OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Apr 4, 2012@Faldonboy
You could give group 1 the permission for the drop, and group 2 the negative permission, like
group1:
- otherdrops.custom.yourperm
group2:
- -otherdrops.custom.yourperm
@deleted_6947223
in your main config, down at the bottom there should be a boolean value for overwriting default drops, you want this set to true.
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Posted Apr 4, 2012@ZariusT
Everything latets version, I'm always up-to-date! But can I disable drops with this?
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Posted Apr 4, 2012This spam my log and cause crash server ..
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Posted Apr 4, 2012Would otherdrops be able to do custom block IDs if it were put into a tekkit server?(alter block drops added from buildcraft etc)
Also, on the server I help out on permissions are set up in a weird inheritance setup making permission based drops/events a little hard to handle.How would I set it up if I wanted "Group 1" to be able to get a drop but not have "Group 2" which inherits all of Group 1's permissions be able to get it. I saw a parameter called "Permissiongroups" but was unable to get it to work.
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Posted Apr 4, 2012@Amadis
Updating to the latest build of otherdrops fixes this problem if you still have it after doing that idk and you'll have to wait for the developer to reply
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Posted Apr 3, 2012Why does OtherDrops deal damage to the player when one of its events fires? This is my full config:
Every time I kill a hostile creature, the extra experience drops as expected, but the player also appears to take damage (the sound and animation plays). No hearts are lost, though. I tried creating other events, such as glass dropping cakes, and the same issues happened.
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Posted Apr 3, 2012@ezbik
Try the money overrides default setting, will test your config when I get back from my cruise.
@deleted_6947223
What build of Minecraft and OtherDrops?
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Posted Apr 3, 2012@Faldonboy
When I did add that, creepers drop 2 disc, a normal random one and ID: 2266 Any way I could disable that?
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Posted Apr 3, 2012@Dyon123
Change the chance to whatever you want
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Posted Apr 2, 2012Is there a way to limit how many times I can milk a cow with this?
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Posted Apr 2, 2012If a creeper is killed by a skeleton arrow, it drops a music disc, but there is currently 1 music disc unobtainable, I'do like to add it to the drops of a creeper, how can I do that?
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Posted Apr 2, 2012@ZariusT
Woo thank you! so much less annoying now xD
Following up on the previous tests:
-as far as I can tell messages work
-diamond_sword@all_damage does actually work, the tool causing the drop was the problem
-the delayed pig drop also worked when the tool was changed
-command prefixes work as expected, it was just the command that need changing
Now the remaining problem: hands. I tried to following as tools and none triggered a drop event: AIR, HAND, HANDS, NOTHING, 0
Thank you for the animation fix, and have yourself a great honeymoon!
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Posted Apr 1, 2012Hey, I'm the Likeaboss developer. I'm replying to this comment.
I know a solution to this problem, but it would require some work on your side:
This is the easiest way, but probably not the most efficient one, since the boss list will be iterated twice (me too, I verify if the entity is a boss :p). Also you can't alter the drop list.
If you wish to do that I just have to create a new event (BossDeathEvent for example) that will give you the opportunity to modify it just in time.
Tell me if you're interested. I can give you the name of the methods and classes you need.
Edit: I could also use the metadata stuff from Bukkit, you just use a String as a key to retrieve a value tied to an entity, for example if it's a boss from Likeaboss or not.
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Posted Apr 1, 2012Hey there, firstly awesome mod. secondly whenever I add the ability for villager eggs to drop they drop 100% of the time no matter what chance I set them at.
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Posted Apr 1, 2012One bug I've noticed; using Mycelium as a replacement block does not work. The block simply breaks and mycelium does not take its place. I've settled for dirt.
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Posted Apr 1, 2012@ZariusT
Works great now, I was just impatient lol must of been long day. Great work, your plugin rocks!
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Posted Apr 1, 2012@dvergar1992
i think you'll have to write
CROPS@1-6:
that way it should somehow work though i'm not completly sure of it.
@kw0lf15:
i don't think thats possible with this plugin, the only thing you could do is make the mob drop a spawnegg if you hit it with an egg while consuming it.
though this plug in should be doing exactly what you want http://dev.bukkit.org/server-mods/eggcatcher/
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Posted Mar 31, 2012I cant seem to stop long grass from dropping seeds when using water to uproot them
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Posted Mar 31, 2012Hello, first, thanks for this awesome plugin, im ussing it for basic things about 3 months ago, now i need to make something more difficult, i need when i throw a chicken egg to a mob it drops a egg of that mob, it is possible? how i do it? pls help me xD.
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Posted Mar 31, 2012So finally i have no idea why it doesen´t work. After reinstall alle the plugins every works fine. Maybe a configuration fault on my side.
A little question by the side. Can i set an Object and except some other.
Like this
CROPS@7:
- tool: ANY_HOE
drop: WHEAT
CROPS except CROPS@7:
- tool: ALL
drop: NOTHING
Idea: I want CROPS simply to drop only 1 wheat and never seed.