OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jun 23, 2013For some reason, I get this error, and I suspect it has something to do with the plugin being unable to retrieve the data on what colour a sheep was. Or something along those lines, from looking at the error.
EDIT: This error showed up on the console recently, but only once. I just thought it would be helpful to post this here too.
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Posted Jun 23, 2013I'm trying to make an 'or' drop on the fish caught trigger. I want to make a message for each separate drop, and therefore can not use {}, how come this doesn't work?
http://pastebin.com/GLxt2iNq
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Posted Jun 23, 2013@semirotta
Of course, I do not use spaces.
code looks like this
1380@0
- drop .....
Looks like the plugin can work with id 1380 because i checked the plugin with this code
1:
-Drop 1380@0
Destroying the stone, I got a block with id 1380
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Posted Jun 23, 2013@buli439
Don't use space?
1380@0
not
1380 @ 0
perhaps it fixes it?
Also are you sure this plugin is compatible with such ID's since it is not default ID
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Posted Jun 23, 2013Hi Great plugin but I have one big problem. Creates a server on MCPC and I use otherdrops for additional drops and disable some drops. When the configuration of is added items / block with id ~ 1380 and all higher gets this message on the console:
1:04:43 p.m. [WARNING] [OtherDrops: 2.8b.566] Unrecognized target (skipping): 1380 @ 0
My config looks like this
1380 @ 0:
- Drop: 0
However, when you want to use the id 1380 @ 0 to dropos
1:
- Drop: 1380 @ 0
everything works fine
Please help in the solution of the problem
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Posted Jun 22, 2013<<reply 1581610>>
PLAYER:
- trigger: FISH_FAILED
drop: LEATHER_BOOTS@~Wet Boots
chance: 2
message: "Well, at least you caught something..."
it is @ then ~
I had issue with this too but then i realized that exclamation mark ( ! ) does not work, it kind of breaks it.
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Posted Jun 22, 2013I'm trying to add a name to the drop, but drop: LEATHER_BOOTS@!Random Boots doesn't seem to work anymore?
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Posted Jun 22, 2013Player:
- command: /jej
message: hey im %p.
Pleas fix
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Posted Jun 22, 2013@ZariusT
Then I have a problem since I don't know anything about your coding. I've tried to understand it before but I got stuck and I can't find any guide to follow. I don't even know the mob names and tool names that you use in the coding.
And even with the latest plugin beta build I'm still getting 'unrecognized' errors.
And does otherdrops enable multiple stacks of money from one mob during death or is it all in one stack?
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Posted Jun 22, 2013@ZariusT
I don't know if this is possible right now but maybe in the future you can implement it.
I was wondering if there was a way to make OtherDrops detect partial words in a named item. As an example, something along these lines:
However, instead of lightning and rightclick, this could be used for making things drop based on an item's name. This way I'd have a literal magic find mechanic which to me would be cool and I felt it was best suggested to this plugin considering it contains so many other cool features.
I look forward to your thoughts.
Cheers.
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Posted Jun 21, 2013@DokuProductions
I mean the latest betas of OtherDrops :)
Yes, you definitely have to edit it for all tools & mobs because I don't know how much money & damage you want each of them to do :)
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Posted Jun 21, 2013@ZariusT
That code- is that for all tools (including iron, diamond, gold, etc) and all mobs? Or do I have to edit the code to make it for all tools and mobs? Because if I have to edit it I don't understand how to.
And what do you mean by latest beta instead of the release? Are you talking about CraftBukkit or your plugin?
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Posted Jun 21, 2013@ZariusT
I was ment to take it off but i forgot ^_^
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Posted Jun 21, 2013@semirotta
You don't really want to apply a potioneffect lasting for 20,000 ticks each time the player moves :)
Better to add it via the PLAYERJOIN trigger instead so it only needs to run once.
@BukkitSmerf
Looking into the possibility of adding TerrainControl support :)
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Posted Jun 21, 2013@mat41997
Or perhaps
PLAYERGROUP@VIP:
- trigger: PLAYERMOVE
potioneffects: [SPEED@20000@6]
Basically an Group VIP (donators usually) have all the time while moving a movement speed buff :)
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Posted Jun 21, 2013That possible to use that with custom biomes from TerrainControl? I want to add some special drops in my biome.
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Posted Jun 20, 2013@DokuProductions
Certainly - here's an example for each (just copy and paste into the bottom of the otherdrops-drops.yml file - also, use the latest beta rather than the release):
Let me know if you have any issues with it.
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Posted Jun 20, 2013I'm not entirely sure on how to use this plugin. I want money drops for each of the mobs and I want tools to be able to inflict damage as if they were weapons but I'm too confused as to how go about setting it up. Those are really the only two things I want. Can you help me?
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Posted Jun 20, 2013I have new inspiration
PLAYERGROUP@VIP:
- command: /speed
potioneffects: [SPEED@20000@6]
clock.command 86400
at twenty-four hours, block command /speed
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Posted Jun 19, 2013@semirotta
I think he/she's saying "if player holds a torch, light his position with a light level of 15."
I'm assuming that's the case because there's no action specified.
@mat41997
To make sure your suggestions don't get lost in the comments, try posting them all in one ticket. Also, instead of thinking of one idea at a time and posting them as you go along, you could compile a list of ideas, and post the entire list in one ticket; that way, there's less comment-flooding and your ideas will be more clearly understood.