Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jan 3, 2013Well, one last question: what exactly does InitialRadius do? I was reading the wiki, but it got me confused.
I'm testing ProximityHider right now. Seems to be working fine.
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Posted Jan 3, 2013@Senophoe
It's a tradeoff between CPU usage and Bandwidth usage, although I've heard that higher compression levels reduce bandwidth by a small amount (have not tested this myself).
So, you could test it out, see what values are best for your balance of bandwidth and CPU load.
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Posted Jan 3, 2013Is there any benefit to using higher compression levels?
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Posted Jan 3, 2013For those who are interested: Here's a test version for Orebfuscator 1.8.4 with re-added ProximityHider feature.
Those of you who were asking to have it back, here you go.
https://dl.dropbox.com/u/18947504/Orebfuscator.jar
(PLEASE TEST FIRST, I HAVE ONLY TESTED IT MINIMALLY)
Thanks.
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Posted Jan 3, 2013@Waterflow
Ah ok.
The issue is fixed. I rewrote the chunk file management class and TnTBass tested it out.
Read more about it here: http://dev.bukkit.org/server-mods/orebfuscator/tickets/72-cache-exceeding-limit/
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Posted Jan 3, 2013@lishid
That's the one exactly!
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Posted Jan 3, 2013@lishid
Ah, I had the too many open file issue. Thanks for fixing it, I will test it later. :)
Btw I'm also known as HaevenMc, forgot my passwort. :P
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Posted Jan 3, 2013@Darkhand81
This one?
http://dev.bukkit.org/server-mods/orebfuscator/files/101-orebfuscator-1-8-3/
@archlinux
Wrote it in my changelog: Use a number between 0 and 9. 0=None, 1=Minimal, 9=Maximal
The test version had 1 as Compression Level.
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Posted Jan 3, 2013Could you please elaborate on: CompressionLevel ?
I.e: How high can the value be? What's the value of my test version? Can it be set to '0' to totally disable it?
Thank you.
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Posted Jan 3, 2013Oh man, if compression vs cpu is straightened out I'll do a little dance... that was the biggest issue I was having. Trying 1.8.3 now!
You rule, lishid! Thanks to the testers as well!
BTW - You can download before approval if you subscribe to file updates in the 'Subscription' section. :) You'll get a direct link emailed to you, and it'll be available on your 'Subscription updates' page.
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Posted Jan 3, 2013Ok, guys, just released a new version.
This version contains two critical bugfixes:
1. CPU usage greatly reduced.
2. File opened are now properly freed (If you were getting TooManyFilesOpen problems)
Here's the download link until file is approved on BukkitDev:
https://dl.dropbox.com/u/18947504/Orebfuscator/Permalink/Orebfuscator.jar
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Posted Jan 3, 2013@archlinux
Thanks for making OFC even better!
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Posted Jan 3, 2013Great, that's what I was going to suggest :)
Ty again.
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Posted Jan 3, 2013@archlinux
Wow, ok, I'll make it configurable and low enough by default.
Thanks for testing!
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Posted Jan 3, 2013OMFG, You did it :)
LOAD AVG: 0.40 20 TPS 280 players online.
BTW: Tested the network usage also and it's not increasing the bandwidth due to the lack of compression.
Everything is PERFECT again. Thank you Lishid.
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Posted Jan 3, 2013@archlinux
Thanks for collaborating with testing.
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Posted Jan 3, 2013Thank you a milion for your time and efforts @lishid. You are amazing.
Downloading and testing in a few minutes.
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Posted Jan 3, 2013@archlinux
Hmm I figured it might be caused by orebfuscator super-compresses the packets (using highest compression level possible).
Try this build with minimal compression. It might just be the problem. https://dl.dropbox.com/u/18947504/Orebfuscator.jar
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Posted Jan 3, 2013@archlinux
Lol that's for running on the main thread. Lemme see what I can do here.
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Posted Jan 3, 2013You test build is worse than normal OFC. TPS droped to 0.8 oO