Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jan 22, 2013@Siickest
(I got almost the same error) With plugins like nolagg and so forth you will need to download some other plugins (check their site or ask me), also I had a bug with my motherboard and my upload speed was 0.1 so that was the bug but that was also without this plugin, (it was a option :P)fixed it. But I always tell people to check there upload speed because sometimes I see forums of 25 pages and still no solution and when I say "what is your upload speed?" they say 1 or less ... and than it won't work :P (so try it with the server on and off) Oh and is this after a while or when you start the server?
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Posted Jan 22, 2013@lishid
Oh I've tried engine mode 1 because ppl say it uses less CPU usage but when I turn it on and it has nothing to do with op or the command line I've tried that and also on other server you keep seeing the orbs or atleast many of them (not all, only sometimes), is this a bug or is it normal and there is no way to improve it?
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Posted Jan 22, 2013@codiaz Im using about 22 plugins.. Why?
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Posted Jan 22, 2013@Siickest
What plugins are you using?
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Posted Jan 22, 2013@Siickest
Hmm minecraft is supposed to teleport you back up if you start falling into the world because of unloaded chunks... If you're using spigot though, better update Orebfuscator to latest version since Spigot's internal Orebfuscator interfered with the older versions of Orebfuscator.
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Posted Jan 22, 2013Thanks lishid. My server had huge problem as the world did not load and the player fell down in a endless hole .. and died in the end :S
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Posted Jan 22, 2013@Siickest
I'm working on the memory fix for Minecraft. Apparently, Orebfuscator is too fast now and minecraft cannot send packets fast enough, so they accumulate in memory!
Working on a blocking queue for that.
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Posted Jan 22, 2013I get
[code]22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.hook.ChunkProcessingThread.run(ChunkProcessingThread.java:117) 22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.obfuscation.Calculations.Obfuscate(Calculations.java:75) 22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.obfuscation.Calculations.ComputeChunkInfoAndObfuscate(Calculations.java:187) 22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.obfuscation.Calculations.Obfuscate(Calculations.java:231) 22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.cache.ObfuscatedCachedChunk.Read(ObfuscatedCachedChunk.java:77) 22.01 15:25:53 [Server] SEVERE at com.lishid.orebfuscator.internal.v1_4_R1.NBT.Read(NBT.java:94) 22.01 15:25:53 [Server] SEVERE at net.minecraft.server.v1_4_R1.NBTCompressedStreamTools.a(SourceFile:75) 22.01 15:25:53 [Server] SEVERE at net.minecraft.server.v1_4_R1.NBTBase.b(SourceFile:96) 22.01 15:25:53 [Server] SEVERE at net.minecraft.server.v1_4_R1.NBTTagCompound.load(SourceFile:34) 22.01 15:25:53 [Server] SEVERE at net.minecraft.server.v1_4_R1.NBTBase.b(SourceFile:96) 22.01 15:25:53 [Server] SEVERE at net.minecraft.server.v1_4_R1.NBTTagIntArray.load(SourceFile:29) 22.01 15:25:53 [Server] SEVERE java.lang.OutOfMemoryError: Java heap space 22.01 15:25:53 [Server] SEVERE Exception in thread "Orebfuscator Processing Thread" [/code]
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Posted Jan 21, 2013@RamenNooodles
Still working on that. Meanwhile try to give a bit more memory to your server and reduce view-distance.
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Posted Jan 21, 2013Still having that chunk issue :P 21.01 20:42:27 [Server] SEVERE java.lang.OutOfMemoryError: Java heap space 21.01 20:42:27 [Server] SEVERE Exception in thread "Orebfuscator Processing Thread"
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Posted Jan 21, 2013@kddenko
Nope.
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Posted Jan 21, 2013Does this Create Lag
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Posted Jan 21, 2013@CollinDesigns
Sliiiightly (like literally nothing)
@vortechjsbz
There was no earlier version of orebfuscator...
Also, for protection against x-ray texture packs looking for OREs, orebfuscator is perfect. It adds a ton of fake air pockets (in the world) next to fake ores, which means x-ray texture packs will pick-up all of those and it will confuse the hell out of hackers.
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Posted Jan 21, 2013@lishid
I've seen an earlier iteration of this plugin byt another dev that removed the lighting effect of the Ore which is what allows the texture pack to work. This further reduces the effectiveness of the texture pack rendering it basically useless as only Ore with an exposed face would be illuminated.
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Posted Jan 21, 2013@lishid
True but I have the feeling this engine mode 2 takes way more resources of my server, is this true?
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Posted Jan 21, 2013@CollinDesigns
But texture-pack is fairly useless, especially for people who wants to mine a shitton of stacks of ores within minutes with an actual x-ray mod.
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Posted Jan 21, 2013@CollinDesigns
Well then there's no way to fully block it. All we can do is to try to add some random stuff in order to make it hard to use, but since the caves are shown client-side, there's no way of fully blocking x-ray texturepack.
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Posted Jan 21, 2013@lishid
Well I could see my base underground with it from surface.
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Posted Jan 21, 2013@CollinDesigns
X-ray texture pack will "work" (be activated if you install it) but it will be useless and you won't see much since there are holes everywhere.
X-ray mod is fully blocked with Orebfuscator Engine Mode 2, look at the gif animations above.
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Posted Jan 21, 2013xray texture pack still works.... idk about xray mod but i think it also still will..