OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jul 2, 2014Has anybody heared of ZariusT recently? Any chance we get a Prism fix soon?
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Posted Jul 2, 2014Can you change default drop and equipment for all default zombies in the world?
Can I give Zombies a name?
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Posted Jul 1, 2014http://pastebin.com/Dd3f5LLL
Or an option, why not drop loot default specified in Spike default and standard loot drops for a chicken?
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Posted Jul 1, 2014@sakura_blades
http://i.piccy.info/i9/26eaa04f57556f5c4148b3baa5da0a50/1404283728/3524/769232/double.jpg
http://pastebin.com/AJbkF6bU
Double loot =\ , double command
You may want to disable the breeding animals, which can be split in two because of the loot. There are some plug prohibiting breed animals?
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Posted Jul 1, 2014@Kofeyy
ver. B: 2.8b.573 for 1.7.4 Jul 04, 2013 server 1.6.4 http://pastebin.com/CKJNX3v8 see Config for CHIKEN,
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Posted Jul 1, 2014Here is a crazy question...
For any reason does this plugin effect chunks and their loading/unloading?
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Posted Jul 1, 2014@pepper82
http://pastebin.com/rYcqDrNK
Try that, replacing '<biome>' with something from this list http://jd.bukkit.org/rb/apidocs/org/bukkit/block/Biome.html
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Posted Jul 1, 2014Sorry for that face @ sakura :-) I really like this plugin and was so happy to get the latest dev build when I notice it's offline :-) I just got the latest available version from the download section on the right and it seems to work fine on my 1.7.9 spigot server.
Oh and btw.
Is there a way to have a dragon spawned when player kills a enderman with this plugin (but only at night and only in specific biome and only with a chance of 50%) ? or is there any other plugin to do that?
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Posted Jul 1, 2014@pepper82
Dev Build site has been offline for some time now... They're aware..
BTW, an irritated face makes you seem really rudely impatient..
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Posted Jul 1, 2014dev build website is offline -.-
Oh and how do fishing rewards work, did not find any information on this?!
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Posted Jun 30, 2014@Kofeyy
That happens in any version of Minecraft that has the UUID changes.
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Posted Jun 30, 2014This isn't an OD specific problem so apologies if posting this here is offensive but..
Is anyone else having problems with player heads? Right now on my server if a player wears a player head it shows Steve every time, but if the head is placed on the ground it shows the head skin properly.
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Posted Jun 29, 2014@tarossk
I'm not sure what it is exactly so I'm going to take a guess...
ANIMAL:
- drop: stone
chance: 100%
- drop: stone
chance: 35%
Can you try to break down like this? I'm afraid that's an awful lot of words to go through a translator for me to try to follow.
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Posted Jun 29, 2014@tarossk
Which version of OD are you using? This has never happened to me.
Could you upload your configs to pastebin and post the link here so we can see?
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Posted Jun 29, 2014@sakura_blades
English - translate (sorry for errors and omissions )
The problem is that the configuration of the loot for animals occurs double (at least for me). That is, if I ask to drop loot in one block of stone, 100%, it dvazhny throw it in the loot. If I point out for example 35%, then it will attempt to perform the generation of double loot. In one case, 35% can - generate a stone, and in another not to generate or 2, or none. The problem is that it is impossible to generate one thing is guaranteed, as it simply duplicates generation config.
This is the problem with animals (not monsters), and it seems to me - it is associated with reproductive function in animals when they are (there is a double check, somewhere saw information) that the actual problem is confirmed in animals.
In my config there are no errors, tested the whole day. This may work especially Otherdpors and CustomStuff 2 (items outside vanilla minecraft). But this option is very doubtful. Maybe someone met duplication loot animals?
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Posted Jun 29, 2014@tarossk
"rolled 2"?
All I can suggest is that you double check your config file that you don't have this 'drop' listed twice somewhere. It wouldn't be activating twice/duplicating if it wasn't.
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Posted Jun 29, 2014If you use a set on the loot in animals, the command performed two times. For example, if you put in a drop falling out 1 piece of chicken, then rolled 2, and so with all, even the messages. All duplicated. How to avoid this bug?
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Posted Jun 28, 2014@CommodoreAlpha
Thanks to a kind user of OD, I managed to get a Development Build copy from them (of Other Drops) and the errors related to CoreProtect have stopped. ^.^
If CoreProtect doesn't Dev Builds released, well then they're allowed to do that and I won't ask anyone to go against their wishes. ^.^
All seems to be working fine here now, thanks to all of you. ;P
Well accept my attempt to stop Spawners from dropping EXP again. xD
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Posted Jun 28, 2014@DjSwifPanda
They already are...? Could you please specify the problem? (If there is a problem to begin with.)
@sakura_blades
Judging by CoreProtect's "All Rights Reserved" license, I suspect the development builds of CoreProtect to be stowed away for a reason. I might attempt to look at past comments for a CI-server of CoreProtect dev builds to post in the comments, but if Intelli catches wind of this, he will probably change the URL (if he hasn't done so already).
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Posted Jun 27, 2014Please make it so the Messages for block drops can be colorable:) ty