OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 28, 2013Hi, I have RegenBlock and OtherDrops installed on the server and the blocks that should respawn, respawns instantly, even though I set a custom respawn cooldown. Do you know why this happens?
Error: http://pastebin.com/maB3cB6Y
Thanks!
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Posted May 28, 2013@Zarkiel7
Then you can just change drop: nothing to drop: MOB_SPAWNER@THIS - should work.
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Posted May 28, 2013@ZariusT
but i want it to have a chance to drop the mob spawner, but not 3 or 4 of it.
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Posted May 28, 2013@Zarkiel7
You could try:
@medullaman
I'm looking into this problem.
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Posted May 28, 2013Hello, Me again. I am trying to limit crops to only drop when the player uses ANY_HOE.
I tried
But I still get default drops. did I miss something.
I tried this with carrot potato and long grass as well with no luck.
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Posted May 28, 2013@ZariusT
can you show an example of how it should look with the drop being MOB_SPAWNER@THIS
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Posted May 28, 2013@NemesisMate
Can you send me a co nfig and drops files to test?
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Posted May 28, 2013@Zarkiel7
Still got your question in mind but I was asleep when you posted your reminder then at work today.
I'll try and answer but tricky on the mobile. you should be able to use eg. diamond pickaxe@!fortune#3 then specify a drop, etc.
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Posted May 28, 2013@ZariusT
Is there a way to stop fortune enchanted items from getting multiple drops from an item that drops custom drops. I want to make fortune have a chance to get a spawner, but they drop 3 or so if a fortune pick is used.
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Posted May 28, 2013@TjustinD
I noticed the permission and command page was a bit out of date so I've updated it.
The spleef issue could be because the spleef plugin is cancelling the left clicks.
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Posted May 28, 2013I made a spleef game using the plugin Minigames, so I added this in my files:
It works when there's no game running, but it stops when a game starts
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Posted May 28, 2013@Faldonboy
Thanks
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Posted May 27, 2013@TjustinD
You can find them on the Commands & Permissions page.
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Posted May 27, 2013What are the permissions for this plugin?
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Posted May 27, 2013Hey, Zarius
Got this error today: http://pastebin.com/tVRxfkDq It repeated until the server was shutdown. I use the Mo Creatures mod on my server and we tried adding custom drops to one of the Mo Creatures Mobs. We're assuming this is what caused the error.
If this is the case, would it be possible for Mo Creatures support in the future?
Thanks, mate
-Shves
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Posted May 27, 2013@ZariusT
can you answer my question please, iv been waiting 6 hours.
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Posted May 27, 2013@ZariusT
I tried more further and all block custom drops are failing (Without mattering if send_customblockbreak_to_mcmmo is true or false). Normal drops are being done.
I'm experimenting a little bit of TPS lag since the update... (I updated some other plugins too maybe not your fault).
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Posted May 27, 2013@NemesisMate
Don't worry about what the changelog said :D As I mentioned, BukkitDev stole the tilde character - it should be:
Are you setting send_customblockbreak_to_mcmmo to true or false? (edit: nevermind - just read that you've set it to false).
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Posted May 27, 2013I put ZOMBIE*, is as you say on changelog:
When doing ZOMBIE*, is supposed to drop for every ZOMBIE, without mattering the name or only for named ones?.
With "send_customblockbreak_to_mcmmo" I have:
And I have that option to "false", I still having the log drop. (I haven't got a non-production server right now... I'll see it later, I tried on production one but is crazy :D.
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Posted May 27, 2013@NemesisMate
I didn't see the ZOMBIE~* bit because you edited comment after I posted :D
Yeah, the config item should work if added manually. It should be like:
Just tested it and it successfully cancels the mcMMO custom logging. You can set verbosity to HIGHEST to test further (set a test block to override default - eg. drop: egg and check the log messages with the setting on and off - you should be a message "Attempting to send BlockBreakEvent to mcMMO:" when it's on. Oh, and test it on a test server otherwise I imagine verbosity highest will be quite spammy on the console :)
With the Zombie bit - it's meant to be ZOMBIE~* (that's a tilde character between zombie and the asterisk) but BukkitDev mucks that character up.