OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

-
View User Profile
-
Send Message
Posted Jun 15, 2013@semirotta
for the baby zombie thing you need to use the correct separator since you have extra data(the baby tag) its a double exclamation mark (!!) like this.
You need the latest dev build for the slowness in swamp thing to work but it would be this
for the explosion thing try
-
View User Profile
-
Send Message
Posted Jun 15, 2013@ZariusT
I know where is a problem. That plugin: http://dev.bukkit.org/bukkit-mods/regenblock/ Is fault of that is there any possibility to fix that?
-
View User Profile
-
Send Message
Posted Jun 15, 2013error log: http://pastebin.com/tZmcwZ76
-
View User Profile
-
Send Message
Posted Jun 15, 2013Is it possible to make zombie spawn with certain item?
for example:
In jungle biome -> 50% of ocelots spawned are baby zombies during day and night.
baby zombie spawns with leather armors so it wont burn in sunlight :D kannibals in jungle! MUAHAHA
I made up to this:
OCELOT:
- trigger: MOBSPAWN
drop: ZOMBIE:eq:head:LEATHER_CAP%0!!eq:hands:STICK%0
chance: 100
biome: [JUNGLE, JUNGLE_HILLS]
flag: UNIQUE
ISSUE: it wont spawn BABY zombie... if i put ZOMBIE@BABY@eg:head:LEATHER_CAP <-- it spawns zombie without leather cap, without @BABY -> it works fine
Also how can i make biome: SWAMPLAND have slowness on players all time?
biome: SWAMPLAND
potioneffects: [SLOW@30@1]
this is what i have but where to put it? on grass block ? it wont work anyway :/
ENDERDRAGON changes issue:
- trigger: HIT
tool: ENDER_DRAGON
damage.victim [FIRE@200]
event: EXPLOSION
message.victim "&aThe dragon hits you with an exploding fireball!"
chance: 5
exclusive: 1
How to prevent EXPLOSION cause block damage?
http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html <-- WTF ARE mossy stonebrick, cracked stonebrick and chiseled stonebrick!?
-
View User Profile
-
Send Message
Posted Jun 15, 2013@ZariusT
Wait i got confused, what do you mean ?
I just need to prevent giants from spawning underground.. So basically, prevent giant spawning if there is less than 8 blocks high and 5 blocks wide room.
-
View User Profile
-
Send Message
Posted Jun 15, 2013@Cultist_O
Thank you but no, i don't want right click. Player must HIT the cobblestone with vine -> it consumes 1 vine and turns cobblestone into moss cobblestone.
Right click vine to cobblestone = place vines on the cobblestone and wont turn it into moss cobblestone
This was correct:
COBBLESTONE:
- trigger: LEFTCLICK
tool: VINES
replacementblock: MOSSY_COBBLESTONE
consumetool: 1
-
View User Profile
-
Send Message
Posted Jun 14, 2013Pleas add function: custom book edit and book drop
-
View User Profile
-
Send Message
Posted Jun 14, 2013So I still have the question I asked a few hours ago, but more importantly,
how do I add drop chances (or better yet deny them) to the equipment in the following config? I tried adding <50 and <50% directly after the enchantment, but neither helped.Is it possible to add a custom name to this skeleton without breaking the equipment?-
View User Profile
-
Send Message
Posted Jun 14, 2013@NemesisMate
Hmm... try the latest build #107 as it works fine for me.
@semirotta
Actually, there is :D It's undocumented and will stay so for a while because I have no idea how much lag it'll cause if used too much (if not used it doesn't affect anything) - although it's been working ok for me. Feel free to try it out in the latest dev builds though :)
@mat41997
That's because it interprets it as you trying to configure it for when "Stone" moves :)
Though the idea is cool so I've implemented it - try dev build #108 :)
-
View User Profile
-
Send Message
Posted Jun 14, 2013@ZariusT
I have problem, every time when i try to destroy blocks configured in my includes file: http://pastebin.com/PF7W1CuG
Block wont disappear.
Include file: http://pastebin.com/4HhJeejD
Btw. On my test server, everything works fine...
-
View User Profile
-
Send Message
Posted Jun 14, 2013@ZaruisT
Would you consider adding a despawn parameter? I want to stop witches and zombie villagers despawning (I'm going to limit their spawning to chunk gen/being turned, so no pile ups)
That raises another question though, when villagers are turned to zombies or vice verse, is this a spawn event? or something else?
@semirotta
I would assume you would want right click, and for a vine to be consumed. Try this:
-
View User Profile
-
Send Message
Posted Jun 14, 2013I must ask ZariusT, is it possible to prevent Giant from spawning after you kill Zombie in undergrounds? Because it would be easy to suffocate the Giant to death underground but on the wide open areas it would be a big battle. (my zombies has 5% chance of spawning zombie after they die) Also how can i make the cobblestone turned into moss stone with vines? COBBLESTONE: - trigger: LEFTCLICK
but what else? i am confused..
-
View User Profile
-
Send Message
Posted Jun 14, 2013error log dev build http://pastebin.com/fLa79c1m
-
View User Profile
-
Send Message
Posted Jun 14, 2013@mat41997
You want to know why? These are the triggers BREAK LEFTCLICK or RIGHTCLICK
Following triggers are in the 2.8 beta only: HIT MOBSPAWN ITEM_CONSUME POWER_UP/POWER_DOWN PLAYER_JOIN PLAYER_RESPAWN
Read here http://dev.bukkit.org/bukkit-mods/otherdrops/pages/triggers/ Wish this "playermove" trigger would exist because i would like to add slow digging into nether with netherrack :D Instead now i had to do it with BREAK trigger, each time player breaks netherrack he gets 6 second lvl 5 slow digging :3 takes 6 seconds to break in that slowness and thats when u get a new slowness again ;D
-
View User Profile
-
Send Message
Posted Jun 14, 2013:)
Stone:
- trigger: PLAYERMOVE
potioneffects: [SPEED@10@9]
{This script not work on dev build, pleas fix}
-
View User Profile
-
Send Message
Posted Jun 14, 2013I'm using Otherdrops 2.8b.542 build #91, tools with lorenames works great but when they have a color code in their name, example:
Is working but:
is not working
-
View User Profile
-
Send Message
Posted Jun 13, 2013@semirotta
Cool, glad you got it working :)
For anyone else reading the comment, please note that BukkitDev hides a single tilde character so the config below should be RAW_FISH@~Raw Tuna (a single tilde after the @ symbol) - not RAW_FISH@Raw Tuna.
-
View User Profile
-
Send Message
Posted Jun 13, 2013@ZariusT
I took the ! off , it started working... I had RAW_FISH@!Raw Tuna Without ! it will work.
-
View User Profile
-
Send Message
Posted Jun 13, 2013@semirotta
I'll look into why that doesn't work (it should) but just tested RAW_FISH@~Fred and RAW_FISH~Fred - they are both valid and working ways of giving a custom item name.
Will look into the forum thread.
-
View User Profile
-
Send Message
Posted Jun 13, 2013@ZariusT
Yah but no, now it says Illegal data for RAW_FISH: ! it is like this now in PLAYER: - trigger: FISH_CAUGHT drop: RAW_FISH@!Raw Tuna - trigger: FISH_CAUGHT drop: [SQUID, RAW_FISH@!Raw Tuna] chance: 5 message: "Now that's a big fish!"
and what about the SIGN issue? O_o, did you check out the other topic we were discussing in at bukkit forums?