OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Apr 22, 2013@ZariusT awesome, works great. Is there a way to spawn a mob with a lightning strike? From any storm?
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Posted Apr 21, 2013still cant get fishing to work, can someone take a look at these. see if i just missed somethign obvious.
also trying to get a couple drinks to work, but they just wont. any help would be appreciated.
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Posted Apr 21, 2013Powerful plugin! Keep up the good work bro!
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Posted Apr 21, 2013@ZariusT
Thanks Zarius, turns out i needed to set a drop as well and then it worked
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Posted Apr 21, 2013@ZariusT
I forget I can use the backet, thank you!
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Posted Apr 21, 2013@DoubleZ
Should be able to, potioneffects: [slow@200@2, jump@200@4] doesn't work?
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Posted Apr 21, 2013Is there any way to apply 2 potion effects on mobs?
It seems I can only apply 1 effect at once.
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Posted Apr 21, 2013@d49s7
Yes, eg.
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Posted Apr 20, 2013Is there a way to use the mobspawn action to spawn a mob on top of another? For example a witch on a spider, or any two mobs?
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Posted Apr 20, 2013@Jemrada
I'm using Vault 1.2.22-b277 without a problem. What version of Vault are you using? But don't worry - you can safely ignore the message if you're not wanting to give monetary rewards.
Should be able to stop the saplings on leaf decay - let me know if there's any issues.
@nanoymaster
Should be fine with playerheads - what compatibility in particular were you thinking of?
@Undectectable
replacementblock: LAVA definately works for me, just tested it.
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Posted Apr 20, 2013@Cultist_O
Many, many thanks! It works great ... fantastic!
A small abstract
I had to replace EXPLOSION_TNT with ANY_EXPLOSION to include minecarts with TNT. As a useful sideeffect Creeper and Ghast explosions are also covered with this setting.
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Posted Apr 20, 2013@Cultist_O
Thanks cultist, but still no luck. Is it definitely LAVA? as the id
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Posted Apr 19, 2013@JanChris96
I'm not sure if it's possible to effect what item drop entities do, but I think to do the other part, you would have to use
However this would lead to a bunch of issues, with blocks that normally drop other things (diamond ore would drop diamond ore, etc)
If you track down all of the things that are supposed to drop things-not-themselves, you can have a separate config for each, and add unique to them, using what I put above afterward for all the normal stuff
Sorry I can't think of an easy way to do it.
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Posted Apr 19, 2013@Cultist_O
Sorry for the unclear description o.O
I want any block or placed item (like e.g. signs, ladders, frames) that is hit by a TNT explosion and that is broken by the blast to drop ... like it is already in vanilla.
But in vanilla Minecraft about 70 % of the block are not dropping, but are completely destroyed (see wiki about TNT). Also blocks / items in entity form are destroyed (e.g. a second blast hits the drop of the first or items in chests). This behavior I would like remove ;)
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Posted Apr 19, 2013@JanChris96
If you mean what I think you mean, then I think you could use:
This will exclude mobs (and I think dropped items), but include any block, vehicle, painting or ender crystal.
This should make everything stay in block (or entity) form, and drop the item... I'm not sure why you would want that though. You essentially want TNT to duplicate the blocks around it?
@Undectectable
Try replacementblock: rather than replaceblock, as I'm not familiar with that alias
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Posted Apr 19, 2013Solved the zombie issue, but still issue with the lava. Thanks again
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Posted Apr 19, 2013Hi, is there a reason why my config wont allow the zombies to drop, or the lava as a replace block? Thanks
STONE:
- tool: ANY_PICKAXE
drop: NOTHING
chance: 35
- tool: ANY_PICKAXE
drop: ZOMBIE
chance: 0.6
message: "There was a zombie hiding in the stone"
- tool: ANY_PICKAXE
chance: 0.6
replaceblock: LAVA
message: "Oh no Lava"
- tool: ANY_PICKAXE
drop: REDSTONE_DUST
chance: 3
message: "You found some redstone dust"
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Posted Apr 19, 2013Hi,
is it possible to change the way TNT affects blocks and items? I would like to have TNT only make blocks and placed items drop. TNT should not destroy anything.
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Posted Apr 19, 2013does this work with the playerheads plugin?
I can't seem to get creepers to drop emeralds (our currency)
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Posted Apr 19, 2013@ZariusT
Still same with that build. I even tried latest dev build and get the following error still.
I use Vault for other things, I haven't used this plug-in yet to know if I will decide to incorporate the functions. My goal right now is to get the chances of a sapling per tree to 0 on decay and very low chance with a tool. We are getting a over load of saplings.