Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Feb 7, 2013Is there any way you could use a functionality like this to prevent a client side mod like World Downloader?
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Posted Feb 7, 2013@SN4T14
It updates whenever bukkit updates in order to stay compatible. Also, the built-in auto updater should help you update automatically when a new version is approved on bukkitdev and you restart the server (full restart).
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Posted Feb 7, 2013Thanks, I didn't expect it to update that often...
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Posted Feb 7, 2013@SN4T14
The log you sent says: [NoLagg Chunks] An error occured while sending chunks: java.lang.NullPointerException
That is from NoLagg. You need to update both NoLagg and Orebfuscator to the latest version.
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Posted Feb 7, 2013@SN4T14
you need to update orebfuscator
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Posted Feb 7, 2013Running a 400 player server, and Orebfuscator goes absolutely crazy, throwing null pointer exceptions 30-70 times per second, the world loads slow, and chunks are missing.
Here's the log: http://pastebin.com/4bgWKLPj
I only copied a bit, since it's all the same thing, but it has almost 60 lines in the log every second, although some of it is NoCheatPlus, because players are constantly falling into the void.
And here's my config file: http://pastebin.com/KXiLjGh9
My server is also well capable of this, it's only using about 6GB of RAM, and 20-50% of each CPU thread.
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Posted Feb 6, 2013nvm figured it out
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Posted Feb 6, 2013@vicente947
Not sure what's the problem here. Though Engine 2 InitialRadius 1 is just as fast as Engine 1 InitialRadius 1 and is much more efficient.
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Posted Feb 6, 2013How i can fix this, i use Engine 1 and InitialRadius 1. I know if i change to Engine 2 and InitialRadius 2 this fix but i prefer Engine 1 because is faster.
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Posted Feb 5, 2013@lishid
I have a good internet, and my Server is good, 8 gig Ram, Intel® Xeon® E3-1245 Quad-Core inkl. Hyper-Threading-Technologie
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Posted Feb 5, 2013@smeths
38, 8gig, 15
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Posted Feb 3, 2013@Rossiar
how many plguins do you run? on how much ram? with how many players?
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Posted Feb 3, 2013@lishid
remember my issue, its the same as rossiar's i believe it is cause by running too many plugins on too little ram
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Posted Feb 3, 2013@zapcap007
Because minecraft is slow, the updates won't show up until chunks finish sending. Though if it\s really bad, you can disable ProximityHider in the config.
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Posted Feb 3, 2013When ever I teleport back to my home it shows the chests/furnace etc, as stone...... please help. EVNE WHEN I AM WALKING
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Posted Feb 3, 2013@Nickshelton80
House walls? If that's tunnel walls, then disabling cache would work. Otherwise, whatever you manipulate in RandomBlocks will affect how the world gets obfuscated, you just need an "/ofc clearcache" to make it re-obfuscate the world.
@Rossiar
Hmmm what hardware/resources is your server running on? Also, if the players have really bad internet, then they might have problems with that too.
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Posted Feb 3, 2013My Players on my Server get after a Random time after a Server restart no block informations send, so if they want to warp they are in the blue Sky, after the server restartet they are at their warp and have all blocks their, why?!
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Posted Feb 3, 2013Currently in Engine mode #2, When you toggle X-RAY, You see all the ores, Mossy cobblestone and wood. If I were to change these blocks, to say Stone, Wood, Wool, Would that have an effect on the way it works? I'm trying to make it easier on the players with bad internet as they are reporting seeing emerald_ore's on there house walls and such.
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Posted Feb 2, 2013@FerdiandDerZweite
Have your tried /ofc clearcache and restarting the server after you changed the engine mode?
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Posted Feb 2, 2013When i do /ofc engine 1, it doesn't switch to engine 1. It is constantly stuck in engine 2 and it bugs me. Afterwards, i did the /ofc reload. It still doesn't work. I haven't touched the config file and i don't know what the problem is.