OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted May 1, 2013@Zarkiel7
Have you read the pm I sent?
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Posted Apr 30, 2013@ZariusT
Update on the lore fix?
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Posted Apr 30, 2013@dela09
Already there and in the feature list :) "Multi-world support and other advanced conditions: tools, regions, biomes, heights, permissions, light-level and more."
Multi-world can be done on a per section basis (eg. a particular drop for a certain world only) or as a whole separate file (eg. all configs in that file default to a certain world only).
An example for a particular config only:
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Posted Apr 30, 2013multiworld-support?
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Posted Apr 29, 2013@NemesisMate
This is due to a Bukkit issue - if you want to help get it fixed please vote on the issue here: https://bukkit.atlassian.net/browse/BUKKIT-1905
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Posted Apr 29, 2013When you make to drop "NOTHING" to a block, jobs plugin stop working with that block (Doesn't give money or jobs experience), is that fixable or these plugins are incompatible is it's set the same block on both?
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Posted Apr 28, 2013@ZariusT
Lovely :D
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Posted Apr 28, 2013@Zarkiel7
There's a dev version with it fixed, currently being tested before I release it as a beta.
@d49s7
Not yet, it's a good idea though.
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Posted Apr 28, 2013Is it possible to change the droprate of sand/ gravel falling on a torch? To make it so falling on a torch doesn't produce a drop?
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Posted Apr 28, 2013@ZariusT
How the fix going for lore? :D
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Posted Apr 27, 2013@diannetea
Howdy. I did answer this question before :-) I'd recommend RegenBlock . Allowing delay to save over reloads is something planned but low priority ( lot's of background work needed first).
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Posted Apr 27, 2013Reposting in hopes of an answer:
So, I've been using MineralManager on my server to respawn ores, but it's now out of date with no hopes of being updated anytime soon.
I have made a config that replicates this using delay, however on server shutdown or crashes it will not respawn the ores. Is there a way to save the delay temporarily until it's respawned?
These are just arbitrary numbers for testing:
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Posted Apr 27, 2013@TjustinD
try SHEEP: - drop: [WOOL@THIS, MONSTER_EGG@THIS]
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Posted Apr 27, 2013@TjustinD
Might be problems with DEFAULT (or nothing) in a list - I think I've got a ticket to look into that. Can you test with drop: [LEAVES, MONSTER_EGG@THIS] (that'll help confirm that it's just an issue with DEFAULT)?
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Posted Apr 27, 2013@ZariusT
SHEEP: - drop: [DEFAULT, MONSTER_EGG@THIS]
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Posted Apr 27, 2013@TjustinD
Can you provide an example of the config you are trying to use?
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Posted Apr 27, 2013:z multiple drops doesn't seem to work on my server
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Posted Apr 27, 2013@All beta 2.8b.512 or 2.8b.459 (or any version between 453 & 528) users:
These versions (from 453 to 528) introduced a feature of interacting with AIR for left/rightclicks. This required me to listen to cancelled events (as all LEFT/RIGHTCLICK AIR events are cancelled).
Unfortunately this resulted in some of those cancelled left/rightclick events being uncancelled which can cause issues with interact protection.
I have deleted the beta builds in question so they are no longer available.
I recommend anyone use these versions downgrade to the known safe version 2.8b.382 or upgrade to 2.8b.529 (dev) or newer.
Apologies for this problem and any issues/grief it may have caused.
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Posted Apr 26, 2013amazing, latest dev build is wonderful. everything seems to be working. though im still getting 2 fish XD but they are named and enchanted correctly! (using color names and random enchants on items to prevent counterfeit items for quests)
my 'beer' and 'liquor' potions are working, however only when i use a named/enchanted "373" normal potion. otherdrops doesnt see the unused set of potions as items. will not recognize 373:43 and 373:47 the 'sparkling' and 'refined' potions
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Posted Apr 26, 2013@WayGroovy
Thanks for that, didn't realise that problem was in the beta ( thought it was dev only). I've deleted the two beta versions it applies to. Fixed in the latest dev which I'll be releasing as a beta soon.
When I'm home I'll put a big warning on the page and a comment to downgrade if you use left Or right click actions.