OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 25, 2013Certain mobs, when dying by FIRE_TICK (not sure if FIRE is also included) damage change their drops. For example, cows dying by FIRE_TICK damage drop cooked beef instead.
How would I specify so that a mob drops certain items, only when their cause of death is FIRE_TICK?
...and if one wanted to expand upon this idea, you could add all sorts of causes-of-death (LAVA, DROWNING, SUFFOCATION, etc.) to the TOOLS section, though they should only have an effect on living entities and not blocks.
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Posted May 25, 2013I dunno if they do or not. http://dev.bukkit.org/server-mods/terrain-control/
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Posted May 24, 2013@Faldonboy @elyssah
No, doesn't currently support custom biomes and Bukkit doesn't provides a way to get biomes via id.
If TerrainControl has an API for getting custom biome data I might be able to support it.
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Posted May 24, 2013@elyssah
I don't believe it does, if it does though it would be using the biome ID and not the name of the biome. Would be a great addition for OD though.
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Posted May 24, 2013Another question for you ZariusT
Does Otherdrops recognize custom biomes from TerrainControl?
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Posted May 24, 2013@ZariusT
owh, sorry, I think I misread the "Further Documentation"
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Posted May 24, 2013@CommodoreAlpha
You can using "drop: nothing" - eg.
It has to be in two sections are the moment as "drop: [nothing, glass]" is broken - I'm working on that. Also trying to get ANY_PICKAXE@!SILKTOUCH to work.
Yeah, the automatic loot increase is tricky which is why it hasn't been done yet :) There would be a config option for deciding on the multipler that should apply.
You could try "drop: DENY" along with action: LEFTCLICK or RIGHTCLICK.
Tried falling blocks previously and it crashed the server :\ I'll look into it again though sometime soon as I imagine there's some cool stuff you could do.
Yeah, post me a ticket - these comments tend to get lost as they are hard to search on BukkitDev, and thanks for the suggestions :)
@Cultist_O
Sounds cool :) I'm looking forward to the changes from 1.6 and will start work when it's release and a Bukkit alpha/beta version for it is available.
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Posted May 23, 2013@Taylorwood @ZariusT
In the latest MC snapshot they started adding functionality for status effect items through NBT tags, I imagine therefore, that adding drop functionality for these sorts of items will become fairly easy.
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Posted May 23, 2013Is there an option to have silk-touch drops generated by OtherDrops and/or Vanilla MC completely cancel out all other drops generated by the same tool without the silk touch enchantment?
The "automatically increase loot for Fortune/Looting" idea is a good, but potentially complicated idea. How exactly might it work? Will it multiply the non-enchanted version of a tool's drops by some constant based on the Fortune/Looting level? (And if it does do this, it should only look at the drops from the completely non-enchanted version of the tool with a damage value of 0.)
Also, this is a weird suggestion, but could you add a specific feature for the Dragon Egg to "not teleport" upon right/left clicking? I want people to be able to obtain a dragon egg by left/right clicking it with a certain item, but that won't work if it teleports around.
Speaking of dragon eggs, which is a falling-block-entity, could you add support for falling-block-entities? This again has to do with dragon eggs; I don't want people to be able to use the magic "have a piston push the egg onto a torch" trick. You could have it so that when the egg lands, it will replace the block it lands IN (not on) with itself. But if this is too difficult or unfeasible, you could always just make it so that the dragon egg drops nothing when it lands on some transparent block.
Should I post my "trapped chest" idea, along with these ideas as tickets, so you won't forget?
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Posted May 23, 2013@TjustinD
IN_MOB_ARENA sets the section to occur only inside a mob arena (with the MobArena plugin) - is this how you're trying to use it? Is OtherDrops correctly detecting MobArena (you'll see in the messages at startup)?
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Posted May 23, 2013I configured my files to make lightning strike whenever a player hit a mob/player. It works, but when I add "flag: [UNIQUE, IN_MOB_ARENA]", it stops working :\
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Posted May 23, 2013@elyssah
Not possible yet although I'm thinking about adding a trigger for plant growth, after which it will be possible.
@Armyof6678
Yeah, you have to configure fortune rewards manually at the moment - automatic increases (as an option) for looting/fortune enchantments is in the todo list :)
@TjustinD
There's no errors folder per se - any errors would be sent to the console (and subsequently logged to the server.log file).
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Posted May 23, 2013O_o Where do we find the errors folder?
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Posted May 23, 2013@ZariusT
Never mind, I was able to get the money to drop properly after I deleted some other code. Also, when I have that code active, how would I go about making fortune pickaxes work properly? It seems if I break diamond ore with a fortune 3 pickaxe it only yields one diamond.
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Posted May 23, 2013Stupid question, can I use this mod to limit where a plant grows? I want players to only be able to grow Netherwart in the Desert or Nether.
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Posted May 23, 2013Thanks!
Worked a charm!
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Posted May 23, 2013@Armyof6678
What version of OtherDrops did money drops work for you and what version are you trying now?
Also, are there any error messages when OtherDrops starts up & does the item (264) drop ok?
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Posted May 23, 2013For some reason, money is no longer dropping with this plugin. I have Diamond ore setup to drop a diamond, some xp, and some money, but right now the money isn't being dropped. I have BOSEconomy and Vault running for the economy. Maybe there is something wrong with my code?
- tool: [ANY_PICKAXE, -DIAMOND_PICKAXE@!SILK_TOUCH#1] - drop: [264/1/100, XP/6/100, MONEY/10-20/100]
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Posted May 23, 2013@TommehRRR
Here's the sounds list: http://jd.bukkit.org/rb/apidocs/org/bukkit/Sound.html
And an example:
More details here: http://dev.bukkit.org/server-mods/otherdrops/pages/2-8-beta-features/#w-parameters-color-e98535-parameters-color
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Posted May 23, 2013Now i am running the most recent one - and i think i know why the zombies aren't dying.
Firstly, i am running Monster Apocalypse and the health api isn't integrated here.
Second - i can't find the sounds that can be used, only effects - and i can't control any of the pitch/volume of it.