Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jan 21, 2013I like the standalone OB more because the one in Spigot makes my server lag pretty hard and has way less options. From what I have tested I can no longer use the standalone with the latest Spigot am I correct?
I really like this plugin Lishid, but if I have to use the Spigot version I may have to drop it :/ Please don't force us to use it.
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Posted Jan 21, 2013so, intrigued by the bleeding-edge inclusion of orebfuscator into spigot, curious what exactly is included? I'm guessing its only the very basics...
But for our purposes (preventing discovery of hidden bases), proximity hider is *crucial*. Any chance just this feature can be spun off into its own plugin to run alongside spigot's builtin orebfuscator?
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Posted Jan 20, 2013I just noticed, after deleting the old config and letting oreb create a new one that the option for litemode is no longer there. Is it no longer needed?
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Posted Jan 20, 2013@timmyisacat
It's a feature from Orebfuscator called ProximityHider which hides chests that are far from players. It prevents players from xray hacking to find chests using Chest-ESP hacks.
If it's a big bother for your server then you can disable it in the config (change proximityhider to false).
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Posted Jan 20, 2013My chests sometimes turn to stone on my server when a user goes to them and tries to open them is this a problem with Orebfuscator?
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Posted Jan 20, 2013@xUtuber117x
The description said 3 when I read it? Oh, i misread UpdateRadius...I'll check the queue on my side.
@FatFreeSMP
@Adrenalineq
Old news, It was a hole I discovered, then patched since like 1.8.3
@shaan94
Hmm it seems that optimization wasn't enough... Lemme see what I can do.
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Posted Jan 20, 2013@lishid
I used the version with the memory optimization, server ran for 9hours before the same thing (Mem leak, TPS drop down to 3) and then crashed.
Here's the crash report: http://pastebin.com/0YVnTFc3
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Posted Jan 20, 2013@FatFreeSMP
This is old news. But no, he never released this bypass before it was patched in Orebfuscator.
Trying to defeat your own security happens to be a very good strategy for improving it. It's not like black hat hackers are willing to share their secrets ...
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Posted Jan 20, 2013@FatFreeSMP
o_O
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Posted Jan 19, 2013LISHID TELL ME IT ISNT TRUE!!!!!!!!
http://i49.tinypic.com/o02u5j.png
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Posted Jan 19, 2013<<reply 1204595="">>
So I'm guessing you didn't watch the video?? Because in the description it says that it is set to 1.. Please, pleeease watch it!!
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Posted Jan 19, 2013@xUtuber117x
Set initial radius to 1.
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Posted Jan 19, 2013lishid, I recorded a problem with chunks not loading on my server and posted it on youtube so you can take a look and see what I'm talking about. Here is the link for it: http://youtu.be/Kgg73JDqpDo
Please watch, hope I hear back from you.
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Posted Jan 19, 2013@shaan94
Try that version I posted.
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Posted Jan 19, 2013Still getting huge memory leakage after a few hours of uptime, and also big TPS drops down to around 3 or 5, before a server crash.
Here is the latest crash data:
http://pastebin.com/iQDkqYzd
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Posted Jan 19, 2013@MarioG1
Ok, according to your heap dump, I found that when Minecraft waits to send chunk packets, memory is wasted by keeping useless data in memory until the packet is sent.
So I have here a testing memory optimization if you want to try out.
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Posted Jan 19, 2013@lishid
I created an dump from the java heap after 24h on-time. You can check the player history here and download the dump here.
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Posted Jan 19, 2013@krisdestruction
Hmm I'm not sure what's happening. Try this: reduce view-distance in your server.properties file.
@zachoz
It basically specifies how aggressive the compression should be. The more it is, the more CPU and time it takes to compress each chunk. See Java Deflater (http://docs.oracle.com/javase/1.4.2/docs/api/java/util/zip/Deflater.html).
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Posted Jan 19, 2013This may be a stupid question, but what exactly does the CompressionLevel option actually do?
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Posted Jan 18, 2013I set it to 9 and it's STILL kicking my players. Could it be anything to do with the bukkit.yml; connection limits?