OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 28, 2012@Intravenou5
Yeah I ran into the same problem when anyone breaks a block that in OD drop they get hurt since CB 2120, Also when I tried to use 2.6pre3 right clicking a mob made them drop there OD drops -.-; So I had OD 2.5.1 Which is fine for the most part, expect for users taking damage when breaking blocks that have settings in OD.
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Posted Mar 27, 2012First off, want to say amazing plugin! One of my favorites, soon as server gets some people and donations some are going your way!
Ran into a weird issue I cant seem to fix, wondering if you could help or let me know whats up anyhow.
(I understand the following is like omg youre using that dev and expecting this version to work proper, but besides that lol) Using 1.2.4 #2124 i believe and everything is working fine except one thing. All tools with drop mods are causing player damage on every hit. If I remove the include for those tools and their custom drops it stops the issue. I changed the old line of damage: to damageattacker: but still no fix.
Just wondering can I stop this from happening or must just wait for update? Is there an area I can find your dev builds for download?
Would love any info or help you could provide. Thanks.
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Posted Mar 27, 2012here is another little bug i noticed it might just be me but idk so i have it to were when you break glass with bare hands it hurts you for 1-2 damage now that works fine shown below :
now below here i have another random thing i added which is a 1% chance that brown or red mushrooms will drop from grass when broken from any spade however when you get the drop it doesn't hurt you but give the damage event making you shake. it has no damage attacker added to the bottom part yet it still does the event so any help on that would be a great help thanks - cia255
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Posted Mar 26, 2012@Grillhamsta @FiddyCraft
The more correct config would be to use "drop: DENY" but I don't think that currently works for cancelling the LEFT_CLICK event, I'll look into it.
@selfservice0
That should work, I'll look into it. Although you'd also want to add "replacementblock: AIR" to remove the bedrock.
@cia255
Hmm, I thought that one was fixed :| Guess I'll have to fix it properly :D
@ezbik @hawkfalcon @KrazyTheFox
Thanks for the congrats :D
@antagonistxx
Yup, colour wooden planks are planned. Have you tried "drop: DYE@BLUE" for the lapis dye?
@Sevennemesis
Thanks, glad you like it :)
@Faldonboy
Thanks for the congrats :)
Yeah, I don't think the portal from an enderdragon is a "drop".
Hmm, not sure about cancelling the attack - it's a leftclick action rather than damageentity action - I'd have to test it to see what happens. I'd suggest testing something like this in the next version (because "deny" doesn't work for left_click yet).
Not sure about the lightning bit yet - will look into it later.
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Posted Mar 26, 2012@Grillhamsta
still didnt work D:
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Posted Mar 26, 2012"action: LEFT_CLICK" doesnt work, either that or BEDROCK doesnt.
I tried every combo of this
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Posted Mar 26, 2012I'm assuming colored wooden planks will be added to the next release for 1.2.4? BTW great work on this plugin!
I've also had one problem. Lapiz. dropping InkSack + color: blue does not seem to work. Any suggestions?
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Posted Mar 26, 2012@fiddycraft:
try something like
sheep:
- tool: dye
action: RIGHT_CLICK
event: NOTHING
i think that should work
edit: forgot to put in the tool...without you also wouldn't be able to shear it...
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Posted Mar 26, 2012anyone know how to stop the ability to dye sheep I can't seem to figure it out
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Posted Mar 25, 2012I'll be brief here i got this error today i think it has something to do with breaking the crystals in the end but im not so sure so yeah....
[WARNING] [OtherDrops:2.6-pre3] Error: unknown entity target (CraftEnderCrystal) - please let the developer know.
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Posted Mar 25, 2012Congrats! :D
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Posted Mar 24, 2012Finally! after days of research I finally found THE plugin I wanted. thank you thank you! do not stop your plugin! thank you!
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Posted Mar 24, 2012CONGRATULATIONS ZARIUS!:D
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Posted Mar 22, 2012@ZariusT
Awesome, and congrats!
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Posted Mar 22, 2012I'm pretty sure I know the answer to this since I don't think it's technically a "drop" but would making an enderdragon NOT drop it's default stop the annoying portal from appearing?
second question, is it possible to make it so if i have the action set to left click that the normal event occurs? EX: I have it set so that normal spiders have a chance of poisoning you when you hit them(by left click action) but it completely cancels the attack and only makes that poison event happen
Also, could you please answer my question about lightning a few posts down?
And congrats on getting married! :)
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Posted Mar 22, 2012@ezbik
Random enchantments is cool and planned :)
Also, I won't be replying over the next three days or so as I'm getting married tomorrow :D I'll reply to all comments when I get back :)
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Posted Mar 22, 2012@caidcurse
This would be nifty, and would cut down hugely on my droplists lol. Maybe something even simpler like:
I like the idea of adding more of a random element in the enchant drops if possible. Currently, I have to specify each individual enchant for drops, and it gets a bit...verbose with multiple enchanted drops. If I just want say an Iron sword with a random level 2 enchant to drop, it'd be much easier to just specify RANDOM, and it select from the enchant types that are available for that tool/armor/weapon/bow. Same with levels, as to have each level of Damage all sword for example, I'd have to put it in 5 times in one drop, just for that 1 enchant.
drop: IRON_SWORD@!RANDOM#0,RANDOM#0 would be amazing to provide 2 of any possible sword enchants, at any levels, for an iron sword to drop.
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Posted Mar 22, 2012I asked this some time ago. Is it possible to set enchantment ranges and percents, so that an enchantment (or multiple enchantments) can be endowed on a weapon, tool, or piece of armour at the point that the item is generated? All chance based, and all from within a range of enchantments which are viable for that item type. No protection enchantments on weapons or tools of course.
Is this implemented?
-Caid.
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Posted Mar 22, 2012Looking in the "tools" section under the different damages to players/entities I don't see anything related to DAMAGE_LIGHTNING, do one of the other parameters handle this or does it not exist? I ask because we use the magicspells plugin on my server and the lightning spells are the most widespread used and I would like for drops to still occur if things get killed by lightning
Also when making an enchanted item drop can you make the level randomized like you can with quantity of items? IE: 1-5? so drop: bow@!arrow_damage#1-5
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Posted Mar 21, 2012@hawkfalcon
I think 2.6-pre3 is ok but I'd test it out first, could be a few bugs lurking still.
@Faldonboy
1) Has been asked recently and I'm considering it but no ability to use cooldowns yet.
2) Not likely in OtherDrops - perhaps BlockDamage. Problem is that it has to either run on a constant timer or run on the PlayerMoveEvent to keep checking the block under a players feet - either way I want to avoid too much potential for lagging OtherDrops.
BlockDamage is another plugin I've done a couple of updates for that already checks the block under players feet - could be expanded with similar actions (drop/spawn/command/etc) as OtherDrops.
3) This one is doable :) Use "potioneffects: <type>@duration@strength" (and see here for types) eg. "potioneffects: [blindness@200@5, confusion@200@5]" (adds blindness and confusion for 200 ticks at strength 5).