OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 18, 2013A system let players get exp while shear sheeps and harvest crop.
the word "HUGE_MUSHROOM_1" (brown mushroom) seems can not work correctly, so I use the block id "99".
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Posted Mar 18, 2013Ok, just downloaded build #32, set "loot_overrides_default" to false and used the boat drop config I posted just below.
Smashed a boat into the shore and got back just a boat with no planks/sticks.
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Posted Mar 18, 2013@DoubleZ
Hmm.. I specifically tested the boat smashing into the wall drop. I'll try it again with
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Posted Mar 18, 2013@ZariusT
Thank you for updating!
I have downloaded dev build #32, and the bookshelf drop can be back to bookshelf by
BOOKSHELF:
- drop: NOTHING
- drop: BOOKSHELF
But the boat drop problem still exist, I think the reason is that there is special drop rules about boat, the default drops of boat changes by method: punch to break is back to boat item, drive to smashed into a block is planks and sticks.
Finally, I found the reason why my server can not spawn villager ride on something correctly, because my server have installed the Rebalance Villagers plugin, this plugin will change villager trades when spawn.
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Posted Mar 18, 2013Made a system for changing the different Stone Brick types and Sandstone Types with Axes and Vines.
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Posted Mar 17, 2013@elyssah
Upgrade to the latest version and the example he gave you will work, some of the features in that example are for 2.8
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Posted Mar 17, 2013I'm getting a strange bug. I am using v 2.7.1
When I use the following
It works, except sometimes when it actually drops a stick or apple, it doesn't destroy the leaf block.
Also, the example you gave me for the wool, even when changed to match the proper action triggers, doesn't work either. It doesn't consume the wool, nor heal. But when I replace the damage line with a potion effect, it works.
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Posted Mar 17, 2013@ZariusT
Awesome, glad to hear that lol.
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Posted Mar 17, 2013@jwmpine
Yes, just use the id numbers. If you're unsure if the ID number just look at the block or hold an item in hand and type /od id
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Posted Mar 17, 2013Does this plugin have the ability to recognize custom blocks from spout?
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Posted Mar 17, 2013@elyssah
Yes, you can't have the mining or eating animation but you can do this, eg.
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Posted Mar 17, 2013@elyssah
Yes, just do it like you would any normal tool/weapon
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Posted Mar 17, 2013Is it possible to use regular blocks as tools or food?
I'm wanting to make it so that players can consume wool on right-click to heal (think bandage here).
I've already did a few neat things with your plugin, and I think its great!
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Posted Mar 17, 2013@DoubleZ
Thanks heaps for the report. I believe I've fixed the default drop issue with loot_overrides_default set to false. The fix is in the latest dev build (#30).
I can confirm the issue with the witherskeleton and looking into a fix for it.
I had no problem with /odd villager^zombie - what specific combo were you trying? I did see the issue with cats (also cannot make anything ride a cat) - but this appears to be a Bukkit/Minecraft issue that I can't fix.
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Posted Mar 16, 2013@XtenDvas
Not at the moment but I'm thinking of adding xp.attacker and xp.victim which would allow you to do something like this:
Will have to think about this though because that would support %'s but would be a % of the attacker and a % of the victim xp which could be different so perhaps just:
xp.steal: 5% or something like that.
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Posted Mar 16, 2013Can you add a parameter that allows @STEAL xp from users? Or there was one?
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Posted Mar 16, 2013edit:
After more test, I think "drop: nothing" works incorrectly if I turn off "loot_overrides_default".
@ZariusT
Thank you for reply!
But this still works incorrectly, if punch the boat to break, the boat doubles. If drive it to hit something to break, it become 3 planks and 2 sticks.
By the way, I found if I spawn jockeys by the command:
/odd skeleton^witherskeleton
the result is only one skeleton
but this command
/odd witherskeleton^skeleton^witherskeleton
the result is correct
and this command
/odd witherskeleton^skeleton
the result is also correct
and I found that I can not spawn a villager or a cat ride on any other creatures.
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Posted Mar 16, 2013@DoubleZ
If you turn off "loot_overrides_default" then you need to manually add "drop: NOTHING" to configs that you don't want to drop the default.
eg:
Don't use "- drop: [NOTHING, BOAT]" as that doesn't currently work (has to be two lines like above.
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Posted Mar 16, 2013How to config the drop file to make a bookshelf can get back a bookshelf with loot_overrides_default: false ?
I don't want set loot_overrides_default to true.
This makes od-fix_undroppables file can't work correctly, I get 3 books and 1 bookshelf after break it.
I also have the same problem on boat.
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Posted Mar 15, 2013@gepardo43
Thats not a 1.5 error thats a well known bug for the last few versions.