 100 percent that they wont drop stock items
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Posted May 30, 2012Could we possibly have piston drop support? I've tried to make melons drop actual melons when gathered, but people are still able to bypass it with pistons.
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Posted May 29, 2012Trying to nerf sapling drops so tree farms aren't effective and you have to explore for more trees. Also seed drops from grown wheat so that you need bone meal to keep wheat farms going. Can't seem to get it working. What am i getting wrong?
Appreciate anyone who can help me figure out this headache :s can't seem to find any information in the tutorial on how this would be done.
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Posted May 29, 2012@javifugitivio I also have this problem.
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Posted May 28, 2012I'm wondering if this can also check the armor/helmet you are wearing? This would be useful paired with a plugin that allows you to wear blocks as hats.
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Posted May 28, 2012Hi everyone, Im suffering some issues with the default drop, let me explain you one example of my problem:
I´m working with the last version of otherdrops in the version 1.2.5 of minecraft using spoutcraft, and I want to avoid the use of default drop in fishing or hunting mobs. For example I want to PIG don´t drop any default drop. But with my configuration, default drop keep dropping sometimes and I cant block it. I have the config with this line: loot_overrides_default: true# set true to have loot (anything other than money or xp, includes mobs) drops override default drops.
How do i config it to avoid deafult drops? thank you in advance for your help.
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Posted May 28, 2012https://github.com/downloads/Zarius/Bukkit-OtherBlocks/OtherDrops_2.6-beta1.zip
and
https://github.com/downloads/Zarius/Bukkit-OtherBlocks/OtherDrops_2.6-beta1-hawkeye.zip
Are working with default configs, custom configs, etc.
I tested them.
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Posted May 28, 2012Im still confused on the whole %q. Heres what I want: ZOMBIE: - tool: ANY_TOOL toolexcept: *DAMAGE_ENVIRONMENT drop: [MONEY/0.5-1, XP/5, ROTTEN_FLESH/65%] message: "You earned $%q!" But when the message happens, it says "You received $1!" No matter what. Even when you get $0.55, $0.65, etc. How can I make it say how much MONEY you got?
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Posted May 28, 2012How do I make it so it only drops the custom drops from this plugin?
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Posted May 28, 2012Maybe they're downloading the wrong version. The link in the top right goes to 2.5.1, not 2.6-beta1. That's not to say there aren't bugs, but most of the functionality works fine.
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Posted May 28, 2012Well, why isn't it working for all the people posting here? no errors in log, just... nothing happens.
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Posted May 28, 2012To be very clear and understandably.
version: 2.6-beta1-hawkeye
Works with Craftbukkit 1.2.5 R3
I have been using this version and my very complex configs for many months now with very little issues.
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Posted May 28, 2012@Kickasher
Unfortunately, the problem still persists for me also. I'd hate to say it, but to anyone wanting to use OtherDrops at this time, it'd do you good to just walk the other way.
It dun goof'd. Broke.
Just for the record, I really hope it gets up and running soon.
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Posted May 27, 2012for any one having problems i suggest testing the config with the newest beta build http://dev.bukkit.org/media/files/583/859/OtherDrops_2.6-beta1.zip NOTE* this fixes the hurt animation for every successful drop