OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 21, 2012i configured the plugin to make stone brick mossy if a player right clicked with vines but it only works if i use specific aliases :
STONE_BRICK@0: - action: [RIGHT_CLICK] tool: VINE replacementblock: 98@1 consumetool: 4
if i change it to :
STONE_BRICK@0: - action: [RIGHT_CLICK] tool: VINE replacementblock: STONE_BRICK@1 consumetool: 4
nothing happens and the console posts this error
2012-05-19 22:47:51 [WARNING] Task of 'OtherDrops' generated an exception java.lang.NullPointerException at org.bukkit.craftbukkit.inventory.CraftItemStack.setAmount(CraftItemStack.java:114) at com.gmail.zariust.otherdrops.options.ToolDamage.apply(ToolDamage.java:81) at com.gmail.zariust.otherdrops.subject.PlayerSubject.damageTool(PlayerSubject.java:102) at com.gmail.zariust.otherdrops.event.DropRunner.run(DropRunner.java:173) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
care to fix?
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Posted May 21, 2012@slimpyman
update to the latest version
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Posted May 20, 2012seems some drops inflict a hurt sound... any way around this? people think they are attacked when a drop happens
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Posted May 19, 2012I'd just like to say this plugin is AMAZING please keep up the good work with it!
thanks!
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Posted May 18, 2012Anyone get the consumetool: 1 working properly? it seems to act like it damages the player.
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Posted May 14, 2012Just going to post this awesome setting for exp fireworks with sound and everything just get a dead bush and right click glass (or change it to whatever)
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Posted May 14, 2012@Scarletomato
for a mob? or for a block?
if a mob it will drop the default drop no matter what
example :
- Chicken:
- tool: ALL
drop: 384
quantity: 0-1
chance: 1%
that would make a chicken drop an exp bottle sometimes in addition to the default drops that it already drops I.E. raw chicken and feathers
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Posted May 14, 2012actually my problem is that i want the default drop to spawn as well as my custom drop. Sorry if i didn't clarify. How do you get the default drop to spawn along with the specified drop?
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Posted May 13, 2012@usunofbeach
ah very smart find thanks!
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Posted May 13, 2012<<reply 699621="">>
Now I think I find a way to avoid that! Try to give every drop a chance,such as 100% for sure to disable the default.
And if you need 10%, add chance: 90% to drop "NOTHING".
It works for me.
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Posted May 12, 2012Awesome plugin! I love the power it has! Having a problem having the DEFAULT drop appear along with other drops. Does anyone know if this is possible and how to do it? I've tried:
and none of them work. Obviously this isn't a problem for sand as i could just add a sand drop. But mobs are a different matter. Especially for sheep (are they sheared and what color are they.) If anyone knows how to get this to work please help!
thanks
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Posted May 12, 2012I get the log full of messages from otherdrops if a player holds a wool in their hand and uses that to break blocks etc.
I get this message: "22:50:58 [WARNING] [OtherDrops:2.6-beta1] CommonMaterial.getBlockOrItemData() failed. Material: WOOL, Data: 81"
The data value varies and Ive seen 54, 20, 60 etc
It seems like this drains the server memory. Anyone else that sees this wool-problem?
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Posted May 10, 2012@MCCharlieCraft
Pretty sure I mentioned this a page back when everyone was saying denying default drops don't work, denying them works perfectly fine for me outside of the MobArena. But thank you. The only other time I've noticed denied defaults not working is if the mob is in a worldguard region and someone gets a region-specific drop that has no UNIQUE flag on it.
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Posted May 10, 2012@Faldonboy
Its a bug in the current version that makes it impossible to disable the default drop for mobs. You wont be able to get this working until there is an update, or until you downgrade to version 1.5.1.
There are bugs in 1.5.1 but none that prevent you from disabling the default drop.
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Posted May 9, 2012Ok, so there is a flag to ALLOW drops to happen within MobArena, how do I disable them in the arena? I thought the drops were naturally turned off in there but they're still happening.
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Posted May 8, 2012<<reply 695911="">>
I'm not sure about the other parameters but it seems that you don't need an action there because 'break' is the default action.
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Posted May 8, 2012Hi, I want to restrict drops from sugar canes or cactus but I don't know if it is possible for items drops by fall-down.
My config :
The blocs I destroy do what I want but the others (on the top) drop normaly. Is there an action I must add to do what I want.
Sorry for the grammar, I'm french.
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Posted May 7, 2012This getting updated again any time soon?
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Posted May 6, 2012would it be possible to add tnt-explosion and sand/gravel drop out when they fall on a torch or sth. as action triggers?
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Posted May 6, 2012Does anyone else have that empty chat box when using a drop-group or is it only me? Everything's fine with the other drops, only that empty message pops up when I'm using a drop group.