OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 27, 2013@ZariusT
Mustn't it work if I put it manually?, what about the ZOMBIE* not working?, isn't it yet implemented?
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Posted May 27, 2013@NemesisMate
It won't modify existing config files (to avoid mucking with peoples settings). Make a backup of your otherdrops-config.yml file and delete it to regenerate a new one.
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Posted May 27, 2013@ZariusT
I installed last dev (Build #88) but I can't find send_customblockbreak_to_mcmmo, I put it on otherdrops-config.yml but it doesn't work.
I tried the new feature: ZOMBIE* but I'm getting this on "/od reload":
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Posted May 27, 2013Hey, i tried your idea and it works wonders, but i also wanted to have their drop chance changed, so i went ahead and did it, i gave silk touch a 50% chance, and fortune 1 25%, fortune 2 50% and fortune 3 75% but the fortune enchant seems to give like 3 more of the spawner type... is it possible to stop fortune from getting more drops from this specific drop? cos i dont want people multiplying their spawners...
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Posted May 27, 2013@ZariusT
How about the victim giving the damage? Like when a player dies because he attacked a mob; the message that will appear in chat is "Player was slain by Zombie"
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Posted May 27, 2013@Zarkiel7
That's a vanilla minecraft issue. There is a way around it though with OtherDrops, see the plugin examples page here.
@TjustinD
Using damage.victim the damage should come from the attacker, where possible.
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Posted May 27, 2013Using the "damage" node, is it possible to make the damage come from the attacker?
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Posted May 26, 2013I cant seem to get mob spawners to drop their own mob spawner type, they always drop pig spawners...
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Posted May 26, 2013@NemesisMate
No, mobs are fine. The issue with the BlockBreakEvent is that there's no way to replace a blockbreak drop except to cancel the event & manually drop the new item (which means mcMMO doesn't see the cancelled event).
Mob deaths have a .getDrops() function which is used to clear drops if drop: NOTHING is used, so the event isn't cancelled (except if you use drop: DENY, in which case you aren't really expecting the mcMMO xp anyway).
Other triggers are the same (no issues unless drop: DENY is used).
@CommodoreAlpha
Yes, if you give Creepers some loot then by default it'll override the music discs. It won't override the equipment drops unless you use drop: NOTHING.
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Posted May 26, 2013loot_overrides_default: true
Will that^ also cancel out creepers dropping music discs upon death by skeleton arrow, along with armoured mobs (like zombies in full diamond) dropping their equipment? I kind of want it so that creepers don't drop discs anymore, but armoured mobs still have a chance of dropping what they wear/equip.
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Posted May 26, 2013@ZariusT
Thanks very much :D. Hm... if I make a custom mob drop then mcMMO skill isn't getting mcMMO's XP from that mob?
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Posted May 26, 2013@NemesisMate
Added - newest dev build has a config option "send_customblockbreak_to_mcmmo" - set this to false if you want the old behaviour (custom drops don't get sent to mcmmo).
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Posted May 26, 2013@ZariusT
I have a hard configuration system server (very customized) so the avoid the double-drops whey I don't want is not possible just know. The mcMMO option could be if the block drop is nothing to don't earn mcMMO's XP on blockbreak?, but gaining it if not customized drop?, this would be fantastic.
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Posted May 26, 2013Around the perimeter of a radius sounds unnatural, though I don't see why we shouldn't have it. But I was thinking more throughout a circle, since that's much more realistic.
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Posted May 26, 2013@NemesisMate
There's not much I can do about that - it's a side-effect of my recent adding support for mcMMO's XP gain on blockbreaks. I could the mcMMO support as an option - if you turn that off you wont get the double drops (when using NOTHING) but also wont get the mcMMO xp. An alternative (if possible) would be to configure mcMMO itself to avoid the double-drops where you don't want them.
@CommodoreAlpha
No, not at the moment - would you want them scattered all throughout the circle or just around the perimeter of a radius? I'm toying with some code to try and drop mobs in a perimeter with configurable radius.
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Posted May 25, 2013Is there an option to scatter item drops across a configurable radius? (I'm not talking about dropspread, which has to do with item-stacking.)
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Posted May 25, 2013mcMMO is dropping when "double drop" is enabled even if drop is "nothing" on otherdrops.
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Posted May 25, 2013@ZariusT
My bad, sometimes there's so much documentation I forget to read some of it.
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Posted May 25, 2013I made a tutorial for how to add potion effects to items, here's the video:
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Posted May 25, 2013@CommodoreAlpha
Good idea & already implemented :D See the tools page here: http://dev.bukkit.org/server-mods/otherdrops/pages/tools/
Here's a snippet: