Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Nov 6, 2012@lishid
Okey, thanks! Its a high popuIated server so i can't get rid of spigot, and the cache also helps a lot, but well. I disabled the cache of now, i will wait for further notices :).
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Posted Nov 6, 2012@Robert107
That's not the fault of ProximityHider... it's just sleeping in the background, somehow spigot's logging only catches that but in reality the server itself crashed (minecraft/craftbukit code)... I'll look into why it only occurs with spigot, but I remember it happened with CraftBukkit a while back too...
Meanwhile, if you can, use Orebfuscator without cache or regular craftbukkit
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Posted Nov 6, 2012@lishid
Hey, i'm having random server crashes in the 1.3.2, Im using 1.6.x - MC1.3 with spigot.
This is what i see in the stack trace and in the crash report:
http://pastebin.com/389nT89E
Any ideas? If OFC its disabled or enabled without cache i dont have any problems, also i disabled the proximity hidder but it appears always in the stack trace when the server crashes.
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Posted Nov 5, 2012@lishid
I did not have this problem in 1.3.2, so something must've been changed in OR the latest 2 versions of Orebfuscator, OR in the bukkit api/code
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Posted Nov 5, 2012@Serilum
You said it only comes with 1.4.2 right?
I'll check if they changed the teleport code in CB...
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Posted Nov 5, 2012@lishid
I tried out Orebfuscator in a fresh local server with only this plugin in it. And the problem still occurs. So orebfuscator is being the problem standalone, and I'm pretty sure you should be able to reproduce it.
1. Use the latest Dev build in an empty server with Only Orebfuscator in 2. go to spawn by doing /kill 3. walk 5 blocks from the middle of spawn and do /kill again, sometimes it doesn't happen instantly and you have to do it a few times. One of those times you will spawn into a chunk error, unfortunately.
Let me know if you can reproduce it by doing these steps.
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Posted Nov 4, 2012@lishid
Orebfuscator really is the problem, as soon as I enable it people spawn into a chunk error again. For some strange reason this is only when they are within 64 blocks from spawn.
Now, I will try to figure out which plugin might collide with orebfuscator. Hopefully expect some results later today :)
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Posted Nov 4, 2012@Davyhalliday
Try turning down view-distance in server.properties to 6 or less.
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Posted Nov 4, 2012With proximityhider off, whats the best config for reducing lag? Im currently running:
ConfigVersion: 9 Integers: EngineMode: 2 UpdateRadius: 2 InitialRadius: 1 ProcessingThreads: 7 MaxLoadedCacheFiles: 64 ProximityHiderDistance: 8 ProximityHiderID: 1 ProximityHiderEnd: 255 AirGeneratorMaxChance: 43 OrebfuscatorPriority: 0 Booleans: UseProximityHider: false UseSpecialBlockForProximityHider: false UpdateOnDamage: true UpdateThread: true DarknessHideBlocks: true NoObfuscationForOps: false NoObfuscationForPermission: false UseCache: true LoginNotification: true AntiTexturePackAndFreecam: false Enabled: true
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Posted Nov 4, 2012@Serilum
Nope, and you seem to be the first one complaining about this recently out of the 2k+ servers running Orebfuscator for MC1.4.2 currently
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Posted Nov 4, 2012@lishid
I removed Orebfuscator temporary from my server, so you can't really try it. Can you reproduce it in a local server? Or your own? It might be conflicting with a plugin I use, but this only happened in the 1.4.2 updated version :l
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Posted Nov 4, 2012@Serilum
Could you let me test this myself (i.e. provide me your server address)
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Posted Nov 4, 2012@pnbamania
That is not caused by Orebfuscator.
Also, @pnbamania, I'm removing the comment since it's too long and blocks other people's views. Next time, pastebin and only provide a link.
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Posted Nov 4, 2012@pnbamania
What the fuck, go edit your message
"Whenever someone dies within an area of spawn, they respawn in a chunk error. I have tried to disable Orebfuscator and this glitch was gone."
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Posted Nov 3, 2012Whenever someone dies within an area of spawn, they respawn in a chunk error. I have tried to disable Orebfuscator and this glitch was gone.
Please fix this, if you can, asap!
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Posted Nov 3, 2012@Nikecow
/ofc clearcache or maybe someone just wanted to play a trick on you?
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Posted Nov 3, 2012@aadnk
I'll test that out in a bit.
@lishid
If they still show up I'll disable cache and try
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Posted Nov 3, 2012@twisted067
You can use ProtocolLib 1.5.0 in 1.3.2. It's designed to be backwards compatible.
Also, I've just released a new version of ProtocolLib which shouldn't cause any missing chunk errors. I've increased the default timeout (after which packets are dropped) from one minute to 30 minutes. That should do it.
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Posted Nov 3, 2012@lishid
With cache enabled I get this.
http://prntscr.com/iw7wf
I know I have to disable it then but if I do that a lot of people get game breaking lag. Please fix this :(
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Posted Nov 3, 2012@twisted067
Ok well good luck~
Also...Did you try cache disabled.