OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 12, 2013I set this: loot_overrides_default to true but default items from pigmen, like Gold Swords are dropping.
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Posted May 12, 2013Can be lorenames set on the things that drop on new version?, I tried it with:
But this is not working.
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Posted May 12, 2013@owenwant
Use an exclamation mark (!) instead of a comma (,) to separate the enchantment names
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Posted May 12, 2013Just drops a diamond sword with sharpness:1
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Posted May 11, 2013Hello, I'm new to this plugins configuration and was wondering if this would do what i'm hoping it to:
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Posted May 11, 2013Heya, Would this work? I want to enchant and name a item:
"DIAMOND_SWORD@!DAMAGE_ALL#5,FIRE_ASPECT#2,LOOT_BONUS_MOBS#3,DAMAGE_ARTHROPODS#9,DAMAGE_UNDEAD#9@!&4Nightmare Sword"
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Posted May 11, 2013[Edit] Ignore this... with a bit of tweaking of my drop list it seems to be working with IDnumber.
Hey I've looked through the Material Data Values, and I cant seem to find 'Gold Nugget' anywhere. I have also tried using its normal Data Value of 371, however nothing happens when that value is used.
Please let me know if I have missed the value you use, and I would sugguest implementing the use of data value #'s for greater mod compatibility
[edit] After a bit more searching I have found a name for nuggets on the bukkit pages, however it is misspelled 'GOLD_NUGGEST' instead of 'GOLD_NUGGET' or 'GOLD_NUGGETS'.
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Posted May 11, 2013@NemesisMate
Yes, but this command (/hero admin exp p% <class> <exp>) not given me exp (I don't know why).
[EDIT] Is drop: NOTHING stop giving exp to heroclass?
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Posted May 11, 2013@wiedzmin137
Can you give heroclass exp by a command?, You can "drop commands". You can see it here (Actions -> commands): http://dev.bukkit.org/server-mods/otherdrops/pages/parameters/
@MrREOM
Yes, you can, how? is in the link I said before (Results -> Drops -> lorename). You can use <ctrl><f> to find it fast (lorename).
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Posted May 11, 2013Hello, is there any option to give heroclass exp, like drops: XP? I quest for that beacouse when I do that - exp is dropping by orb and when players take that - thay no take exp on heroclass.
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Posted May 10, 2013Could you make it so that when you customize what you want the mob to drop you can also change the name of the item that they dropped.
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Posted May 10, 2013Is there a way to remove "hunger" as a drop?, damage.[victim/attacker] removes live, but how to remove "hunger" (Really is to make more hunger).
If I use a apply a potioneffect to a ZOMBIE with potioneffect.victim, it works great, but if I do with potioneffect.attacker (and zombie like tool) it doesn't work.
(If I do the same but with PLAYER it works).
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Posted May 10, 2013@Sabbykat
Can you post the whole config to pastebin.com and post a link here (or pm me the link if you want to keep the file private)?
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Posted May 9, 2013Edit: Bukkit screwed up the formating, bah. But yes, it is spaced right in the config (4 spaces, 8 spaces, etc, no tabs, yada yada)
Ok, I'm having a dunce moment here. Rather, two of them lol.
Minecraft version: 1.5.1
Otherdrops version: 2.8b.534
Example of the config setup for cows:
COW: - drop: RAW_BEEF amount: 1 Chance: 1 - drop: SEED amount: 1-2 chance: 25
I can confirm seeds, and other drops work, and drop at their associated rate (25% for seeds, in groups of 1-2 works fine)
SHEEP@UNSHEARED: - tool: SHEARS event: SHEAR action: RIGHT_CLICK drop: WOOL@RED quantity: 2-6 chance: 100
following an old example, but can't find much updated info on this. I believe the 'action: Right click' changed in the latest build, but yes. I've tried many variations of this to just simple 'drop: wool@Red/1/100%' or other methods with 0 success. Tried other others, the drop QUANTITY seems to work, just not the actual varying types of wool! :P
Sorry to be a pain, just hoping someone can enlighten me and I'm just derping, and overlooking something here. >.<
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Posted May 9, 2013nevermind, i figured it alll out :]
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Posted May 9, 2013@ZariusT
with lore on it too? how would i do the lore with the way you explained it then
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Posted May 9, 2013@Zarkiel7
Something like:
Test that with a normal written book - shouldn't work in the latest version (ie. will only work with the named "spellbook").
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Posted May 9, 2013@ZariusT
could you show me an example of how to use it then :P
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Posted May 9, 2013@ummbobee98
permission: The drop will only trigger for players with the specified permission(s). Negative matches allowed. Example: permissions: [hunter, thief] would trigger only for players with one or both of the permissions nodes otherdrops.custom.hunter or otherdrops.custom.thief
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Posted May 9, 2013permissions so that only some ranks can get some drops?