Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
Is there a way to fix this? Or a way to get the chunks to instantly load and load back?
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
Those fake ores caused by WorldEditing will not disapear until you clear orebfuscator's cache and relog.
Blocks are updated right when you start to touch ANY block next to it. This means that when you try to break a stone wall, the ores behind it gets de-obfuscated and change to stone (or the actual ores if they were ores). If you're using the default configuration, then I would assume UpdateRadius is 2, which means anything within a radius of 2 blocks gets updated as soon as you touch (start breaking) any block.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
LOL ;d
Use OFC longer than one year been better and worse, This version is one of the best, and trouble-free. Once had to recover data from the disk, only problem was the plugin from 'backup' who did chaff on the root folder
If you can not choose the plugins and their version does not get down to doing the server and leave it to someone else
The problem is worldedit, snip dirt and stone ground like a mole ;d
I use OFC the out 1.4.6 to this day, and never error/lag
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
Coming...
EDIT: MC login servers are down... AGAIN... dammit
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
The fake ores in that pic are showing up, they were there with default configuration so messing up the default config is impossible considering it is YOU who made the defaults.
As for screenshotting the ore effects when broken, it happens so fast you cant screenshot. When you break an ore little square pieces of that ores texture fall on the ground. When you do this on my server or any other with orebfuscator the pieces of the material your breakinf do not match the material. Break stone it shows emerald, diamond, redstone. Break Obsidian it shows dirt, stone, sand, etc. And while your whacking at the stone materials around it start flickering different materials. THAT is all the info i can give you. Only other way i could show you is for you to either comes on our server and try it yourself or me make a video which im definitely not doing...
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
Not sure what you meant by block glitches...
If you were referring to that image you posted a few pages earlier, then do /ofc clearcache.
Otherwise, screenshot or something.
@xCelticRogueX
I already know what bug exist, I know what bugs are caused by server admins misconfiguring, or what bugs is caused by lag, or what bug is caused by incompatibilities.
I'm tired of people complaining about known problems that are usually caused by their own mistakes, and come to yell about how the plugin bugs. I haven't experienced any fake ores showing up on my test servers, and most of the servers I've been on with Orebfuscator all cleared up the fake ores pretty well.
Lots of people come with vaguely non-descriptive comments like "it shows fake ores" or "doesn't work". I'm maintaining this plugin for free, working hours and hours a week to keep ahead of updates and potential problems. If you're not satisfied with how it works, it would be nice to provide actual helpful comments instead of raging about how the issue is not fixed.
Oh and... please give more info about "the issue".
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
Zilacon isn't giving you a bunch of bullcrap, dude. I've been on 9 servers that have had the same issue, and they ALL had Orebfuscator. Orebfuscator was also one of the first plugins I put on the server I was going to make, and I had the issue CONSTANTLY. I completely agree with Zilacon; if you're not going to fix issues that people tell you about, then stop developing plugins.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
Just removed world edit and the block glitches are still happening, any more excuses you want to make?
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
Orebfuscator does not cause missing chunks, never had, and never will cause deleted chunks. That is a fact, not an issue.
The graphical glitch with WorldEdit is because the system is made like that. World edit doesn't update anything outside its modification range and Orebfuscator only updates when there are block updates caused by a player (and not a plugin), no way around it.
If you're just going to rant, then I suggest you do it elsewhere.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
I am not having a bad attitude i am speaking the facts. You are the one telling me to shut up for telling you issues with your plugin. If you don't want to hear about issues with plugins stop developing them.
Complaining to people because they have a problem with something you made is ludicrous.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Baddassoverlord
What config are you using? (I'm mostly interested in EngineMode, InitialRadius, AntiFreecamAndTexturePack, and AirgenChance)
-
View User Profile
-
Send Message
Posted Dec 24, 2012Hi there i saw my friend on my server using an xray texture pack and finding diamonds. I had orebfuscator running but he said that his texture pack darkened out the fake ones and brightened the real ones. I know for sure because I asked him to find diamonds and i followed him i told him to use xray texture pack and he did and he found diamonds. I believe this is a bug of some sort and i would really really appreciate it because I don't want to restart my world just because there are no ores left. Please fix it if you need any other information i will gladly tell you. thanks.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
If you wanna use Orebfuscator then shut up and use it. Otherwise ditch it and stick with WorldEditing all over the place and get your server x-ray'd to death.
You have a bad attitude for someone who is asking for help.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
Doesn't change the fact orebfuscator is the cause of these problems.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
LoL ;P
-
View User Profile
-
Send Message
Posted Dec 24, 2012Hey guys at HackForums, this is lishid from bukkitdev!
-
View User Profile
-
Send Message
Posted Dec 24, 2012@Zilacon
Whaaat? The cache is in a different folder and doesn't touch the world files at all, how the heck would it corrupt the world?
Let me repeat this. Orebfuscator doesn't change blocks, chunks or anything. It only intercepts packets sent to players. This means that world corruption is caused by something else.
The problem with WorldEdit is not because of my plugin, but because of the nature of the interaction between WE and my plugin.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@lishid
No its at 1.
Also your plugin conflicts with world edit as well cause of it making chunk cache it corrupts chunks making giant holes from Y256 to Y0 >_> I had to rebuild my spawn because it just wiped it off the map...
-
View User Profile
-
Send Message
Posted Dec 24, 2012@CeramicTitan
I believe that is from the async chunk loading... It should load the chunk under your feet after a while.
-
View User Profile
-
Send Message
Posted Dec 24, 2012Hi, why is this happening? Is it because i'm using spigot?
http://img705.imageshack.us/img705/9744/xraypi.png