Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Feb 19, 2013NoLagg is no longer compatible with Orebuscator
Is there anything wrong with this code:
http://hastebin.com/fahahoradu.avrasm
EDIT: all our packets changed to CommonPacket instead of the actual packet
I can fix this using packet.getHandle()
My fault :P
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Posted Feb 19, 2013@ZwingGX
That's why you either use Engine 2 or InitialRadius 0 for best protection.
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Posted Feb 19, 2013@lishid Hello, i'm have bug. EngineMode: 1 looking the Diamond ores and iron ores..
https://dl.dropbox.com/u/78671707/1.JPG
https://dl.dropbox.com/u/78671707/2.JPG
config file : https://dl.dropbox.com/u/78671707/config.yml
Edit: Thank you, i'm will use engineMode 2
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Posted Feb 18, 2013@Waterflow
It's more efficient having the data in an MC Region file since it's about the same format as the minecraft world data.
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Posted Feb 18, 2013@Waterflow
There is nothing to be stored in mysql. Changed (cached) region files must be in their normal extension .mcr
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Posted Feb 18, 2013@lishid
What about storing this data in a mysql-database? Dont know if this its possible because I dont know how it works, sorry :)
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Posted Feb 18, 2013@lishid
As stated I reported it to both you and NoLagg. And of course both are saying it's the others issue. I've done my deed, I reported it.
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Posted Feb 18, 2013@deaddude22
thankyou kind sir
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Posted Feb 18, 2013@smeths
Yes ProtocolLib is needed for spiggot and just recommended to use for craftbukkit/bukkit.
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Posted Feb 18, 2013@lishid
hello, i have re-downloaded this, is it ok to use protocollib with craftbukkit(not spiggot)
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Posted Feb 18, 2013@lishid
Ok now last thing for 300 players would 32GB of RAM and 256GB of storage be enough to handle it and with a E3-1290v2 for CPU?
There is this one server than runs something like yours but not as much ore covering but does it's job to completely cover everything from players using x-ray and they run it at 325 players.
Check your messages cause ill send the IP to you.
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Posted Feb 18, 2013@deaddude22
No problem, I'd say about 8-16GB for 100 players, though I'm not sure. You can wait and see if there are any server owners with that many players responds.
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Posted Feb 18, 2013@lishid
Ok sorry for bugging you but same scenario but at 100 players how much?
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Posted Feb 18, 2013@deaddude22
I'd say about 4-8GB of RAM and something like 5-10 GB storage should be plenty enough for that.
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Posted Feb 18, 2013@lishid
Ok too improve on my statement:
If i have a normal world that is 5000 going blocks in each direction from 0,0 how much RAM/storage would i need to support a plugin like this with everyone at a 5 view distance and running it at 42 players at a max. Would 4GB of RAM be enough and 5GB of storage?
Also for the newest version is ProtocolLib recommended or needed to run this plugin?
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Posted Feb 18, 2013@piritacraft
In the description: Please also download ProtocolLib and install it in the plugins folder. Download link: http://dev.bukkit.org/server-mods/protocollib/
@deaddude22
Ram. Storage wise would be about half of your world size (the size of your world folder)
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Posted Feb 18, 2013@lishid
2-4GB's being storage or RAM?
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Posted Feb 18, 2013where download ProtocolLib on spigot website ?
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Posted Feb 18, 2013@deaddude22
It really depends on how many players are online at the same time. Usually something like 2-4GB is enough for 20-30 players?
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Posted Feb 18, 2013New Version 1.8.8
Download is here until file approved on BukkitDev: