OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jun 16, 2013@Faldonboy
One small caveat is that if there's a Sentry NPC named after an actual player, that actual player could end up not getting any drops at all! :D
But the chances of a Sentry NPC named after an active player on a server at the same time are small.
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Posted Jun 16, 2013@CommodoreAlpha
That would be cool, could be done if he adds support for using specific player names as tools
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Posted Jun 16, 2013This is a strange request, but would it be possible to add support for changing the drops of a mob killed by an NPC (via Citizens)?
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Posted Jun 16, 2013- tool: bow@headShot!6health
Demonstraction:
http://dev.bukkit.org/bukkit-mods/combatcrits/
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Posted Jun 16, 2013@mat41997
Ah, you can do this like:
Not sure what you mean with the headshot one.
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Posted Jun 16, 2013Any_Mob:
- tool: bow@headShot!6health
{ add this function }
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Posted Jun 16, 2013Stone:
- tool: Any
drop: Diamond@Cord!Y5-23
chance: 0.1
- tool: Any
drop: Iron_Ore@Cord!Y30-64
chance: 1.0
{ Add cord to any x-ray }
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Posted Jun 16, 2013@CommodoreAlpha
Thx for help
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Posted Jun 16, 2013@mat41997
You should suggest that in CompatNoCheatPlus. Other plugins can't slap NoCheatPlus's hands for messing with what they're doing, so the issue is on NoCheatPlus's side, not this plugin.
I'm slightly OCD about this, but I've noticed you spelled "please" as "pleas" pretty consistently in your past few comments. It's spelled "please". And you don't have to say "please" every time you make a suggestion, I'm sure the people here are friendly enough to listen. Sorry if I come off as sounding rude, I just wanted to point that out.
@ZariusT
About the whole "DENY = event canceled" thing, you should make that more explicit in the documentation so people like me don't ask for a "trigger: cancel" feature, and also so people don't confuse "drop: AIR; replacementblock: x" with "drop: DENY" (the former passes an event, the latter doesn't, but you know that already).
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Posted Jun 16, 2013Player:
- trigger: PLAYER_RESPAWN
potioneffects: [JUMP@200@100, SPEED@200@100, HEAL@200@100, INCREASE_DAMAGE@200@100, INVISIBILITY@200@100]
{ Pleas fix, compatibility for NoCheatPlus }
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Posted Jun 16, 2013@Gerrit8500
One of the features is "conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more" - yes, it's definitely possible to make it affect one world only - and easy too :)
Not quite so obvious though so I might make the default file say defaults: world: [ALL].
You need to edit the defaults section at the top of the otherdrops-drops.yml section to show as:
[code]defaults: - world: [myworld, secondworld, etc][/code]
@mat41997
As soon as it's ready - I'm trying :D
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Posted Jun 16, 2013Hi, We are considering to use your plugin to create an rpg adventure themed world on our multiverse server. But I was wondering whether there would be a simple way to make your plugin only to affect 1 world. I've been looking around and I noticed this is partly possible by using permissions (by adding permissions requirements for each thing you add in the .yml).
But would you be able to make it simpler to disable otherdrops per multiverse world?
Thank you and good luck on further developing your plugin.
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Posted Jun 16, 2013when next stabile update OtherDrops?
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Posted Jun 15, 2013@ZariusT:
Pleas add this function:
PLAYER:
- command: /book
command: writtenbook
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Posted Jun 15, 2013@mat41997
And what function does middle click provide for you? There's no "middle click" event in Bukkit..
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Posted Jun 15, 2013@ZariusT:
thx for help & "roolclick" - "MiddleButtonMouse" & Pleas add - trigger: PLAYER_FRISTJOIN
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Posted Jun 15, 2013@ShadowKillerx
Not a problem with RegenBlock directly - it's because the RegenBlockAPI changed. It's something I'll have to address in OtherDrops. I should be able to add a try {} catch {} block to support both old and new RegenBlock versions.
@mat41997
What is a "space" trigger? Do you mean a PLAYERJUMP trigger? Not sure what "roolclick" is.
@Cultist_O
I'm working on a method of specifying custom names for both equipment and mobs.
@mat41997
Not sure what you mean here, custom book edit & book drop? Custom books are able to be used with writtenbook@author=me;title=Blah;page=page 1;page=this is page 2
@semirotta
Not currently possible to tell if there's room to spawn a giant.
@semirotta
If you check out stone brick on the Minecraft wiki you'll see it has only one id & a bunch of data values: http://www.minecraftwiki.net/wiki/Data_values#Stone_Brick
This means you need to use STONE_BRICK@NORMAL or STONE_BRICK@CRACKED, etc.
To make matters more complicated Bukkit refers to STONE_BRICK as SMOOTH_BRICK which is why you couldn't find it in the Bukkit Material page.
@Faldonboy
Thanks :)
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Posted Jun 15, 2013@Faldonboy
thank you! These worked :3 i just couldnt figure out those lol... ^_^
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Posted Jun 15, 2013Pleas import function for this plugin: http://www.curse.com/bukkit-mods/minecraft/powernbt
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Posted Jun 15, 2013Pleas add:
- trigger: [space, shift, roolclick]