OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Apr 26, 2013@ZariusT
It's one of the best documentation I saw on dev.bukkit.org so no problem :).
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Posted Apr 26, 2013By process of elimination, I found that OtherDrops 2.8b512 allows a player to bypass griefprevention 7.7 chest protection in spigot 824. Adding to ticket page.
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Posted Apr 26, 2013@ZariusT
Oops, sorry, my bad; I've been checking out my otherdrops-drops.yml file for errors for 1 week, but when I looked into my otherdrops-config.yml for 2 minutes I finally found what's causing the problem:
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Posted Apr 26, 2013Does it work with the more mobs plugin?
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Posted Apr 26, 2013Been looking but I can't find it, how do I add lore names to drops?
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Posted Apr 26, 2013@NemesisMate
No worries - the documentation could be clearer. I'll be making it so there's a clear list of all available triggers/actions/conditions around the release of 2.8.
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Posted Apr 26, 2013@ZariusT
Waiting patiently :), you are doing a very good job.
I put two feature request, the NPC as tool and the Command Execution as drop.
EDIT: Command Execution already there!! O.O xD, I saw all that documentation hundreds of time and I didn't see it :S, sorry.
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Posted Apr 26, 2013@Zarkiel7
I'll be trying to get it working tonight but one can never be sure that things won't go wrong and take longer than expected.
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Posted Apr 26, 2013I just dont want to open my server until i can implement this major feature which the fix hes working on will achieve
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Posted Apr 25, 2013@Zarkiel7
best to never ask for an ETA from a developer.
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Posted Apr 25, 2013@ZariusT
All good, any eta on it though?
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Posted Apr 25, 2013@Zarkiel7
Will do - didn't get it finished last night.
@NemesisMate
NPC's as tools is a cool idea - can you post it via the Feature Suggestions link at the top of the page (this will add it to my todo list)?
@TjustinD
That is a weird bug - I'll need more information to assist with it though. What version of CraftBukkit & OtherDrops are you currently running and however long does it take before it doesn't work? Is it a consistent amount of time or random? If it's consistent can you test it on a test server with no other plugins to see if it does the same thing?
Another thing to try is to put the "verbosity" setting (at the top of the otherdrops-config.yml file) to high or highest and see if there's any OtherDrops error messages that appear when it stops working.
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Posted Apr 25, 2013I'm experiencing this really weird bug where otherdrops sometimes work, then eventually doesn't work. :\
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Posted Apr 25, 2013Another thing that would be great to add is NPC as "tool" to make custom drops based on NPCs kills.
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Posted Apr 24, 2013@ZariusT
tell me when you add the new code for lore :D
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Posted Apr 24, 2013@ZariusT
Ok, thanks, I'll try it.
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Posted Apr 24, 2013@NemesisMate
Ah you sure? Or are you just noticing the pig spawner when you place it? Keep in mind there's an existing Minecraft bug where any spawner you place turns into a pig spawner.
You can test this by using the command "/od id" before you put the mobspawner down (ie. whilst it's still in your hand) and seeing what data value it has.
Also check out this section from the Examples page (needs Essentials or some plugin that has a command to change spawner types).
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Posted Apr 24, 2013@ZariusT
:) great work.
I have another one... xD, I'm not sure if it's implemented but this isn't working neither:
- drop: MOB_SPAWNER@54 quantity: 1 chance: 100
It's always dropping pig spawners :S. (54 = zombie)
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Posted Apr 24, 2013@ZariusT
Man, youve come so far since the first time this plugin was out, i remember when it could only make mobs drop new things XD good job
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Posted Apr 24, 2013@NemesisMate
Yeah, I'm working on making that work :)